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Horizon Hunters 3/5 5/55/5 **

I observe the dates are not concurrent with Origins Game Fair. Should I read anything into this, or is it too early to tell?

Horizon Hunters 3/5 5/55/5 **

Gary Bush wrote:

So a question about the Talisman Cord (page 117). No where in the description does it limit the item level of the talisman that can be attached. But in the description under Type for the level 10 and level 16 items, it says "..since it's higher level, it can hold higher-level talisman."

Should I take this question to the rules forum?

It's in the text of what the talisman does:

Talisman Cord wrote:
When you activate a talisman threaded through a cord with the same magic school trait that's also the cord's level or lower, attempt a DC 16 flat check. On a success, that talisman is not consumed and can be used again.

Horizon Hunters 3/5 5/55/5 **

Blake's Tiger wrote:

He's saying buy the 160 gp +1 full plate, as a non-full plate wearing character, transfer the armor rune to your normal armor, sell the now non-magical full plate for gold to effectively reduce the cost of a +1 armor rune.

However, this falls into the too good to be true category.

Page 580 under Transferring Runes talks about making a crafting check after 1 day and spending 10% of the cost of the rune, which can be reduced by spending more days crafting.

My memory of the original question that triggered the clarification in the first place was an issue of a barbarian without the craft skill to do a rune transfer, and how much he would need to pay a crafter for 1 day of "labor". In that context, it would be a reasonable interpretation that you would still need to pay the 10% rune cost for the "parts".

The guide text is simpler than the original discussion, and leans towards the interpretation of free "parts" and "labor", which is what's making the rune discount trick possible.

Horizon Hunters 3/5 5/55/5 **

Referencing convenient post #66 explicitly covers Hellknights and Knights Vigilant, and seems like it would logically extend to cover several other rank and role playing requirements.

https://paizo.com/community/blog/v5748dyo6sh3j&page=2?Pathfinder-Societ y-Character-Options#66

Horizon Hunters 3/5 5/55/5 **

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Homunculus23 wrote:


3. The Reputation/Fame/School things…. This has me confused. Been reading the webpage. Let me see if I am correct or if someone would kindly correct me.
Each adventure I get Boons awarded from the sheet. I can use that with another GM – got it.
Then each PC starts with 3 points when they to place in Scrolls, Spells, or Swords “PFS schools.” Depending on how they put the points into “PFS schools,” they can select from the one-two-three points of each “school” for a starting consumable magic item to aid them on the quest. There is also a “general school."

4. Reputation and Fame – I am lost. You *have to choose* one of the 4 major or 2 minor Factions at the start of a quest, even in PFS Scenario 1-01, that shows all four/six factions? Or do you choose and gain the Rep during the adventure?

Thanks!...

I'll take a few. The choice of PFS schools is a extra boost at character creation. The most common choice is to pick 3 points in one of the schools, which gives you 2 free items at the start of each adventure from that school's list or the general list, one at your level, and one at half your level. Alternatively, if you're effective at using downtime, you may want to be a field commissioned agent, and get extra downtime instead.

The normal way to deal with factions is that you pick one at character creation, which gives you a free boon to champion the faction. While you could buy more faction boons and switch between them, the convention is to pick one and stick with it. That provides you reputation with that faction (which is a running total that always goes up). You also get fame, which you can spend on stuff from the guide.

When a scenario is tagged with a faction, it often provides characters an opportunity to get an extra boost with that faction. If you're playing multiple characters, that's an incentive to pick the character that matches the faction for the adventure. But it's just a suggestion, and you play a character that doesn't match, and it will be fine.