Owl

Lunaris Silverwing's page

5 posts. Alias of Codanous.


Race

| Lunaris HP: 38/38 |AC:20 T:16 FF:14,| CMD: 17 | Fort: +5, Refl: +8, Will: +4 | Aspect ( Bat, 60 ft Darkvision))

About Lunaris Silverwing

---------------------Animal Companion - Giant Owl - Lunaris ---------------------------------------------------

Lunaris
CG Medium Giant Owl
Init: +4 Senses: Low-Light Vision
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Defenses:
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AC19 T:15 FF: 14 (10 + 4 Dex + 4 NA + 1 Dodge)
HP: 38 (5d8 + 10)
Saves: Fort: +5, Reflex +7, Will: +4
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Offense
Speed Speed 10 ft., Fly 60 ft. (average)
Melee 1.) 2 Talons +8 (1d4)

Statistics
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Str 11, Dex 18 Con 14, Int 2, Wis 13, Cha 6
Base Atk +3; CMB +6; CMD 17
Feats 1st Dodge, 3rd Lookout(Teamwork), 3rd Weapon Focus(Talons), 5th Iron Will

Skills Fly* (Dex) +10 (4+3+3), Perception* (Wis) +5, Stealth* (Dex) +8 (4+3+1)

Tricks known: 8:

Attack(2 tricks): The animal attacks apparent enemies. You may point to a particular creature that you wish the animal to attack, and it will comply if able. Normally, an animal will attack only humanoids, monstrous humanoids, giants, or other animals. Teaching an animal to attack all creatures (including such unnatural creatures as undead and aberrations) counts as two tricks.

Come: The animal comes to you, even if it normally would not do so.

Down: The animal breaks off from combat or otherwise backs down. An animal that doesn’t know this trick continues to fight until it must flee (due to injury, a fear effect, or the like) or its opponent is defeated.

Fetch: The animal goes and gets something. If you do not point out a specific item, the animal fetches a random object.

Seek: The animal moves into an area and looks around for anything that is obviously alive or animate.

Heel: The animal follows you closely, even to places where it normally wouldn’t go.

Hobbling Attack (Ex) (Skirmisher Trick) Can only do 3/day: The ranger can use this trick as a free action when he hits with an attack. The target of the attack’s land speed is reduced by 1/2 for 1d4 rounds.

Link (Ex)::
A druid can handle her animal companion as a free action, or push it as a move action, even if she doesn't have any ranks in the Handle Animal skill. The druid gains a +4 circumstance bonus on all wild empathy checks and Handle Animal checks made regarding an animal companion.

Share Spells (Ex):
The druid may cast a spell with a target of “You” on her animal companion (as a spell with a range of touch) instead of on herself. A druid may cast spells on her animal companion even if the spells normally do not affect creatures of the companion's type (animal). Spells cast in this way must come from a class that grants an animal companion. This ability does not allow the animal to share abilities that are not spells, even if they function like spells.

Evasion (Ex)::
If an animal companion is subjected to an attack that normally allows a Reflex save for half damage, it takes no damage if it makes a successful saving throw.