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So, in a couple of weeks, I'm going to be starting the Shackled City Adventure Path using Pathfinder. I told my players to use the PFS guidelines for making their characters, but that they could only select classes from the Core Book; my thinking is that the NPCs in SCAP were constructed with (for the most part) base classes in 3.5, and I want to keep the playing field relatively level.
I'm going to set the campaign in Sargava, the Lost Colony. I think flavor-wise it fits very well, with Chelish colonials and Mwangi natives in a sweltering jungle setting. I'm going to place it at the extreme top right of the Sargava map, which puts it a little further from the capital (Eleder) than Cauldron is from Sasserine, but I think it'll work better that way -- the outlying towns will be more reliant on Cauldron for protection.
I'm trying to work up Cauldron as a city in PFRPG terms, and I'm not sure which of the Qualities to give it. At 4,500 people, it gets 3 qualities. Academic (for Bluewater Academy) and Insular seem appropriate, leaving one I'm not certain of. Also, while I would like to give it a Disadvantage to reflect what is going on in the SCAP - none of the available ones seem to make sense: Cursed? Maybe Hunted?
Other conversions look like they'll be easier. I'm replacing Wee Jas with Pharasma and Pelor with Sarenrae. I'll replace St. Cuthbert with either Abadar or Iomedae, and Kord with either Gorum or Cayden Cailean - I'm going to go over all of the scenarios to see if one or the other fits better.