Racial Abilities:
At will: Daze, Psychokinetic Hand
1/day: Detect Thoughts
+2 racial bonus to any two skills (Phys Sci, Mysticism)
Theme: Solar Disciple: +1 Wis. Perception is Class or +1 misc bonus
Mental Gravity (6th): Though nothing is truly constant in the universe, stars are one of the few celestial bodies whose positioning within their systems rarely changes. Like the sun’s ineffable mass, you will not be moved from your proper mental space. You gain a +1 bonus to Will saving throws against compulsion effects.
Class Abilities(Mystic):
Proficiencies: Light Armour, Basic Melee Weapons, Small Arms
Connection: Star Shaman, Desna : Perception and Piloting (+2)
Connection Power: Walk the Void (20ft fly), Pilot:Class
Connection Power: Starlight Form
Connection Spells: Shooting Stars, Darkvision
Healing Touch: up to 5*L(M) pts/day (takes 10min to do)
+1 insight bonus to Perception and Piloting
Weapon Specialisation (+L/2 dam to small arms, +L to starknife)
Mindlink 1/day per individual
Class Abilities(Solarian):
Proficiencies: Light Armour, Basic and Advanced Melee Weapons, Small Arms
Skill Adept(Computers, Engineering) Solar Manifestation(Armour, red), Stellar Revelation(Black Hole, Supernovae), +1 AC