About Lurconarr Crispin
Lurconarr Crispin
Male Aasimar (Chelaxian) Paladin (Inquisitor) 1
CN Medium Humanoid (Aasimar, Native Outsider)
Init +0; Senses Darkvision 60 ft; Perception +3
--------------------
DEFENSE
--------------------
AC 18, touch 10, flat-footed 18 (dex +0, breastplate +6, hvy steel shield)
hp 10 (1d8+2) (+2 CON)
Fort +5, Ref +2, Will +6
Resist acid, cold and electricity 5
--------------------
OFFENSE
--------------------
Speed 30 ft
Melee Cestus +2 1d4+2 19-20/x2 B or
.. Dagger +2 1d4+2 19-20/x2 P or S or
.. Shield, Heavy +2 1d6 x2 P or
.. Longsword 1d8+2 19-20/x2 S
Ranged Dagger +1 1d4+2 19-20/x2 10' P or S or
.. Light Crossbow +1 1d8 19-20/x2 80' P
Space 5 ft.; Reach 5 ft.
Special Attacks bardic performance 9 rounds/day (countersong, distraction, inspire courage +1, inspiring blow +3/+1)
Spell-like Abilities (CL 2nd)
1/week -- divination
1/day -- augury
Inquisitor Spells Known (CL 1st; concentration +4)
1st (3/day) -- chord of shards (DC 14), ear-piercing scream(DC 14), timely inspiration
0 (at will) -- dancing lights, detect magic, ghost sound, message, read magic
--------------------
STATISTICS
--------------------
Str 14, Dex 12, Con 14, Int 10, Wis 16, Cha 15
BAB +0, CMB +2, CMD +12
Feats Inquisitor Weapon Proficiencies, , Light Armour Proficiency, Medium Armour Proficiency, Shield Proficiency
Traits
Skills Bluff +3, Climb +2, Diplomacy +10, Disguise +3, Escape Artist -1, Intimidate +8, Knowledge (arcana) +8, Knowledge (dungeoneering) +3, Knowledge (enginerring) +3, Knowledge (geography) +3, Knowledge (history) +3, Knowledge (local) +8, Knowledge (nature) +3, Knowledge (nobility) +3, Knowledge (planes) +3, Knowledge (religion) +8, Linguistics +2, Perception +2, Perform (sing) +8, Profession (Völva) +8, Ride +1, Sense Motive +0, Sleight of Hand NA, Spellcraft +7, Stealth -1, Survival +0, Swim +2, Use Magic Device +8 Racial Modifiers +2 Diplomacy, +2 Perception
Languages Auld Iobarian, Common, Celestial, Skald
SQ Protection domain,
Combat Gear Alchemist's Fire (2), Scroll of comprehend languages, Scroll of cure light wounds (4), Scroll of weaponwand Other Gear Harður viður Brjóstbrynja, Kort Geirr, Oddveifa MW Rún heiti [+2 Profession (Völva), +5% chance for successful augury or divination], Scramaseax, Þungur Úr tré Gaddur Skjöldur, Þyrnir, Vængjaður Gríma Stýri, MW Backpack, Bedroll, Bell, Blanket, Chalk, Fishhook, Flint and steel, Pouch, Belt (2), Pulk, Rations (10), Rope, silk 50 ft., Scroll Case, Signal Horn, Snowshoes, Sliver of Iron, Weapon Cord, Weaponsheath, spring loaded, Wooden bowl, small, Whetstone,
Weight 65.5/80 lbs
Light Load 58/66 Medium Load 116/133 Heavy Load 175/200
Flagbearer - As long as you hold your clan, house, or party's flag, members of that allegiance within 30 feet who can see the flag (including yourself) gain a +1 morale bonus to attack rolls, weapon damage rolls, saves against fear and charm effects. You must hold the flag in one hand in order to grant this bonus. If the flag is taken or destroyed these bonuses become penalties for one hour or until the flag is reclaimed.