About Luenvar MootCG Human Bloodrager (bloody-knuckled rowdy) 2
Str 16 .. AC 17 tch 12 ff 15 [15/10/13]
CMB+5 CMD 17; Move 30' (20')
Melee
Skills
Traits and Feats: Traits
>Scarred Physiology: You gain a +1 natural armor bonus to AC, but your body does not work as a normal creature's would. You become sickened for 1 round anytime you receive magical healing. (blighted physiology) >Rough and Ready: When you use a tool of your trade (requiring at least 1 rank in the appropriate Craft or Profession skill) as a weapon, you do not take the improvised weapon penalty and instead receive a +1 trait bonus on your attack. This trait is commonly used with shovels, picks, blacksmith hammers, and other sturdy tools — lutes and brooms make terribly fragile weapons. >Ship’s Surgeon: You gain a +1 trait bonus on Craft (carpentry) and Heal checks, and Heal is a class skill for you. >Scarred: (drawback) You take a –5 penalty on Disguise checks and a –2 penalty on Bluff checks. Feats
Class Abilities: Worn Gear (36 lbs.) Armored Coat, Heavy Flail, Sling, Artisan's Outfit,
Bloodrage (Su): (9rds/day) A bloodrager can enter a bloodrage as a free action. While in a bloodrage, a bloodrager gains a +4 morale bonus to his Strength and Constitution, as well as a +2 morale bonus on Will saves. In addition, he takes a –2 penalty to Armor Class. The increase to Constitution grants the bloodrager 2 hit points per Hit Die, but these disappear when the bloodrage ends and are not lost first like temporary hit points. While bloodraging, a bloodrager cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration. A bloodrager can end his bloodrage as a free action. When the bloodrage
--Kyton Bloodline--
--Bloody-knuckled Rowdy--
>Reduced Spells Known: The bloody-knuckled rowdy focuses more on
>Pugilist (Ex): At 1st level, a bloody-knuckled rowdy gains Improved
>Combat Style Student: At 2nd level, a bloody-knuckled rowdy gains a
Leather Apron, blacksmith hammer. Backpack (22 lbs.) healer's kit (10), 10 trail rations, carpentry tools (common artisan), surgeon's tools, blacksmith tools (common artisan), waterskin. Encumbrance 58/76 light Wealth g Luenvar's critical moment: A group of thugs pass the Armorer storefront.. one stops short when he sees Luenvar, and enters. He asks, as an icebreaker "Got a bit of sidework for the right type. You got that look about'cha What's your story?" Luenvar shrugs, and answers.. "Well... my folks didn't think much
Luenvar continues... "If yer in a hurry I'll keep it short.. deep down
He unties his leather apron, and lifts his shirt to show he's so
The "bandit recruiter" cuts him off "So you in or out? Could use
Though he new he'd be fired for walking off the job, it was his boss's
background: Luenvar comes from a long line of sorcerers with a history of demon
worship in the family. Their trade was sales of minor to moderate magic - wands were their specialty. His family members were all beautiful people including his soft-spoken twin sister, May Tilda Moot. Luenvar was born a homely brute, and did not seem to possess the familial gift of sorcery. All he remembers is the pain of torture.. strung up and lashed by
After his "critical moment" he discovered that the bandits were
He came to enjoy being out at sea, and being among other brutes and
personality and appearance:
Though not bulging with muscles, Luenvar has a very large frame. He is a
little slow-moving and a bit hunched, and not especially concerned with hygiene. He is slow to anger, but seeing good people put in danger or hurt puts
Luenvar gives little thought to the concept of good and evil for the most
|