Female CN Catfolk Unchained Rogue 1; Init +7; HP 07/11; AC 18, T 15, FF 13; Fort +2, Ref +8, Will +1 (-1 penalty vs. compulsions, or -2 if they know your true identity)
Spoiler:
Acrobatics +9, Appraise +7, Bluff +5, Climb +14, Disable Device +10, Escape Artist +9, Knowledge (dungeoneering) +7, Knowledge (local) +7, Perception +5, Sense Motive +5, Sleight of Hand +9, Stealth +10*, UMD +5
"Wait, honey." Luccia says, hopping up the stairs with grace. "Let me go first, I get the feeling that I know how to handle these things." I'll check the door for traps and locks before I attempt to open it.
Female CN Catfolk Unchained Rogue 1; Init +7; HP 07/11; AC 18, T 15, FF 13; Fort +2, Ref +8, Will +1 (-1 penalty vs. compulsions, or -2 if they know your true identity)
Spoiler:
Acrobatics +9, Appraise +7, Bluff +5, Climb +14, Disable Device +10, Escape Artist +9, Knowledge (dungeoneering) +7, Knowledge (local) +7, Perception +5, Sense Motive +5, Sleight of Hand +9, Stealth +10*, UMD +5
Female CN Catfolk Unchained Rogue 1; Init +7; HP 07/11; AC 18, T 15, FF 13; Fort +2, Ref +8, Will +1 (-1 penalty vs. compulsions, or -2 if they know your true identity)
Spoiler:
Acrobatics +9, Appraise +7, Bluff +5, Climb +14, Disable Device +10, Escape Artist +9, Knowledge (dungeoneering) +7, Knowledge (local) +7, Perception +5, Sense Motive +5, Sleight of Hand +9, Stealth +10*, UMD +5
"Criminals?" the catfolk replies on reflex. "I prefer the term 'entrepreneur'..."
She pauses, looking confused. "I haven't the foggiest what my own name is." she says, sounding a little depressed. "I... think I used to live down by the sea?"
Female CN Catfolk Unchained Rogue 1; Init +7; HP 07/11; AC 18, T 15, FF 13; Fort +2, Ref +8, Will +1 (-1 penalty vs. compulsions, or -2 if they know your true identity)
Spoiler:
Acrobatics +9, Appraise +7, Bluff +5, Climb +14, Disable Device +10, Escape Artist +9, Knowledge (dungeoneering) +7, Knowledge (local) +7, Perception +5, Sense Motive +5, Sleight of Hand +9, Stealth +10*, UMD +5
Female CN Catfolk Unchained Rogue 1; Init +7; HP 07/11; AC 18, T 15, FF 13; Fort +2, Ref +8, Will +1 (-1 penalty vs. compulsions, or -2 if they know your true identity)
Spoiler:
Acrobatics +9, Appraise +7, Bluff +5, Climb +14, Disable Device +10, Escape Artist +9, Knowledge (dungeoneering) +7, Knowledge (local) +7, Perception +5, Sense Motive +5, Sleight of Hand +9, Stealth +10*, UMD +5
Luccia will pick through and find the gear that fits her and feels right. Most notably being the tail bow and dark red leather coat cut in a shackles pirate style. Adjusting her boots and checking the ruffle of her cuffs, she walk back to the group.
"I found equipment. Some of it seems to be ours." she says. "Would help if you all had some weapons."
Female CN Catfolk Unchained Rogue 1; Init +7; HP 07/11; AC 18, T 15, FF 13; Fort +2, Ref +8, Will +1 (-1 penalty vs. compulsions, or -2 if they know your true identity)
Spoiler:
Acrobatics +9, Appraise +7, Bluff +5, Climb +14, Disable Device +10, Escape Artist +9, Knowledge (dungeoneering) +7, Knowledge (local) +7, Perception +5, Sense Motive +5, Sleight of Hand +9, Stealth +10*, UMD +5
Female CN Catfolk Unchained Rogue 1; Init +7; HP 07/11; AC 18, T 15, FF 13; Fort +2, Ref +8, Will +1 (-1 penalty vs. compulsions, or -2 if they know your true identity)
Spoiler:
Acrobatics +9, Appraise +7, Bluff +5, Climb +14, Disable Device +10, Escape Artist +9, Knowledge (dungeoneering) +7, Knowledge (local) +7, Perception +5, Sense Motive +5, Sleight of Hand +9, Stealth +10*, UMD +5
The catfolk will drop to crouch on the balls of her feet and twist the thing's head around so everyone can see it, either oblivious to the disturbing loseness of the neck or all too familiar with it.
"I feel like I know each of you, but I haven't the foggiest idea what this is." she says, drawing attention to the doctor's face.
She stands again, touching a fingertip to her chin. "And... to be honest, I don't even remember my name. So... perhaps it wasn't important?" she shivers, her fur rippling upright before smoothing again. "Perish the thought." she adds.
Abandoning the corpses with sudden abandon, the catfolk will go looking about this room for equipment or gear that might be theirs. While she felt confident she could win a game of Knife-and-Candle without the knife, she had no idea how useful the rest of the group would be in their underthings. Some armor would help keep me alive. she thought, absently soothing the fresh cuts in her hide. And something that actually lets me work locks would be preferred.
Female CN Catfolk Unchained Rogue 1; Init +7; HP 07/11; AC 18, T 15, FF 13; Fort +2, Ref +8, Will +1 (-1 penalty vs. compulsions, or -2 if they know your true identity)
Spoiler:
Acrobatics +9, Appraise +7, Bluff +5, Climb +14, Disable Device +10, Escape Artist +9, Knowledge (dungeoneering) +7, Knowledge (local) +7, Perception +5, Sense Motive +5, Sleight of Hand +9, Stealth +10*, UMD +5
"Thanks, love." the catfolk says, looking at the dead doctor curiously, but also with obvious unease. She will gingerly reach down and pick off the mask the doctor was wearing.
She gags at the stink of death, and the fur on her tail fluffs up to stand on end as she stares out the pile of bodies. that could have been you. she thinks.
Standing, she will try to smooth wrinkles in her outfit that aren't there. "Right, well, this place is pretty horrible, isn't it?" she says, taking a breath. "Though... I haven't the foggiest who any of you are, aside from vaguely familiar in the 'I had a dream and you were in it' sense."
Female CN Catfolk Unchained Rogue 1; Init +7; HP 07/11; AC 18, T 15, FF 13; Fort +2, Ref +8, Will +1 (-1 penalty vs. compulsions, or -2 if they know your true identity)
Spoiler:
Acrobatics +9, Appraise +7, Bluff +5, Climb +14, Disable Device +10, Escape Artist +9, Knowledge (dungeoneering) +7, Knowledge (local) +7, Perception +5, Sense Motive +5, Sleight of Hand +9, Stealth +10*, UMD +5
Luccia will spring out of the cell, trying to intercept the fleeing doctor. "Can't let you call for help, now can I?" she whispers coyly as she tries to grab the doctor.
CMB: Grapple:1d20 + 5 ⇒ (18) + 5 = 23 I don't have improved grapple so if she's still armed with that scalpel she can make an AoO. I have AC 15 without my armor.
Female CN Catfolk Unchained Rogue 1; Init +7; HP 07/11; AC 18, T 15, FF 13; Fort +2, Ref +8, Will +1 (-1 penalty vs. compulsions, or -2 if they know your true identity)
Spoiler:
Acrobatics +9, Appraise +7, Bluff +5, Climb +14, Disable Device +10, Escape Artist +9, Knowledge (dungeoneering) +7, Knowledge (local) +7, Perception +5, Sense Motive +5, Sleight of Hand +9, Stealth +10*, UMD +5
I have extendable, rather large, claws. They'd fit in the lock, and I'd be able to get touch feedback since they're, well, on the ends of my fingers. Not the best tool, I know. -_-
Not to mention the chance of breaking a nail!
Also, I think our Android is suffering from... Lag. O-O
Might need to check her connection! :D
Female CN Catfolk Unchained Rogue 1; Init +7; HP 07/11; AC 18, T 15, FF 13; Fort +2, Ref +8, Will +1 (-1 penalty vs. compulsions, or -2 if they know your true identity)
Spoiler:
Acrobatics +9, Appraise +7, Bluff +5, Climb +14, Disable Device +10, Escape Artist +9, Knowledge (dungeoneering) +7, Knowledge (local) +7, Perception +5, Sense Motive +5, Sleight of Hand +9, Stealth +10*, UMD +5
Female CN Catfolk Unchained Rogue 1; Init +7; HP 07/11; AC 18, T 15, FF 13; Fort +2, Ref +8, Will +1 (-1 penalty vs. compulsions, or -2 if they know your true identity)
Spoiler:
Acrobatics +9, Appraise +7, Bluff +5, Climb +14, Disable Device +10, Escape Artist +9, Knowledge (dungeoneering) +7, Knowledge (local) +7, Perception +5, Sense Motive +5, Sleight of Hand +9, Stealth +10*, UMD +5
I expected it would be difficult, but a 28 is what I'm rolling without tools (though I did just look up how that works. The DC goes up by 10 if you don't have tools.) Maybe I can work out using claw blades or something as improvised tools. :) Eh, it was worth a shot.
Female CN Catfolk Unchained Rogue 1; Init +7; HP 07/11; AC 18, T 15, FF 13; Fort +2, Ref +8, Will +1 (-1 penalty vs. compulsions, or -2 if they know your true identity)
Spoiler:
Acrobatics +9, Appraise +7, Bluff +5, Climb +14, Disable Device +10, Escape Artist +9, Knowledge (dungeoneering) +7, Knowledge (local) +7, Perception +5, Sense Motive +5, Sleight of Hand +9, Stealth +10*, UMD +5
True!
Oh DM Ragnarok, I had some spoilered actions, if you would rather I use those, I'd like to, but however you want to reconcile it. It just seemed like it had been overlooked.
Female CN Catfolk Unchained Rogue 1; Init +7; HP 07/11; AC 18, T 15, FF 13; Fort +2, Ref +8, Will +1 (-1 penalty vs. compulsions, or -2 if they know your true identity)
Spoiler:
Acrobatics +9, Appraise +7, Bluff +5, Climb +14, Disable Device +10, Escape Artist +9, Knowledge (dungeoneering) +7, Knowledge (local) +7, Perception +5, Sense Motive +5, Sleight of Hand +9, Stealth +10*, UMD +5
Saving him? I need to get the hells out of here. she thinks to herself. ... Wherever this is. Perception:1d20 + 5 ⇒ (4) + 5 = 9
Luccia will not see anything of importance on the strange doctor but will reach through the bars as the doctor hits her cell. Her fingernails pop out, lethally sharp, and she slices her claws across the doctor's neck.
Female CN Catfolk Unchained Rogue 1; Init +7; HP 07/11; AC 18, T 15, FF 13; Fort +2, Ref +8, Will +1 (-1 penalty vs. compulsions, or -2 if they know your true identity)
Spoiler:
Acrobatics +9, Appraise +7, Bluff +5, Climb +14, Disable Device +10, Escape Artist +9, Knowledge (dungeoneering) +7, Knowledge (local) +7, Perception +5, Sense Motive +5, Sleight of Hand +9, Stealth +10*, UMD +5
Female CN Catfolk Unchained Rogue 1; Init +7; HP 07/11; AC 18, T 15, FF 13; Fort +2, Ref +8, Will +1 (-1 penalty vs. compulsions, or -2 if they know your true identity)
Spoiler:
Acrobatics +9, Appraise +7, Bluff +5, Climb +14, Disable Device +10, Escape Artist +9, Knowledge (dungeoneering) +7, Knowledge (local) +7, Perception +5, Sense Motive +5, Sleight of Hand +9, Stealth +10*, UMD +5
The catgirl is wearing a light colored set of tights, and a ruffled long-sleeved shirt. Her belt, footwear, and any other bits of gear seem to be absent at the moment.
She whirls upon Dustfinger's awakening, but she stops herself from... slapping him (?) across the face, a perplexed look of recognition crossing her expression. She holds up a finger in front of her lips.
"Shush." she mutters to the other cell occupant. "I don't like the idea of being locked up."
Perception:1d20 + 5 ⇒ (15) + 5 = 20 Stealth:1d20 + 10 ⇒ (17) + 10 = 27
Keeping her eyes out for anyone outside the cells, she quietly approaches her cell door as long as she's unobserved, feeling around the bars for the keyhole and probing it with her fingers. She doesn't really remember how she knows how to do it, but she gets a feeling for what kind of lock it is.
Disable Device:1d20 + 8 ⇒ (20) + 8 = 28 Normally she gets a +2 for masterwork tools, but... hey, a nat 20 is great either way.
Luccia tenses one finger, extending a long and sharp claw, carefully, she starts picking the lock, manipulating the tumblers carefully with her claw.
It's a full round action to pick the lock.
Female CN Catfolk Unchained Rogue 1; Init +7; HP 07/11; AC 18, T 15, FF 13; Fort +2, Ref +8, Will +1 (-1 penalty vs. compulsions, or -2 if they know your true identity)
Spoiler:
Acrobatics +9, Appraise +7, Bluff +5, Climb +14, Disable Device +10, Escape Artist +9, Knowledge (dungeoneering) +7, Knowledge (local) +7, Perception +5, Sense Motive +5, Sleight of Hand +9, Stealth +10*, UMD +5
Female CN Catfolk Unchained Rogue 1; Init +7; HP 07/11; AC 18, T 15, FF 13; Fort +2, Ref +8, Will +1 (-1 penalty vs. compulsions, or -2 if they know your true identity)
Spoiler:
Acrobatics +9, Appraise +7, Bluff +5, Climb +14, Disable Device +10, Escape Artist +9, Knowledge (dungeoneering) +7, Knowledge (local) +7, Perception +5, Sense Motive +5, Sleight of Hand +9, Stealth +10*, UMD +5
Female CN Catfolk Unchained Rogue 1; Init +7; HP 07/11; AC 18, T 15, FF 13; Fort +2, Ref +8, Will +1 (-1 penalty vs. compulsions, or -2 if they know your true identity)
Spoiler:
Acrobatics +9, Appraise +7, Bluff +5, Climb +14, Disable Device +10, Escape Artist +9, Knowledge (dungeoneering) +7, Knowledge (local) +7, Perception +5, Sense Motive +5, Sleight of Hand +9, Stealth +10*, UMD +5
Female CN Catfolk Unchained Rogue 1; Init +7; HP 07/11; AC 18, T 15, FF 13; Fort +2, Ref +8, Will +1 (-1 penalty vs. compulsions, or -2 if they know your true identity)
Spoiler:
Acrobatics +9, Appraise +7, Bluff +5, Climb +14, Disable Device +10, Escape Artist +9, Knowledge (dungeoneering) +7, Knowledge (local) +7, Perception +5, Sense Motive +5, Sleight of Hand +9, Stealth +10*, UMD +5
Initiative:1d20 + 7 ⇒ (20) + 7 = 27
The female stands up from a crouch, almost unseen until she realizes there's nowhere to hide. A catfolk with the fur coloration of an Ocelot, she is lithe and slim and still curvy in the right places, though her fur standing up in her alert state makes her seem slightly larger than she normally would. Her golden cat-eyes widen as she takes in the fog.
"This certainly doesn't bode well..." she murmurs, grasping her hands together in anxiety. She backs away from the fog, looking at both the up and down paths and considering which she could bolt through.
Female CN Catfolk Unchained Rogue 1; Init +7; HP 07/11; AC 18, T 15, FF 13; Fort +2, Ref +8, Will +1 (-1 penalty vs. compulsions, or -2 if they know your true identity)
Spoiler:
Acrobatics +9, Appraise +7, Bluff +5, Climb +14, Disable Device +10, Escape Artist +9, Knowledge (dungeoneering) +7, Knowledge (local) +7, Perception +5, Sense Motive +5, Sleight of Hand +9, Stealth +10*, UMD +5