Diseased Rat

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9 posts. Alias of troy beckwith.


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You might consider a hex channeling hedge witch.


Consider the inquisitor it has great stat synergy and mixes well.


one level of regular old hunter works great due to the animal focus ability. When you don't have an animal companion pick one focus as always on... Change it as a swift action. Easy answer is don't change it during combat. Going into a dungeon ---> Bat powa (darkvision). fighting a dragon ---> squeek of a mouse please (evasion.) Sneak past the guards ---> the night hunting Owl will be with you (+4 stealth)

Its great if you know what you are going up against as a fallback Evasion or darkvision never sucks set it and forget it.

I'm planning 1 or more levels of hunter into my Zen archer for next campaign I get to play in.


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next time shoot twice ;)


If this is your only gaming option (and your determined to play in it) ask your GM what he would like you to play. It's rarely fun to have a character that the GM hates.


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Immediately start referring to them as your "Harem". . .


I just ran the laboratory portion and thought the centafuge was going to be an interesting fight. It wasn't. . .

Luniom the Vast surprised the party with the centrifuge, then rolled a low initiative.

The party was bull rushed back to the wall, but the room is small enough that one move round is all that is needed to get to the center area even after I house ruled it as difficult movement. (1/2 speed no charging or running)

There were also no issues for the ranged characters who used full round attack actions and almost killed him before the barbarian walked up and cut him in half.

The lack of rules that could have made the centrifuge an interesting fight made it nothing more than a 1 vs 5 slaughter.


My vote would = 0

What I would prefer is they do some adventure paths in the 13-20 range that could be adapted to most of the other AP's that end in the 13-15 range.

Reasoning follows:
-Easy to introduce optional rules, also easy for a GM to use or veto.
-Players get to use characters they are already invested in and understand. . .
-Easy outlet for Suggestions for high level play without setting new rules in stone.
-Prebuilt market/ easy sell.


This goes in the PF same as D&D but often forgotten section.

To have any chance of activating a scroll spell, the scroll user must meet the following requirements.

The spell must be of the correct type (arcane or divine). Arcane spellcasters (wizards, sorcerers, and bards) can only use scrolls containing arcane spells, and divine spellcasters (clerics, druids, paladins, and rangers) can only use scrolls containing divine spells. (The type of scroll a character creates is also determined by his class.)
The user must have the spell on her class list.
The user must have the requisite ability score.
If the user meets all the requirements noted above, and her caster level is at least equal to the spell's caster level, she can automatically activate the spell without a check. If she meets all three requirements but her own caster level is lower than the scroll spell's caster level, then she has to make a caster level check (DC = scroll's caster level + 1) to cast the spell successfully. If she fails, she must make a DC 5 Wisdom check to avoid a mishap (see Scroll Mishaps). A natural roll of 1 always fails, whatever the modifiers. Activating a scroll is a standard action (or the spell's casting time, whichever is longer) and it provokes attacks of opportunity exactly as casting a spell does.