Blue Dragon

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Heya guys. Recently I have lost most of the information on my Homebrew setting and have had to start from square one. Reimagining my world has been a tedious but fun process. Trying to recreate my fantasy setting infused with ancient steam tech has been the biggest hurdle, but after discovering Thunderscape: The World of Aden, my toolbox has never been so full.

Now, after that needless bit of rambling, I am seeking to utilize a Celtic pantheon in my world. I found a rather interesting list of God(desses)here (sadly without alignment) on the messageboards and have decided to use them. Therein lies my current difficulty and thus my need to pick the collective brain here.

Celtic Pantheon:
Aengus (god of love and beauty): Charm, Luck, Trickery
Arawn (god of the dead): Darkness, Death, Repose
Brigid (goddess of smithing and healing): Artifice, Fire, Healing
Cernunnos (god of wildlife and the wilderness): Animal, Plant, Strength
Dagda (god of agriculture and weather): Earth, Plant, Protection, Weather
Diancecht (god of healing): Community, Healing, Protection
Epona (goddess of horses and travel): Animal, Liberation, Travel
Lugh (god of the sun and the sky): Air, Sun, Weather
Manannan Mac Lir (god of the sea and all the animals of the sea): Animal, Water, Weather
Morrigan (goddess of war): Chaos, Destruction, Strength, War
Nuada (god of kingship and justice): Glory, Law, Nobility, War
Ogma (god of magic and wisdom): Charm, Knowledge, Magic, Rune

Given the fact that the Celts were nature oriented, I've been wracking my brain trying to justify them in a setting where Steam technology is present (Mechamagic as it is call in Thunderscape when fused with magic) and is an ancient technology.

Secondly, In 2e Druids were the primary priest class of the Celtic Gods, which wasn't a problem since the Druid was an offshoot of the cleric. Since the division of the two into their own distinct classes, how do you all think I should go about justifying both in the setting. The Gods would most likely be neutral on one or both axis to facilitate Druids being their primary priests (making Paladins a bit of a dilemma). Where would the Cleric fit in? I had been thinking that they could be more of the "hands" of their deities while the Druids were the typical "stay in the temple" type.


The title says it all. Are there any random treasure tables for Pathfinder like the ones in 1e and 2e?


Hey guys! I'm currently working on building my own campaign world. I want to go for a Steam setting, or more accurately, Magitech. I've converted most of the Steam and Steel book and its add ons. I've also looted relentlessly from Eberron and am re flavoring a few things such as the Dragonshards. I intend for this world to have already gone through it's "Golden Era". Technology and its melding with magic was done by the ancients. Their ruins dot the world, evidence of a once multiracial empire now long forgotten. I've taken inspiration form many places and have a few questions I wish to pose to this community.

1.) In present times, people have become interested in the ancient ruins and various technologies. In addition, I wish to allow a conversion of the Artificer from Eberron as a playable class "unlocked" after a certain amount of questing involved. Due to the nature of the class, how will I be able to maintain a measure of control on the level of magic items the PCs have? I had considered that, since it is a reemerging tech, that PCs would only be allowed a max of five levels in the class at first. they would be limited by their understanding of the tech. Is this a wise move?

2.) I have found a rather lengthy archetype for the Magus called the Gun Magi. If you all don't mind, I would like to post it here not only as a resource for others to use and I would seek advice in converting it to a spontaneous casting class that is Charisma based.

3.) In line with the first question, How do I allow the PCs bits of technology without overpowering them but giving them the illusion that they are able to pretty much create many machines (eventually). Anyone familiar with the Steam and Steel book will know about Super-Heavy Armor, which is essentially a mech suit.

Compared to many others, I am still a fledgling GM. Have I bitten off more than I can chew?


So I have found that my notes and map of my campaign world have been destroyed and honestly, it's put me in a bit of a shlump. I am not sure where to even begin. I'll have to start back at square one, of course, but I'm a little disheartened. Any advice?


Having been away for a couple of years, it is great to be getting back into my RPG groove. I've been rifling through my old notes and campaign write ups and I came across my old copy of GAZ1 and had an idea that I seem to be having a hard time justifying for some unknown reason. I've been contemplating taking the Grand Duchy of Karameikos out of Mystara and reflavoring it a bit by adding minor steam technology to it. I never really GMed interactions between Karameikos and it's neighboring countries beyond simple mentions of trade agreements and having a place for various foreign NPCs to be from, so lifting it and adding it to my personal setting would please me for simple homage sake to say the least. However, I have this feeling that I'm...I don't know..betraying the setting itself by changing it. It's absurd to feel that way, I hope I'm not the only person to feel that way. Forgive my long winded exposition. I was hoping to find out if any of you have had nostalgia get in the way of working on your game. I'm anticipating running a game for a few people and I would like to overcome this idiotic and simple roadblock to put a spin on something I love very much.


Hey guys, I've got a character concept I'm building around and would like some perspective on it. My goal is to make a viable support character with the possibility of going MT. The race would be Aasimar (Musetouched) with her first two level being Oracle and her third being vanilla Bard. The curse would be clouded vision and her mystery would be healing. What do you think would be a balanced build going into later levels? Would it be worth dropping into MT or should I stick to just the two? Oracle would be the primary class. Forgive the lack of cohesion in this post as I am very sleepy.


Hey guys! It's good to be back on the forums! I've been toying with the thought of a fey based campaign that is set in a small valley or similar area. I'd like to make it a sort of Unseelie Vs Seelie Courts kind of conflict, with a small mortal town caught up in the conflict with the characters eventually picking sides and traveling between the Material Plane and the Realm of Faerie. I think the campaign would last from Levels 1 to 7-10, making this a sort of low powered campaign. I wouldn't mind some creative juices from the community to help the brainstorming process.


I'm directing this particularly at the seasoned veterans of our community who were around for 1e and 2e. First, I'd like to say that the game has come a long way, and I am envious of you guys who were there to witness the birth of the "game". I'd give my ioun stones just to sit at a table in nostalgialand and play a game of AD&D with GG himself. Digressing, I am, in a few hours, about to get a Pathfinder CRB and Bestiary in the mail and am about to put out here a bit of a fantasy of mine. Currently, I have no access to any AD&D material, but I would like some advice on how to give my game the old school feel. I'd like to have the same race/class limitations as well. I am a 22 year old hoping to run this game for some older gentlemen who played AD&D when it first came out. I know the experience will be a little different, given the different ruleset, but what can I do to make my game as retro as possible? I hope I have clarified my mission and question throughly. If I haven't, please help me to do so.

EDIT: Perhaps. I could take the bard back to its druidic roots and make it a PrC, and do the same for the Ranger and Paladin for starters.


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I went and saw the movie last night and I must say that, in comparison to the Trilogy, it was lacking. Visually, it was fantastic, but that's pretty much where the good stuff ends. They cut the movie into two parts (Which is the single most annoying part of the whole movie) and they added a whole BUNCH of stuff that was nowhere in the book (I don't think they took anything out...something the Trilogy did to Tom Bombadil), and they had two OBVIOUS drug references in the movie, one of which is neatly described in detail in the appendices of the Trilogy as tobacco is clearly shown to be marijuana. Is nothing sacred anymore? Digressing, they fed off of references to the Trilogy, which is to be expected. Some of these things truly helped to enrich the story in minor ways, mostly due to the fact that the Hobbit was written before LoTR. On the whole, The Hobbit (part 1) was a good movie, but if you stand it up next to the Trilogy itself, it falls tragically short. Perhaps I'm being overly critical, but this was the first book I truly ever read and in fact still have that specific copy floating around here, and as such maybe I sort of romanticized the movie to the point of idealization as the Hobbit holds a very special place in my heart. Maybe I'm just geeking out...anyway...go see it, it is worth the watch, but don't expect the same high quality as the Trilogy.

My 2 CP


The title says it all. I wish to create an eidolon with the upper body of a woman and lower body of a serpent, similar to a yuan-ti abomination. Is it possible to switch out the free evolutions of one of the base forms, Either biped or serpentine, depending on which would help me accomplish what I wish or as close as possible to it at 1st level. Is this rules legal?

EDIT: I'd like to trade out the biped's Limbs (legs) for Tail and tail slap. This would accomplish what I want with the point value being even, leaving me with the three starting points (with an additional two if I take Extra Evolution pool feat).


Minute Meteors (Sp): At 1st level, you can summon a rain of tiny meteorites as a standard action to fall in a 5-foot column, 30 feet high.

Aiming a spell

As far as I can tell all area effect spells target an intersection, therefore this should hit a 4 square square. Does anyone know any errata or a reason that it would hit only one square?


Let me start by saying that I do know that the hit point system is abstract, but how would you deal with a lost limb or something of that nature? Surely it would incur ability score damage if you had...say a broken leg (Dex) or you took a rather hard blow to the head (INT maybe)...but how would one deal with severed limbs? I'm working on a project for my steampunk setting that deals with prosthetics and I am having trouble adjudicating when a character loses a limb or an eye or something of that nature. In addition, how does having an artifical limb affect your pool of hit points? Should it "remove" a certain amount from losing a limb, then the prosthetic would add them back, possibly even adding a couple more depending on the craftmanship of the limb. Should it have its own seperate pool of hitpoints (Hardness is a factor)? Or should I simply let the system continue functioning as is, putting the limb in as more of an esthetic choice. Although adding a piston to an arm would increase the character's strength by +2 or Dexterity by +2 if attached to a leg...An artificial eye could be built with aura sensors, allowing detect magic at will. An artifical heart could help filter poisons...just to name a few examples I am working with. Your thoughts, forum?


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I wish to make a cleric of Nethys with the Eldritch Heritage (Arcane) feat tree and pick up a bonded object, which will probably be his holy symbol or quarterstaff. How does the spell storage apply if used by a cleric, or was this ability ment only for arcane spell casters?


Hey guys, I'm wondering how viable a Skeletal Champion would be as a PC for a group of 2 or 3 players or DMPC for a solo campaign. If it's for a Solo game, the Player will be playing a gnome rogue. I'm not sure what the group of or three would be. Your thoughts?


Hey guys, post your organization here. They could be a guild, a cult, or whatever. Let's see 'em!


I need a few people to playtest a race for me. Run it through a few levels and critique it mechanically. Interested parties please respond. This with me one of 3-4 races. After playtest one is complete, I will put the second race up for playtest...and so on and so forth.


The title pretty much says it all. I enjoyed the whole idea and prospect of the Magi-punk setting, but Eberron flat out blew the north wind. The setting lacked a certian...freedom to it, in my opinion, confining it's GMs and players with concrete "facts" about the setting itself giving little room for creativity. Now, I think that the crunch they made for it was fabulous and flavorful. I think a wonderful setting could be made from the ashes of Eberron. Your thoughts?


First off, let me say that I LOVE Pathfinder. It is the ONLY game I'll play now and forevermore. That said, they pretty much gimped multiclassing, which makes me a little sad, although I never have nor ever will be a powergamer.

I wish to build a Sorc with the Fey bloodline. They are great debuffers, and I like that a LOT, but I wish to add a little versatility to it. I also want to be able to support the party as well. How could I make that viable build supplimenting levels as a Caster Druid? I'll be using 25 point buy, and I'd like to make it a 4th level build. I'm looking at Aasimar (Azata-Blooded) for flavor, plus I think I could benefit from the +2 to Dex and glitterdust as a SLA...although the Vanilla Aasimar has a +2 to Wis. Can you guys help me out?


Hey guys, have you ever played that game where one person begins a statement then the person next to them add on to it?
(e.g.:
Person 1: A man was walking down the street...
Person 2: A man was walking down the street when he was ambushed by tickle ninjas...

And so on. I think that we should do this with campaign premises. We'll do it up to 6 posts. The 7th poster will begin the process again. I'll start the first chain. You could couple this with this thread and just have a go of things.

In a land where arcane magic is a long forgotten secret of the ancient past...


Yeah, I'm looking for a local game who wouldn't mind a new player/occasional GM.


How does one start an online campaign here in the forums? I dunno the set up or anything. <.< -.- Help me?


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First, I'd like to say that I honestly have too many PF projects going on in my head that it is positively exhausting both physically and mentally. That said, I'm creating a campaign set in a homebrew world that will possibly take place within a single kingdom of the world. However, the events of the campaign itself will effect the entire world. This is mostly due to the fact that I haven't had time to flesh out the rest of the world due to mental stress and fatigue. That said, here it goes.

Campaign Premise:

Ages pasts, evil beings (demons, devils, and the like) invaded the world of Illphyria. The only beings who actually stood against them were the Dragons (both metallic and chromatic). Dragonkind took massive losses, but using Arcane magic, the managed to seal the portal to the evil planes, saving the world of Illphyria. You'd think everyone would be happy right? I thought so too, but instead of rejoicing, the world came to fear the dragons and began a genocide of dragonkind. A handful of dragons of each kind, sensing the end of their race, sought a few human families. They each promised to protect the families in exchange the families would allow the dragons to mate with them to assure that dragon blood will remain in the world. The dragons took their new "families" and spirited them to a far off land (This resulted in a playable race in my game called Dragonkin or dragontouched to give you an idea). Ages have pasted since then and dragons have been all but forgotten by the lesser races. In particular, one country has reciently outlawed Arcane magic, and began to purge their land of all arcane casters in recient years(Bards kinda get overlooked due to the difference in their magic compared to a Sorc, Magus, Witch, or Wizard, but I'm not 100% sure why).

The first few adventures center around a small village where young girls and beautiful women are either going missing or turning up dead. I'm shot for ideas right now. Do you think you guys could ask me some simple questions about the campaign to get my juices flowing?


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So...yeah, what should I do to make this appropriate for a solo rogue? She's not opposed to having the occasion DMPC travel with her, but I usually leave the big stuff up to her. Your thoughts?


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Hey guys. Help me figure out how to play an undead character. I loved the undead monster classes from the 3.5 accessory Liberis Mortis, and am trying my hardest to convert them to Pathfinder in a way that they'll come out balanced due to the loss of empty levels from Level Adjustment. Digressing, can anyone help me create an undead PC viable at level 1, or at least tell me the Ability score array used for creatures in the Bestiary so that I may extract...say a ghoul (which I have played before. It was an interesting cursed paladin.) or a vampire spawn. Come on guys, give me a little necromantic love.


Hey guys, let's start a thread for tips on how to create, "stat out", and otherwise build a settlement or the like.

DISCLAIMER: This has NOT been posted because I am sleep deprived and trying to create a small town for me solo campaign. <.< >.> -_- ...My +1 Coffeemaker broke.

Link to a thread I named poorly due to another case of sleep deprivation detailing tips and tricks how to teach someone Pathfinder.


Yo guys, do you know if anyone has converted over the undead monster classes in the LM? I'd do it myself, but I'm having issues balancing out the empty levels where the LA was factored in.


I've always wanted to play a Varisian Bard/Paladin and now that it is possible in Pathfinder, I've found myself almost fearful of playing one. Would anyone care to help me dispel my fear? I know I'd most likely end up being support, but I'm not entirely sure how to build such a wonderful combination. Any advice?


Link

I wanted to post a link to my thread, hoping that it will help anyone who was in my position. All the advice given truly was of great help.


Hello all.

I'm trying to create...well...warforged using the APG. I've limited myself to 13 RP Maximum. I wish to use the standard ability score set, but not assigning the ability scores and leaving it to the player to reflect the type of build the "warforged" was made for. Also, why can't Half-Constructs be raised or resurrected? It seems pretty daft to me. Digressing, your thoughts? I own the "Ironborn of Questhaven" and I like it, but I really want to practice with the ARG. I'm wish to add rust weakness as well, but I don't want it to mmake the race more powerful than 13 RP.


Hey guys. I'm in a game where I'm playing an Aasimar Paladin that will be running up the Eldritch Heritage tree. I've got a GM trait that allows Knowledge (Nature) as a class skill through the use of a trait. I've definately built this on fluff, and while I want this to work, I still wish to remain viable in combat and general play. I'm Sword and Board Scimitar, if it helps. Any advice?


This question is aimed at a particular group of people, as will be apparent in the question itself. Husbands and long time boyfirends, how did you go about teaching your significant other how to play 3.x/PF? The Beginner Box is out of the question at this point in time. I'm having a difficlut time explaining skills and feats in particular. Not the skills and feats themselves, but the differences between the two. Right now, I'm beginning to run her through a little adventure of my own making. She'll be using a custom race I made based on the Viera from the Final Fantasy Tactics games. (If you'd like the racial stats, I'll give them to you if it perks your interest.) Her class is rogue. I'm frustrated more at myself than her. I even had a bit of a time explaining the differences between a Paladin and a Ranger as far as abilities go. I would really appreciate any advice given. I've got to explain combat and stuff as I go along. She's genuinely interested, but I feel that the fact that I'm a crappy teacher may turn her off of it, ya know.


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I've been browsing Dragons revisited and read how it mentioned chromatics sometimes turn from their evil ways and are redeemed. Likewise, in a sidebar, it mentioned a yellow dragon actually being a tarnished Gold dragon. I've been thinking...wouldn't it be nice to expand on these ideas? In my world, there is a Paladin order that was founded by a redeemed Blue Dragon. Having become good, his scales took on a metalic sheen, making him a Cobalt dragon. Would anyone like to expand on this with me? Perhaps when they either tarnish or Redeem, dragon type in question gains or loses certain abilities. I hope I have stirred the creative juices. Let's hear it!


Hello Advice Forum! I'm currently constructing a homebrew world and am having trouble building a pantheon for it. I really don't just want to make a god(dess) for every class and race. I'm really stuck in a rut. I will say that I do have a temp pantheon, which I will post here, so you may judge kindly. Also, in my world, The dieties are involved in the lives of their believers. I usually warn players before every session to be careful of what they say when it comes to the gods. I had a player who played a rogue state "If I am lying, then let Styx rend my flesh from my bones." He WAS lying and his skin was divinely flayed from his body, killing his character. Now, I shall Post my deities. I appreciate your help. There are a few who CANNOT change. They are Death, Alestros, Acheron, and Jereth.

Deities of Ilphyria

Alestros (A-less-tros)

The Silent Sister, She Who Does Not Speak, Lady Magic

Goddess of Magic and Knowledge (Greater Deity)
Neutral

Domains: Knowledge, Magic, Rune, Charm,

Favored Weapon: Quarterstaff

Worshipers: Wizards, Sorcerers, Scribes,

Alestros' clergy favor cloth of purple, blue, green. They are kind individuals and they have a way of speaking that seems to attract people.

----

Death

Him, The Black Rider, Ol' Cloak and Scythe

God of Death and Time (Greater Deity)
Lawful Neutral

Domains: Law, Death, Knowledge, Repose

Favored Weapon: Scythe
Worshipers: None, Occasionally "white" necromancers and Oracles. Rarely will he have a cleric as he chooses to walk the Materal Plane himself.

----

Cosmos (Coz-mohs)

The Lady, The Great Midwife, Giver of Life

Goddess of Life, Birth, Peace, and Family (Greater Deity)
Neutral Good

Domains: Good, Healing, Protection, Community, Sun

Favored Weapon: Longbow
Worshipers: Mothers, midwives, druids, bards

----

Kaos (Chaos)

Pure Chaos, The Destroyer

God of Chaos, Destruction, and Despair (Greater Deity)
Chaotic Evil

Domains: Evil, Chaos, Destruction, War, Strength

Favored Weapon: Flail
Worshipers: Blackguards, Assassins, Rogues, Fighters

----

Styx (Sticks)

The Lady of Hell, She Who Delights in Screams

Goddess of Tyranny, Torture, Pain, Contracts and Pride (Greater Deity)
Lawful Evil

Domains: Law, Evil, Fire, Trickery, Magic

Favored Weapon: Spiked Chain
Worshipers: Drow, Blackguards, Assassins, Fighters, Rogues, Evil Wizards and Sorcerers

----

Dhaos (Day-ohs)

Rainbow Warrior, Winged Justice

God of Valor, Honor, and Justice (Greater Deity)
Lawful Good

Domains: Law, Good, Glory, War, Sun

Favored Weapon: Longsword
Worshipers: Paladins, Fighters, Bards, Monks

----

Acheron (Ash-er-on)

White Raven

God of Vengance and Mourning (Demigod)
Lawful Neutral

Domains: Law, Repose, Glory, Darkness

Favored Weapon: Scimitar
Worshipers: Paladins, Fighters...A prayer of mourning is said in his name at most funerals.

----

Hoenhiem (Hoe-in-highm)
The Great Philosopher

God of Alchemy and the Elements (Lesser Deity)
Lawful Neutral

Domains: Law, Air, Earth, Fire, Water, Rune, Artifice

Favored Weapon: Dagger
Worshipers: Alchemists, Transmuters, Artificers, sages, scribes

----

Garruk (Gah-rook)

The Green Hunter, Wildrunner

God of Nature, Animals, and the Hunt (Greater Deity)
Neutral

Domains: Plant, Animal, Weather, Strength

Favored Weapon: Shortspear
Worshipers: beastfolk, Druids, Rangers, Barbarians

---

Cybelle (Sigh-bell)

Earth Mother

Goddess of Farming, Nature, Family and Hearth (Greater Deity)
Neutral

Domains: Plant, Animal, Community, Protection

Favored Weapon: Sickle
Worshipers: Barbarians, Farmers, beastfolk, Druids, Rangers, Bards

*Garruk and Cybelle are Representive of the male and female aspects of nature.
----

Arianna Vestari (Ar-ee-anna Ves-tar-ee)

Elfmother, Dreambringer, Starwalker

Goddess of Elves and Twilight (Greater Deity)
Chaotic Good

Domains: Chaos, Luck, Good, Liberation, Charm,

Favored Weapon: Curved Elven Blade
Worshipers: Elves, Bards

---

Calroc Spikehammer

Dwarfmaker, Forgemaster, Gembringer

God of Dwarves and Forge (Greater Deity)
Lawful Good

Domains: Law, Artifice, Earth, Good, Protection

Favored Weapon: Warhammer
Worshipers: Dwarves, Fighters, Paladins

----

Bashmerit (Bash-mair-it)

Tiny Trickster, Glitterheart, The Gnome

God of Gnomes (Greater Deity)
Chaotic Good

Domains: Chaos, Good, Trickery, Rune

Favored Weapon: Short Sword
Worhshipers: Gnomes, Rogues, Bards

----

Zem-Gorash (Zem Go-rash)

Beastmaker, King of Monsters

God of Monsters (Lesser Deity)
Neutral Evil

Domains: Evil, Madness, Strength, Trickery

Favored Weapon: Mace
Worshipers: Orcs, Half-orcs, Goblins, Derro

----

The Whispering One

Bonerattler, Filth Incarnate

God of Undeath and Disease (Greater Deity)
Neutral Evil

Domains: Evil, Death, Darkness, Madness

Favored Weapon: Heavy Mace
Worshipers: Necromancers, Sorcerers

----

Shishi-oh

The Enlightened One

God of Self Perfection (Greater Deity)
Lawful Neutral

Domains: Law, Protection, Nobility

Favored Weapon: Unarmed Strike
Worshipers: Monks, Paladins, Fighters

----

Belis (Bell-is)

Luckystep, The Little Wanderer

Goddess of Halflings (Greater Deity)
Lawful Good

Domains: Law, Good, Travel, Community, Luck

Favored Weapon: Short Sword
Worshipers: Halflings, Rogues, Bards

----

Lestaris Venshiba (Les-tar-is Ven-she-ba)

Lady Lust, Shadowstealer, Starthief

Goddess of Lust and Thieves (Lesser Deity)
Chaotic Neutral

Domains: Chaos, Trickery, Darkness, Charm

Favored Weapon: Rapier
Worshipers: Rogues, Bards, Fighters, Thieves

----

Rys (Riss)

Sworddancer, King of Bloody Thorns

God of Flowers and Battle (Lesser Deity)
Chaotic Neutral

Domains: Plant, War, Chaos, Strength

Favored Weapon: Longsword

Worshipers: Fighters, Barbarians

----

Jereth (Jair-ith)

Dreammaster, King of Nightmares, Lord of Sleep

God of Dreams and Sleep (Demigod)
Chaotic Neutral

Domains: Chaos, Trickery, Charm, Luck

Favored Weapon: Rapier

Worshipers: Bards, Sorcerers, Oracles


Hey guys, I was wondering if anyone had any idea on running a Castlevania game in Pathfinder. For instance, how would you handle a shop in the game, or go about designing the castle? Let's assume that the interior of the castle exists within a sort of demiplane. I'm really sitting on a creative block here and do not know where to begin, so a little stimulation would be appreciated, O forum of awesomeness. Thanks.


Yo! First post. I'm rolling up a level 1 magus using 25 point buy. Race will probably be human or Half-elf, though aasimar isn't a far off possibility. I was wondering if anyone had any advice on how to flavor him as a paladin. I'd like to be able to cast more "good" spells, so I think wands, scrolls, and my UMD (not to mention if I run half elf I could dump the skill focus on UMD) would be a start. I was thinking Eldrich Bloodline and run celestial, but I feel it'd be a waste of feats, not to even mention the low CHA. Any Ideas? I'm looking more for flavor than optimizing. I think if people want to optimize, they should play a console RPG, but that is my opinion and as such you can choose to ignore it.