Darius Finch

Lukas Kains's page

586 posts. Alias of Khelreddin.


Race

Human Monk 6 | HP 49 | AC 23 (26 with barkskin) | T 20 | FF 18 | Fort +7 | Ref +10 | Will +6 | CMD 27 (29 vs. trip) | Init +6 | Perc +11 | Sense Motive +6 | Knowledge (religion) +3

Classes/Levels

Unchained Monk | Loot tracker

About Lukas Kains

Male human (Taldan) monk (unchained) 6
LN Medium humanoid (human)
Init +6; Senses Perception +11
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Defense
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AC 23, touch 20, flat-footed 18 (+3 armor, +2 deflection, +4 Dex, +1 dodge, +1 monk, +2 Wis)
hp 49 (6d10+9)
Fort +7, Ref +10, Will +6; +2 vs. enchantments
Defensive Abilities evasion; Immune disease
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Offense
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Speed 50 ft.
Melee dagger +10/+5 (1d4+1/19-20) or
. . kama +10/+10/+5 (1d6+1) or
. . unarmed strike +11/+11/+6 (1d8+5)
Ranged shuriken +10/+10/+5 (1d2+1) or
. . sling +10 (1d4+1)
Special Attacks flurry of blows (unchained), stunning fist (6/day, DC 15), style strike
Monk (Unchained) Spell-Like Abilities (CL 6th; concentration +5)
. . —barkskin (self only, 1 ki)
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Statistics
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Str 12, Dex 19, Con 12, Int 8, Wis 14, Cha 8
Base Atk +6; CMB +10 (+12 trip); CMD 27 (29 vs. trip)
Feats Agile Maneuvers, Combat Reflexes, Dodge, Improved Trip, Improved Unarmed Strike, Jabbing Style[ACG], Ki Throw[APG], Power Attack, Stunning Fist, Vicious Stomp[UC], Weapon Finesse
Traits indomitable faith, reactionary
Skills Acrobatics +13 (+21 to jump), Climb +5, Disable Device +11, Escape Artist +8, Knowledge (religion) +3, Perception +11, Profession (porter) +6, Sense Motive +6, Stealth +11, Survival +3, Swim +5
Languages Common
SQ fast movement (unchained), ki pool (5 points magic), ki powers (elemental fury, qinggong power), ring of strength sapping, style strike (elbow smash)
Combat Gear ring of strength sapping[UE], acid; Other Gear dagger, kama, shuriken (25), sling, sling bullets (20), agile amulet of mighty fists, bracers of armor +3, cloak of resistance +1, ring of protection +2, backpack, belt pouch, fishhook, masterwork thieves' tools, sack, sack, silk rope (50 ft.), string or twine[APG], torch (3), trail rations (4), waterskin, 2,220 gp, 8 cp
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Special Abilities
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Agile Maneuvers Use DEX instead of STR for CMB
Barkskin (self only, 1 Ki) (Sp) Self Only. Costs 1 ki point to activate.
Combat Reflexes (5 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Elemental Fury (1d6 electricity, 3 rounds) (Su) As a swift action, use 1 ki to add 1d6 elemental dam to natural attacks for several rounds.
Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.
Fast Movement (+10 ft.) The Monk adds 10 or more feet to his base speed.
Flurry of Blows (Unchained) (Ex) As full-rd action, gain extra attacks with unarmed strike/monk weapons.
Immunity to Disease You are immune to diseases.
Improved Trip You don't provoke attacks of opportunity when tripping.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Jabbing Style +1d6 if you hit target with unarmed strike previously this round.
Ki Pool (5/day) (Su) You have a ki pool equal to 1/2 your monk level + your Wisdom modifier.
Ki Throw Trips can put the target in any square you threaten.
Leg Sweep On kick hit, free trip attempt (on 1 attack per round).
Magic Fang Permanently applied to unarmed strike
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Ring of strength sapping (DC 20) As swift action (1/day) on hit with unarmed strike, foe takes 1d4 Str dam (Fort neg) & you gain +2 to Str.
Stunning Fist (6/day, DC 15) You can stun an opponent with an unarmed attack.
Style Strike (1/round) (Ex) During flurry of blows, one or more unarmed strikes has an extra effect.
Vicious Stomp When opponent falls prone, it provokes an attack of opportunity from you

Background:
Lukas Kains is small and slender, with not an ounce of fat on him, though in truth he’s got only a few ounces of muscle to speak of. His childhood on the docks of Cassomir has left him as sun-browned as a seasoned foremast hand, but when Lukas sets foot on a boat he heaves his guts out until he’s put ashore again.

The son of a poor Taldan sailor, Lukas spent his days watching the shipping come and go on Cassomir’s great harbor, helping out with unloading cargo when they’d allow a mere slip of a boy to do so, and looking for his father’s ship to come home. The many halfling sailors and dockhands took to him, and taught him a thing or two, mostly about how to watch out for himself the way a small person has to – get an opponent off balance, then take off or take him out. Folk around the harbor even joked that he had some halfling blood, short as he was – and he hasn’t grown a great deal since then.

Having heard all about the joys of a life at sea from his halfling friends, and his father on his brief stays at home, Lukas was dead set on life as a sailor. But when he snuck aboard a merchant ship at sixteen, he got so sea-sick he couldn’t eat, drink or even stand and would likely have died if he hadn’t been found out and set ashore out of the captain’s pity. He made his way home overland, scrounging to survive, but when he got home the only life for him was unskilled labor in Cassomir’s shipyards. He stuck it out for a couple of years, but the wish to see the world was still strong in him. He bid goodbye to his family and his halfling friends, now a bit smaller than Lukas, and set out to see the world, travelling by foot and eager to see what lay around the next curve in the road.

Pastes:

[dice=Unarmed Strike]1d20+11[/dice]
[dice=Unarmed Strike damage]1d8+5[/dice]

[dice=Unarmed Strike, PA]1d20+11-2[/dice]
[dice=Unarmed Strike damage]1d8+5+4[/dice]

Flurry
[dice=Unarmed Strike]1d20+11[/dice]
[dice=Unarmed Strike damage]1d8+5[/dice]

[dice=Unarmed Strike]1d20+11[/dice]
[dice=Unarmed Strike damage]1d8+5[/dice]

[dice=Unarmed Strike]1d20+6[/dice]
[dice=Unarmed Strike damage]1d8+5[/dice]

[dice=Trip]1d20+12[/dice]

[dice=Combat maneuver]1d20+10[/dice]

[dice=Sling]1d20+10[/dice]
[dice=Sling damage]1d4+1[/dice]