Attack(2 tricks): The animal attacks apparent enemies. You may point to a particular creature that you wish the animal to attack, and it will comply if able. Normally, an animal will attack only humanoids, monstrous humanoids, giants, or other animals. Teaching an animal to attack all creatures (including such unnatural creatures as undead and aberrations) counts as two tricks.
Come: The animal comes to you, even if it normally would not do so.
Down: The animal breaks off from combat or otherwise backs down. An animal that doesn’t know this trick continues to fight until it must flee (due to injury, a fear effect, or the like) or its opponent is defeated.
Fetch: The animal goes and gets something. If you do not point out a specific item, the animal fetches a random object.
Seek: The animal moves into an area and looks around for anything that is obviously alive or animate.
Heel: The animal follows you closely, even to places where it normally wouldn’t go.
Hobbling Attack (Ex) (Skirmisher Trick) Can only do 3/day: The ranger can use this trick as a free action when he hits with an attack. The target of the attack’s land speed is reduced by 1/2 for 1d4 rounds.