Female Sorcerer

Luce 'Stella' Lumen's page

134 posts. Organized Play character for phaeton_nz.


Full Name

Luce Stellarum Lumen

Race

Lashunta

Classes/Levels

Star Shaman Mystic:5 / Armoured Solarion:1 | SP:37/37 HP:41/41 RP:6/6 | E:17, K:18 | F:4, R:3, W:9 | I:2 P:15 | S/d 1:2/5 3/3 | Spd:30 | CN | WF | 124312-705

Gender

Female

Size

Medium

Special Abilities

'Walk the Void', 'Starlight Form', Detect Thoughts

Alignment

Chaotic Neutral

Deity

Desna

Languages

Common, Castrovelian, Elven, Ignan, Copaxi, Kasathan, Vesk

Occupation

Drift Scientist/Mathematician

Strength 10
Dexterity 14
Constitution 10
Intelligence 14
Wisdom 17
Charisma 15

About Luce 'Stella' Lumen

Skills:

Acrobatics 1 + 2 + 3 - 1 = 5
Athletics 1 + 0 + 3 - 1 = 3
Bluff 1 + 2 + 3 + 0 = 6
Computers 1 + 2 + 3 + 0 = 6
Culture 4 + 2 + 3 + 0 = 9 (Ignan, Copaxi, Kasathan, Vesk)
Diplomacy 1 + 2 + 3 + 0 = 6
Disguise 1 + 2 + 3 + 0 = 6
Engineering 1 + 2 + 3 + 0 = 6 (+4 with Library Chip)
Intimidate 1 + 2 + 3 + 0 = 6
Life Sciences 1 + 2 + 3 + 0 = 6
Medicine 1 + 2 + 3 + 0 = 6
Mysticism 6 + 3 + 3 + 6 = 18
Perception 6 + 3 + 3 + 3 = 15
Physical Science 3 + 2 + 3 + 2 = 10 (+4 with Library Chip)
Piloting 6 + 2 + 3 + 2 = 13
Profession(Drift Philosopher) 4 + 2 + 3 + 0 = 9
Profession(Mathematician) 4 + 2 + 3 + 0 = 9
Sense Motive 1 + 3 + 3 + 0 = 7
Stealth 1 + 2 + 3 - 1 = 5
Survival 1 + 3 + 3 + 0 = 7

Feats:

Feat: L1: Skill Synergy(Athletics, Acrobatics)
L3: Spell Focus (+1 DC)
L5: Spell Penetration (+2 CL)

Spells:

Spells/day [Mystic] 1:5 2:3 DC: 13+1+SL

Spells Known:
0(6): Detect Magic, Psychokinetic Hand, Stabilize, Telekinetic Projection, Telepathic Message, Token Spell
1(4+1): Life Bubble, Mystic Cure(1d8+3), Share Language, Wisp Ally, Shooting Stars
2(3+1): Hurl Force Disk, Mind Thrust, Mystic Cure(3d8+3), Darkvision

Armour:

Armour and Upgrades:
Estex Suit II (+4EAC +5KAC US3 ACP-1 MDB5)
S1: Electrostatic Field - Mrk 1 (Resistance 5 and 1d6 electricity damage).
S2: Thermal Capacitor - Mrk 1 (Resistance 5 Fire and Cold)
S3: Radiation Buffer
Second Skin - spare

Weapons:

Tactical Semi-Auto Pistol(+6TH, 30ft, 1d6+2P) - 3b
Azimuth Laser Pistol(+6TH, 80ft, 1d4+2F, C(Burn 1d4)) - 12c
Returning Starknife(+4TH, 20ft, 1d4+5P)
Single Valve Plasma Ring (+6TH, 40ft, 1d4+2E@F, C(Wound), U4) - 40c

Powers:

Racial Abilities:
At will: Daze, Psychokinetic Hand
1/day: Detect Thoughts
+2 racial bonus to any two skills (Phys Sci, Mysticism)

Theme: Solar Disciple: +1 Wis. Perception is Class or +1 misc bonus
Mental Gravity (6th): Though nothing is truly constant in the universe, stars are one of the few celestial bodies whose positioning within their systems rarely changes. Like the sun’s ineffable mass, you will not be moved from your proper mental space. You gain a +1 bonus to Will saving throws against compulsion effects.

Class Abilities(Mystic):
Proficiencies: Light Armour, Basic Melee Weapons, Small Arms
Connection: Star Shaman, Desna : Perception and Piloting (+2)
Connection Power: Walk the Void (20ft fly), Pilot:Class
Connection Power: Starlight Form
Connection Spells: Shooting Stars, Darkvision
Healing Touch: up to 5*L(M) pts/day (takes 10min to do)
+1 insight bonus to Perception and Piloting
Weapon Specialisation (+L/2 dam to small arms, +L to starknife)
Mindlink 1/day per individual
Class Abilities(Solarian):
Proficiencies: Light Armour, Basic and Advanced Melee Weapons, Small Arms
Skill Adept(Computers, Engineering) Solar Manifestation(Armour, red), Stellar Revelation(Black Hole, Supernovae), +1 AC