Full Name |
Lucky |
Race |
Female Halfling |
Classes/Levels |
Cleric 10 |
Gender |
hp 63 / 63 ; AC 26 ; Init +4 |
Size |
2' 11" |
Age |
34 |
Alignment |
Chaotic Good |
Deity |
Desna |
Languages |
Common, Halfling |
Strength |
8 |
Dexterity |
18 |
Constitution |
10 |
Intelligence |
10 |
Wisdom |
18 |
Charisma |
16 |
About Lucretia 'Lucky' Star
Lucretia "Lucky" Star
Female halfling cleric of Desna 10
CG Small humanoid (halfling)
Init +4; Senses Perception +6
Aura freedom's call (30 ft., 10 rounds/day)
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Defense
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AC 26, touch 17, flat-footed 21 (+5 armor, +1 deflection, +4 Dex, +1 dodge, +4 shield, +1 size)
hp 63 (10d8+10)
Fort +9, Ref +9, Will +13; +2 vs. fear, +2 trait bonus vs. charm and compulsion
SR 20
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Offense
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Speed 20 ft.
Melee dagger +7/+2 (1d3-1/19-20)
Special Attacks channel positive energy 8/day (DC 18, 7d6)
Domain Spell-Like Abilities (CL 10th; concentration +14)
. . 7/day—bit of luck
Cleric Spells Prepared (CL 10th; concentration +14)
. . 5th—break enchantment[D], breath of life (DC 19), flame strike (DC 19)
. . 4th—reach bestow curse (DC 17), blessing of fervor[APG] (DC 18), freedom of movement[D], holy smite (DC 18), restoration
. . 3rd—bestow curse (DC 17), protection from energy[D], remove curse, searing light, stone shape
. . 2nd—aid[D], remove paralysis, lesser restoration, silence (DC 16), sound burst (DC 16), spiritual weapon
. . 1st—bless, comprehend languages, magic stone, protection from evil, remove fear, true strike[D]
. . 0 (at will)—detect magic, detect poison, guidance, stabilize
. . D Domain spell; Domains Liberation, Luck
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Statistics
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Str 8, Dex 18, Con 10, Int 10, Wis 18, Cha 16
Base Atk +7; CMB +5; CMD 21
Feats Dodge, Extra Channel, Lucky Halfling[APG], Reach Spell[APG], Selective Channeling
Traits beneficent touch, birthmark
Skills Acrobatics +5 (+1 to jump), Climb +0, Diplomacy +16, Perception +6, Profession (gambler) +17; Racial Modifiers +2 Acrobatics, +2 Climb, +2 Perception
Languages Common, Halfling
SQ good fortune (1/day), liberation (10 rounds/day)
Combat Gear pearl of power (1st level), scarab of protection; Other Gear +1 mithral chain shirt, +2 heavy steel shield, dagger, belt of incredible dexterity +2, cloak of resistance +1, phylactery of positive channeling, ring of protection +1, belt pouch, chalk, earplugs[APG], flint and steel, masterwork backpack[APG], powder[APG], soap, string or twine[APG], waterskin, winter blanket, 4,527 gp, 3 sp, 8 cp
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Tracked Resources
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Beneficent Touch (1/day) - 0/1
Bit of Luck (7/day) (Sp) - 0/7
Cleric Channel Positive Energy 7d6 (8/day, DC 18) (Su) - 0/8
Dagger - 0/1
Freedom's Call (30 ft., 10 rounds/day) (Su) - 0/10
Good Fortune (1/day) (Ex) - 0/1
Liberation (10 rounds/day) (Su) - 0/10
Lucky Halfling (1/day) - 0/1
Pearl of power (1st level, 1/day) - 0/1
Scarab of protection (12 uses) - 0/12
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Special Abilities
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Bit of Luck (7/day) (Sp) Target takes the higher of 2d20 for a d20 roll.
Cleric Channel Positive Energy 7d6 (8/day, DC 18) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Liberation) Granted Powers: You are a spirit of freedom and a staunch foe against all who would enslave and oppress.
Cleric Domain (Luck) Granted Powers: You are infused with luck, and your mere presence can spread good fortune.
Fearless +2 bonus to save vs. fear (stacks with halfling luck).
Freedom's Call (30 ft., 10 rounds/day) (Su) Allies in 30 ft aura suppress confused, grappled, frightened, panicked, paralyzed, pinned, or shaken conditions.
Good Fortune (1/day) (Ex) As an immediate action, reroll a die before result is known. Must take 2nd roll.
Liberation (10 rounds/day) (Su) Act as if you had freedom of movement for 10 rounds/day.
Lucky Halfling (1/day) Roll a save vs. an attack affecting an ally in 30 ft. They may use either result.
Reach Spell You can cast a spell with a range of touch, close, or medium as one range category higher.
Selective Channeling Exclude targets from the area of your Channel Energy.
Spell Resistance (20) You have Spell Resistance.