Full Name |
Luc San Trayne no Aldori |
Gender |
CG Male Human Lore Warden Fighter 4 [ HP: 32/32 | AC: 19 (T:14 FF:15) | F: +5 R: +6 W: +1 | Init + 5 | Perc: -1 ] |
Size |
Medium |
Age |
24 |
Alignment |
Chaotic Good |
Deity |
Arshea |
Location |
Brevoy |
Languages |
Common, Varisian, Skald |
Occupation |
Wandering Swordsman, Orator |
Strength |
13 |
Dexterity |
21 |
Constitution |
13 |
Intelligence |
14 |
Wisdom |
8 |
Charisma |
11 |
About Luc San Trayne
Luc San Trayne
Male human (chelaxian) fighter (lore warden) 4 (Pathfinder Campaign Setting: Pathfinder Society Field Guide)
CG Medium humanoid (human)
Init +5; Senses Perception -1
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Defense
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AC 19, touch 14, flat-footed 15 (+4 armor, +4 Dex, +1 natural)
hp 32 (4d10+4)
Fort +5, Ref +6, Will +1; +2 trait bonus vs. divinaton effects
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Offense
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Speed 30 ft.
Melee mwk cold iron sword, aldori dueling +11 (1d8+1/19-20)
Trip/Disarm mwk cold iron sword, aldori dueling +15
4 BAB, 5 Dex, 1 Weapon Focus, 1 Enhancement, +2 Improved Trip/Disarm, +2 Maneuver Mastery
Ranged longbow +9 (1d8/×3)
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Statistics
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Str 13, Dex 21, Con 13, Int 14, Wis 8, Cha 11
Base Atk +4; CMB +7 (+9 disarm, +9 trip); CMD 22 (24 vs. disarm, 24 vs. trip)
Feats Combat Expertise, Dazzling Display, Exotic Weapon Proficiency (sword, aldori dueling), Improved Disarm, Improved Trip, Weapon Finesse, Weapon Focus (sword, aldori dueling)
Traits adopted, armor expert, carefully hidden
Skills Acrobatics +7, Climb +4, Intimidate +7, Knowledge (arcana) +6, Knowledge (engineering) +6, Knowledge (history) +6, Knowledge (local) +6, Knowledge (nature) +8, Knowledge (nobility) +8, Knowledge (planes) +8, Knowledge (religion) +6, Linguistics +9, Perform (oratory) +2, Sense Motive +2, Survival -1 (+1 to avoid becoming lost), Swim +4
Languages Common, Hallit, Kelish, Osiriani, Osiriani, Ancient, Skald, Varisian
Combat Gear cold iron arrows (50), potion of vanish (x3), scabbard of vigor, wand of cure light wounds; Other Gear chain shirt, arrows (20), longbow, mwk cold iron sword, aldori dueling, amulet of natural armor +1, belt of incredible dexterity +2, ioun torch ioun stone, wayfinder, bedroll, belt pouch, flint and steel, ink, black, inkpen, masterwork backpack, mess kit, paper (4), scroll case, silk rope (50 ft.), soap, trail rations (3), 54 gp, 2 sp, 5 cp
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Special Abilities
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Armor Expert -1 Armor check penalty.
Carefully Hidden You gain a +1 trait bonus to Will saves and a +2 trait bonus to saving throws versus divination effects.
Combat Expertise +/-2 Bonus to AC in exchange for an equal penalty to attack.
Dazzling Display (Sword, Aldori dueling) Intimidate check to demoralize can affect those within 30' who see you.
Improved Disarm You don't provoke attacks of opportunity when disarming.
Improved Trip You don't provoke attacks of opportunity when tripping.
Maneuver Mastery +2 +2 to CMD, +2 to CMB.
Scholastic +2 Skill Ranks per level, these must be spent on Int based skills. You lose medium armor, heavy armor, and shield proficiency.
Ioun torch This item is merely a burned out, dull gray ioun stone with a continual flame spell cast upon it. It retains the ability to float and orbit, and allows the bearer to carry light and still have his hands free. It may be in any crystalline shape common to ioun stones (ellipsoid, prism, sphere, and so on).
Potion of vanish (x3) Add this item to create a potion of a chosen spell.
Scabbard of vigor (1/day) Once per day, as part of the action of drawing forth the weapon held by the scabbard, the wearer can order it to endow the weapon with an enhancement bonus on attack and damage rolls. The duration of the effect depends on the desired enhancement bonus for the weapon.
Bonus Duration
+4 1 round
+3 3 rounds
+2 5 rounds
+1 10 rounds
Wayfinder (empty) A small magical device patterned off ancient relics of the Azlanti, a wayfinder is typically made from silver and bears gold accents. With a command word, you can use a wayfinder to shine (as the light spell). The wayfinder also acts as a nonmagical (magnetic) compass, granting you a +2 circumstance bonus on Survival checks to avoid becoming lost. All wayfinders include a small indentation designed to hold a single ioun stone. An ioun stone slotted in this manner grants you its normal benefits (as if it were orbiting your head), but frequently reveals entirely new powers due to the magic of the wayfinder itself (see Seeker of Secrets page 51)