Full Name |
Lucor Garaine |
Race |
Human |
Classes/Levels |
Monk (Zen Archer) 6 |
Gender |
Male |
Size |
Medium |
Age |
22 |
Special Abilities |
Zen Archery monk; Perfect Strike; Flurry of Blows with bow |
Alignment |
Lawful Good |
Deity |
Erastil |
Location |
Absalom |
Languages |
Common; Elf |
Occupation |
Adventurer |
Strength |
13 |
Dexterity |
16 |
Constitution |
12 |
Intelligence |
12 |
Wisdom |
16 |
Charisma |
8 |
About Lucor Garaine
Lucor grew up on the streets of Andoran's capital city, Almas, abandoned for all he knew by his parents. He was raised being teased, beaten, bruised and tortured by the many small thieves guilds that made up the slums of the city. Despite quickly becoming quite agile and adept at dodging blows and sensing trouble, the price for these boons was his love of life.
When he turned twelve, he was to undertake a rite for his guild. He was ordered to steal into a temple and return with a certain candle that had religious markings. Instead, upon arrival to the temple, he committed single most important act in his life. He simply walked up to the first cleric he encountered and indicated that they should arrest him now, for he was there to steal from the church. He figured a life in prison or execution was better than his lot in life. That simple act of honesty was his first interaction with the temple of Erastil.
The head of the order took him under his wings, and from then he learned about Erastil's domains: a sense of community and order within it; about the hearth and home. He was raised from then on to value these things above all others. His mentor realized Lucor's gifts of agility, humility, and a keen distaste for anything involved with thievery and guilds. As a result, Lucor spent time divided between a monastic sect of Erastil and a city guard friend of the head of Erastil.
During his training, he found writings in the library of a rare devotion within the monk order: zen archery. The idea appealed to the young man, as he looked forward to ranged training more than anything anyway. So, he applied his studies accordingly. Time flew for the initiate. He learned how to craft his own bow, how to string it and repair it, and how to craft arrows for it. He found peace and focus in honing in on his targets. He even assumed the last name of the author of the text that inspired him, though he knew nothing about him. Soon, though, he'd run into an impasse in his training: no one could train him further.
His mentor took him aside and said that after all these years, Lucor was ready to find his place in the world and recommended a friend of his in Absalom that would most certainly be able to use his help. So, with writ of introduction and bow in hand, he left for Absalom to visit the head of the Andoren faction with the Pathfinder's guild.
Personality:
Lucor, or Luc as he prefers, is quite gruff and jaded from his childhood ideals. He abhors the concept of theft, thievery, and guilds that support it. Especially the latter, seeing them as little more than slavemasters, with the "guild rats" as the slaves that barely earn a living and more often earn beatings at the hands of thugs. While he'd found "home" at the temple in Almas, he has trouble trusting others and settling in, coming across as aloof if not unpleasant to be around.
Appearance:
Luc is roughly six-foot-three but is very wiry, weighing around 190 pounds. He has a moderate complexion, hinting at the Chelish roots of his unknown heritage. His eyes are a light brown color and he wears his dark hair exceptionally short, barely more than stubble. He wears loose clothing at his waist and legs, but more form fitting clothing at his torso so as not to interfere with his archery.