Sunlord Thalachos

Luara, Aasimar Cleric's page

2 posts. Alias of Treppa.


Race

Aasimar

Classes/Levels

Cleric 4

Gender

Female

Size

Medium

Age

Ageless

Special Abilities

Darkvision 60', Perception +9, CPE 5/6

Alignment

LN

Deity

Domains: Travel, War

Languages

Common, Celestial

Strength 10
Dexterity 16
Constitution 12
Intelligence 10
Wisdom 16
Charisma 16

About Luara, Aasimar Cleric

Nameless
Female cleric of travel/war 4
LN Medium outsider(aasimar)
Init +1; Senses Darkvision 60', Perception +9
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DEFENSE
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AC 17, touch 13, flat-footed 14 (+4 armor, +3 dex)
hp 30 (4d8+4)
Fort +6, Ref +5, Will +8
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OFFENSE
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Speed 40 ft
Melee +1 sickle +8 (1d6+1/x2) or
Melee light mace +7 (1d6/x2) or
Melee longspear +4 (1d8/x2, brace, reach)
Ranged light crossbow +6 (1d8/19-20, x2) 20 bolts
Cleric Spells Prepared (CL 4th; concentration +7)
..2nd (3/day+1) DC 15 protection against evil, communal, weapon of awe, calm emotions, spiritual weapon (D)
..1st (4/day+1) DC 14 bane, bless, shield of faith, stunning barrier magic weapon (D)
..0 (at will) - detect magic, guidance, light, read magic
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STATISTICS
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Str 10, Dex 16, Con 12, Int 10, Wis 16, Cha 16
Base Atk +3; CMB +3 (3+0+0); CMD 16 (10+3+0+3+0)
Feats weapon finesse, selective channel (exclude 2)
Traits reckless, beacon of faith
Skills Acrobatics +11, Diplomacy +10, Perception +9
Languages Common, Celestial
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Special Abilities
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Aura of Law
Channel Positive Energy 2d6 (6/day, DC 15)
Selective channel
Spontaneous casting: cure
Agile feet 6/day
Battle rage +2 (6/day)
Native outsider
Celestial Resistance (acid, cold, electricity resistance 5)

Traits:

Reckless: You have a tendency for rash behavior, often disregarding your own safety as you move across the battlefield. You gain a +1 bonus onAcrobatics checks, and Acrobatics is always a class skill for you.
Beacon of Faith: You wield the might of your faith with power and clarity. Once per day as a free action, you may treat your caster level as if it were 2 levels higher when using one of the granted powers of your domain or inquisition, or when casting one of your domain spells.

Domains:

Travel Domain
Granted Powers: You are an explorer and find enlightenment in the simple joy of travel, be it by foot or conveyance or magic. Increase your base speed by 10 feet.

Agile Feet (Su): As a free action, you can gain increased mobility for 1 round. For the next round, you ignore all difficult terrain and do not take any penalties for moving through it. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

Dimensional Hop (Sp): At 8th level, you can teleport up to 10 feet per cleric level per day as a move action. This teleportation must be used in 5-foot increments and such movement does not provoke attacks of opportunity. You must have line of sight to your destination to use this ability. You can bring other willing creatures with you, but you must expend an equal amount of distance for each creature brought.

Domain Spells: 1st—longstrider, 2nd—locate object, 3rd—fly, 4th—dimension door, 5th—teleport, 6th—find the path, 7th—greater teleport, 8th—phase door, 9th—astral projection.

War Domain
Granted Powers: You are a crusader for your god, always ready and willing to fight to defend your faith.

Battle Rage (Sp): You can touch a creature as a standard action to give it a bonus on melee damage rolls equal to 1/2 your cleric level for 1 round (minimum +1). You can do so a number of times per day equal to 3 + your Wisdom modifier.

Weapon Master (Su): At 8th level, as a swift action, you gain the use of one combat feat for a number of rounds per day equal to your cleric level. These rounds do not need to be consecutive and you can change the feat chosen each time you use this ability. You must meet the prerequisites to use this feat.

Domain Spells: 1st—magic weapon, 2nd—spiritual weapon, 3rd—magic vestment, 4th—divine power, 5th—flame strike, 6th—blade barrier, 7th—power word blind, 8th—power word stun, 9th—power word kill.