MichaelCullen wrote:
Abilities such as immunities, regeneration ect, have to trump spell effects. Otherwise you have fire immune creatures taking fire damage and creatures immune to mind effecting being dominated.
I'm inclined to agree here; to me, the regenerate spell duplicates (or at least fills in for) the regeneration ability for qualification purposes.
After reading through the responses on this thread, 2 things have become apparent:
1. Death clutch is a poorly-written spell, & in light of that I would not have used it in this situation without some revisions;
2. Unless I decide to roll back the last couple of rounds of the current combat (which I really don't want to do -- complicated final boss fight & all that), the PC it was cast on is toast (however fair or unfair that may be).