Hello. First time poster, here.
I think there's another thread about this, but my case is quite a bit different.
Bear with me as I have to explain a few things:
I've been in this group for a couple months, now.
The premise of the story is that it's taking place during the Leap Year in Absalom and the Pathfinder Lodge has opened enrollment for express entry.
Our characters are recruited into a Lodge that hadn't seen any active members in over 16 years when the original members had either disappeared or died all under mysterious circumstances.
My first character, an Anumus Monk, was part of the initial enrollment but due to The Plot he was put on a bus. His back story, among other things, caught up to him and caused him to return to Last Wall.
When the Campaign first started we had a player character that quit after two sessions; it's a long story - some kind of rivalry between that person and the GM, I couldn't tell you. But the player stopped returning to the table and their character was "set aside". The -character- returns many sessions later only to commit, almost literally, "Arson, Murder and Jaywalking". This sets off the local populace and rumors start to spread that this Lodge is Evil, Bad Luck, Nefarious, or all of the above.
This is where my new character comes in.
Everything below is entirely fictitious and thought up by me for the purpose of the character.
All of these events have triggered the interest of the Government and it was time to get to the bottom of things. They approach their...secret weapon within the First Guard.
Special Agent [My Character] of the "First; Branch of Intelligence" (yeah, you see where this is going?) is assigned the task of acquiring recruitment into this Lodge and investigating it's members for signs of a threat to Absalom. She is also tasked with looking into the events of 16 years ago.
Sheia (Shy-Yah) is a master of disguise and imitation. When not pretending to be someone she's not, her secondary performances are in seduction (a girl always gets what she wants) and air of authority (the skill she will mostly be using with her Bardic Performances).
She is 2 Bard (Detective) and 1 Fighter (Unarmed). I'm trying to set her up to be as close to what any "Investigator" would be trained at without jumping the shark too much. Smart and Wise, but can also either talk you down to the ground or physically put you there without having to openly exchange blows. I'll be taking feats like Imp Grap, Imp Disarm, Imp Trip, etc.
OR...not.
This is why I've come here. I want to hear from the community if there are any bright ideas on how to go about this better. Granted I'm only 3rd level and probably can't get away with much. I went with the Aasimar race because of the ability boosts they get and who doesn't want effing Dark Vision? I contemplated the Aasimar feat line, but you can't do much infiltrating with Wings on your back or shiny metal skin.
So far I have the feats Imp Init, Imp Grap, and Combat Exp.
I got Imp UAF from the Fighter Archetype and it also gave me the Kirin Stance. Not a bad thing to, as a swift action, make a knowledge check AS A BARD and get bonuses towards fighting the enemy AND be able to tell the group any pertinent information. And then Standard Action Bardic Performance, then go sit down somewhere for 3 rounds...
No, it doesn't sound like I'll be using the Imp Feats too much in combat. These feats DO come in handy for someone who is a Law Keeper, though. Leroy Jethro Gibbs' "Stare Down" ability may not come in handy when dealing with a Basilisk or a Dragon, but you wouldn't take it away from him.
Bottom Line:
Any ideas from the well-versed out there who might know of Feats or Traits or Whatevers that may work well with this concept?
I'm also looking for things to flesh out the...FBI. Things they probably can and can't do. People they would know. Those sorts of things. I have a few "How to be an FBI Agent" rules listed out already, like, you has no jurisdiction outside of Absalom..dur.
Sorry for the wall o' text. :(