Andura Jakos

Lucia von Hendriks's page

106 posts. Alias of Profession Smith 6 ranks.


Race

Female Human Fighter (Sensate) 3 | hp 21/28 | AC 23, t 13, ff 23 | Fort +4, Ref +4, Will +4 | Init +7 | Perc +6

About Lucia von Hendriks

Lucia von Hendriks
_____________________________________________
Race Human (Thyatian/Traladaran)
Gender Female
Age 23
Class Fighter (Sensate) Level 3
Init +7; Senses Perception +5
AL Lawful Neutral
________________________________
DEFENSE
_____________________________________________
AC 23, touch 13, flat-footed 23
(+7 armor, +3 Dex, +3 shield)
hp 28
Fort +4, Ref +4, Will +4
____________________________________________
OFFENSE
_____________________________________________
Speed 25 ft.
Melee mwk longsword +6 (1d8+1 slashing/19-20)
Ranged mwk composite longbow (+1 Str) +7 (1d8+1 piercing/x3)

Special Attacks

_____________________________________________
STATISTICS
_____________________________________________
Str 13, Dex 16, Con 13, Int 13, Wis 13, Cha 13
Base Atk +3; CMB +4; CMD 17
Feats Fleet, Improved Initiative, Iron Will, Shield Focus, Weapon Focus (longsword)
Traits Armor Expert, World Traveler
____________________________________________
SKILLS (Class Skills In Bold)
____________________________________________
Acrobatics +7 (+2 ranks, +3 class, +3 Dex, -1 ACP)
*Appraise +
*Artistry +
Bluff +
Climb +4 (+1 rank, +3 class, +1 Str, -1 ACP)
*Craft +
Diplomacy +7 (+2 ranks, +3 class, +1 trait, +1 Cha)
Disable Device +
Disguise +
Escape Artist +
Fly +
*Handle Animal +
Heal +
Intimidate +
Knowledge (arcana) +
Knowledge (dungeoneering) +
*Knowledge (engineering) +
*Knowledge (geography) +
*Knowledge (history) +
Knowledge (local) +
Knowledge (nature) +
*Knowledge (nobility) +
Knowledge (planes) +
Knowledge (religion) +
*Linguistics +
*Lore +
Perception +6 (+2 ranks, +3 class, +1 Wis)
*Perform () +
*Profession +
Ride +4 (+1 rank, +3 class, +3 Dex, -3 ACP)
Sense Motive +6 (+2 ranks, +3 class, +1 Wis)
*Sleight of Hand +
Spellcraft +
Stealth +
Survival +5 (+1 rank, +3 class, +1 Wis)
Swim +2 (+1 rank, +3 skill, +1 Str, -3 ACP)
Use Magic Device +

* Background Skill

Languages Common, Goblin
____________________________________________
SPECIAL QUALITIES
____________________________________________
SQ guarded senses, uncanny dodge

____________________________________________
EQUIPMENT AND GOLD
____________________________________________
Gear mwk longsword, mwk composite longbow (+1 Str), 40 arrows, +1 agile breastplate, mwk large steel shield, maiden's helm, mwk backpack

Gold
____________________________________________
APPEARANCE
_________________________________________
Height 5’ 9”
Weight 143 lbs.
Eye Color Black
Hair Color Hazel
Region of Origin Black Eagle Barony, Grand Duchy of Karameikos
Parents Regions of Origin Black Eagle Barony
Deity Vanya

Appearance Lucia’s tall and toned, with wavy black hair that reaches below her shoulders. She smirks more than she smiles, but even then her eyes are more amused and lively than cynical. Black is her color, from her magical breastplate down to her leather boots. Her torso has some yellow to it, courtesy of the tabard she wears which bears her family crest: a two-headed black eagle clutching a sword in each talon.

Personality Lucia can be charming and affable or ruthless and intractable—it all depends on the situation. While her father is an irredeemably evil man, Lucia ignores some of the worse rumors she’s heard about him. She enjoys the power that comes from being his daughter and is in denial about just what a villain her father truly is.

Sensate (Fighter Archetype):

SENSATE

A sensate perceives battle through senses beyond mortal ken, anticipating his opponents' movements before they even begin to act. As long as he keeps his focus about him, he fights with a skill rivaling that of the finest masters-at-arms.
Skills: The sensate's class skills are Acrobatics (Dex), Climb (Str), Craft (Int), Perception (Wis), Profession (Wis), Ride (Dex), Sense Motive (Wis), Survival (Wis), and Swim (Str). This replaces the Fighter's class skills.
Weapon and Armor Proficiency
Sensates are proficient with all simple and martial weapons, light armor, medium armor, and shields (except tower shields). This replaces the Fighter's weapon and armor proficiency.
Guarded Senses (Su): At 2nd level, a sensate gains a +1 bonus on saves against sonic effects, figments, glamers, patterns, gaze attacks, and scent-based attacks. This bonus increases by 1 for every 4 levels the sensate possesses beyond 2nd. This ability replaces bravery.
Uncanny Dodge (Su): At 3rd level, a sensate gains uncanny dodge as the barbarian ability of the same name, except supernatural in nature. This ability replaces armor training 1.
Centered Senses (Su): At 5th level, a sensate can center his senses as a move action. While centered, a sensate gains a +1 insight bonus on attack rolls, weapon damage rolls, and Will saves. This bonus increases by 1 at 9th level and every 4 levels thereafter. A sensate loses his centered state if he gains the confused, dazed, fascinated, staggered, or stunned condition; falls unconscious; or fails a Will save. This ability replaces weapon training 1, 2, 3, and 4.
Improved Uncanny Dodge (Su): At 7th level, a sensate gains improved uncanny dodge as the barbarian ability of the same name, except supernatural in nature. This ability replaces armor training 2.
Evasion (Su): At 11th level, a sensate gains evasion while using centered senses. This functions as the rogue ability of the same name, except that it is supernatural in nature and works regardless of the sensate's armor and encumbrance. This ability replaces armor training 3.
Steady (Su): At 15th level, a sensate can center himself as a swift action. This ability replaces armor training 4.
Perfect Senses (Su): At 19th level, a sensate's senses reach perfection, and he can easily notice illusions and unseen foes by combining his senses. While centered, he gains the effects of true seeing as well as blindsense 60 feet. An unseen creature that makes no sound and leaves no scent (such as a creature under the effects of invisibility, silence, and negate aroma) can still avoid both the true seeing and the blindsense. This ability replaces armor Mastery.
Precision (Su): At 20th level, a sensate rolls twice to confirm critical hits while centered, taking the more favorable result. Opponents must roll twice to confirm critical hits against him, taking the less favorable result. The latter ability does not function when the sensate is denied his Dexterity bonus.
This ability replaces weapon Mastery.