Elf

Lothalian Sybellus's page

266 posts. Alias of Briccone.


Full Name

Lothalian Sybellus

Race

Elf

Classes/Levels

Cleric/Rogue Gestalt 2 (Sarenrae) (HP 18/18 AC:15 T:13 F:12 Saves F:+3 R:+0 W:+3 CMB:+2 CMD:14 Init:+3 Perc: +5 Heal: +8)

Gender

Male

Size

Medium

Age

85

Alignment

LG

Deity

Sarenrae

Languages

Common, Elven, Sylvan

Strength 13
Dexterity 16
Constitution 10
Intelligence 12
Wisdom 14
Charisma 14

About Lothalian Sybellus

Lothalian Sybellus
Male Elf cleric/rogue gestalt 2
LG Medium humanoid (elf)
Init +3, Senses low-light vision; Perception +4
Aura aura of good,
--------------------------------------------------
DEFENSE
--------------------------------------------------
AC 15, touch 13, flat-footed 12 (+2 armor, +3 Dex, )
hp 18 ((2d8)+2)
Fort +3, Ref +0, Will +3, +2 vs. enchantment spells and effects

--------------------------------------------------
OFFENSE
--------------------------------------------------
Speed 30 ft.
Ranged longbow +3 (1d8+1/x3)
Melee longsword +1 (1d8+1/19-20)
Melee dagger +1 (1d4+1/19-20)
Ranged dagger (thrown) +3 (1d4+1/19-20)
Special Attacks Sun's Blessing

Prepared Spells
Cleric (CL 1st; concentration +3)

1st-

Bless (DC 13)
Casting Time 1 standard action
Components V, S, DF
Range 50 ft.
Area The caster and all allies within a 50-ft. burst, centered on the caster
Duration 1 min./level
Saving Throw none;
Spell Resistance yes (harmless)

URL=http://paizo.com/pathfinderRPG/prd/spells/bless.html#bless]Bless[/URL]

Bless fills your allies with courage. Each ally gains a +1 morale bonus on attack rolls and on saving throws against fear effects. Bless counters and dispels bane.

Divine Favor (DC 13)
Casting Time 1 standard action
Components V, S, DF
Range personal
Target you
Duration 1 minute

URL=http://paizo.com/pathfinderRPG/prd/spells/divineFavor.html#divine-favor ]Divine Favor[/URL]

Calling upon the strength and wisdom of a deity, you gain a +1 luck bonus on attack and weapon damage rolls for every three caster levels you have (at least +1, maximum +3). The bonus doesn't apply to spell damage.

Endure Elements:Domain spell. (DC 13)
Casting Time 1 standard action
Components V, S
Range touch
Target creature touched
Duration 24 hours
Saving Throw Will negates (harmless);
Spell Resistance yes (harmless)

URL=http://paizo.com/pathfinderRPG/prd/spells/endureElements.html#endure-el ements]Endure Elements[/URL]

A creature protected by endure elements suffers no harm from being in a hot or cold environment. It can exist comfortably in conditions between –50 and 140 degrees Fahrenheit without having to make Fortitude saves. The creature's equipment is likewise protected.

Endure elements doesn't provide any protection from fire or cold damage, nor does it protect against other environmental hazards such as smoke, lack of air, and so forth.

0th-

Light (DC 12)
Casting Time 1 standard action
Components V, M/DF (a firefly)
Range touch
Target object touched
Duration 10 min./level
Saving Throw none;
Spell Resistance no

URL=http://paizo.com/pathfinderRPG/prd/spells/light.html#light]Light[/URL]

This spell causes a touched object to glow like a torch, shedding normal light in a 20-foot radius from the point touched, and increasing the light level for an additional 20 feet by one step, up to normal light (darkness becomes dim light, and dim light becomes normal light). In an area of normal or bright light, this spell has no effect. The effect is immobile, but it can be cast on a movable object.

You can only have one light spell active at any one time. If you cast this spell while another casting is still in effect, the previous casting is dispelled. If you make this spell permanent (through permanency or a similar effect), it does not count against this limit. Light can be used to counter or dispel any darkness spell of equal or lower spell level.

Resistance (DC 12)
Casting Time 1 standard action
Components V, S, M/DF (a miniature cloak)
Range touch
Target creature touched
Duration 1 minute
Saving Throw Will negates (harmless);
Spell Resistance yes (harmless)

URL=http://paizo.com/pathfinderRPG/prd/spells/resistance.html#resistance]Re sistance[/URL]

You imbue the subject with magical energy that protects it from harm, granting it a +1 resistance bonus on saves.

Resistance can be made permanent with a permanency spell.

Virtue
Casting Time 1 standard action
Components V, S, DF
Range touch
Target creature touched
Duration 1 min.
Saving Throw none;
Spell Resistance yes (harmless)

URL=http://paizo.com/pathfinderRPG/prd/spells/virtue.html#virtue]Virtue[/URL]

With a touch, you infuse a creature with a tiny surge of life, granting the subject 1 temporary hit point.

Deity Sarenrae; Domains Healing, Sun,
--------------------------------------------------
STATISTICS
--------------------------------------------------
Str 13, Dex 16, Con 10, Int 12, Wis 14, Cha 14,
Base Atk +0; CMB +1; CMD 14
Feats Combat Casting
Skills Acrobatics +5, Diplomacy +8, Disable Device +5, Heal +8, Knowledge (Dungeoneering) +6, Knowledge (Religion) +6, Perception +5, Stealth +5, Use Magic Device +8
Background Skills Knowledge (Geography) +2, Profession (herbalist) +3
Traits Caretaker, Looking for Work (Diplomacy +1)
Languages Common, Elven, Sylvan
SQ aura, aura of good, channel positive energy (3d6, DC 15, 5/day), elven immunities, elven magic, healer's blessing, keen senses, low-light vision, orisons, rebuke death (5/day), spontaneous casting, weapon familiarity,
Combat Gear rations (trail/per day) (3),
Other Gear longbow, cold-weather outfit, leather, arrows (20), backpack, flint and steel, blanket, waterskin, longsword, dagger Gold: 31.3gp
--------------------------------------------------
SPECIAL ABILITIES
--------------------------------------------------
Aura (Ex) A cleric of a chaotic, evil, good, or lawful deity has a particularly powerful aura corresponding to the deity's alignment (see the detect evil spell for details).

Aura of Good (Ex) You project a faint good aura.

Caretaker As the child of an herbalist or an assistant in a temple infirmary, you often had to assist in tending to the sick and wounded. You gain a +1 trait bonus on Heal checks, and Heal is always a class skill for you.

Channel Positive Energy (Su) You can unleash a wave of positive energy. You must choose to deal 1d6 points of positive energy damage to undead creatures or to heal living creatures of 1d6 points of damage. Creatures that take damage from channeled energy receive a DC 10 Will save to halve the damage. You can use this ability 5 times per day.

Domains

Elven Immunities (Ex) Elves are immune to magic sleep effects and get a +2 racial saving throw bonus against enchantment spells and effects.

Elven Magic (Ex) Elves receive a +2 racial bonus on caster level checks made to overcome spell resistance. In addition, elves receive a +2 racial bonus on Spellcraft skill checks made to identify the properties of magic items.

Eldritch Conduit (Rogue Talent)As a full-round action, a rogue with this talent can use two potions, two wands, or two scrolls. Each item is expended or loses a charge as if used normally. The rogue chooses to gain the magical effect of one, but calculates its effects using the caster level of the other. The rogue must still succeed at a Use Magic Device check to operate scrolls or wands unless some other ability allows him to do so, but makes only one skill check to operate both items.

[Evasion]At 2nd level and higher, a rogue can avoid even magical and unusual attacks with great agility. If she makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage. Evasion can be used only if the rogue is wearing light armor or no armor. A helpless rogue does not gain the benefit of evasion.

Keen Senses (Ex) Elves receive a +2 bonus on Perception skill checks.

Looking for Work Although out of work, you aren't particularly keen on the prospect of gambling away your last remaining coins simply for a chance at riches. That said, if the Gold Goblin’s fortunes reverse after this big gambling tournament, you’re relatively certain its owner, Saul Vancaskerkin, will be needing to hire on some new staff members. You’ve secured payment for the tournament, and intend on attending mostly to check the place out, to decide if it’s a place you’d want to work at (as a bouncer, bartender, croupier, server, entertainer, spotter, or cook), and hopefully get a chance to catch Saul’s eye and make an impression. You’ve long worked at honing your skills, and are quite accomplished and certain that you have something to offer. Pick one of the following skills: Bluff, Craft (any), Diplomacy, Intimidate, Perform (any), Profession (gambler), or Spot. You gain a +1 trait bonus in that skill, and that skill is always considered a class skill for you.

Low-Light Vision (Ex) You can see x2 as far as humans in low illumination. Characters with low-light vision have eyes that are so sensitive to light that they can see twice as far as normal in dim light. Low-Light Vision is color vision. A spellcaster with low-light vision can read a scroll as long as even the tiniest candle flame is next to her as a source of light. Characters with low-light vision can see outdoors on a moonlit night as well as they can during the day.

Orisons You can prepare a number of orisons, or 0-level spells. These spells are cast like any other spells, but they are not expended when used and may be used again.

Rebuke Death (Sp) You can touch a living creature as a standard action, healing it of 1d4+3 points of damage. You can only use this ability on a creature that is below 0 hit points. You can use this ability 5 times per day.

Sneak AttackIf a rogue can catch an opponent when he is unable to defend himself effectively from her attack, she can strike a vital spot for extra damage.

The rogue’s attack deals extra damage anytime her target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the rogue flanks her target. This extra damage is 1d6 at 1st level, and increases by 1d6 every two rogue levels thereafter. Should the rogue score a critical hit with a sneak attack, this extra damage is not multiplied. Ranged attacks can count as sneak attacks only if the target is within 30 feet.

With a weapon that deals nonlethal damage (like a sap, whip, or an unarmed strike), a rogue can make a sneak attack that deals nonlethal damage instead of lethal damage. She cannot use a weapon that deals lethal damage to deal nonlethal damage in a sneak attack, not even with the usual –4 penalty.

The rogue must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. A rogue cannot sneak attack while striking a creature with concealment.

Spontaneous Casting You can channel stored spell energy into healing spells that you did not prepare ahead of time. You can "lose" any prepared spell that is not an orison or domain spell in order to cast any cure spell of the same spell level or lower (a cure spell is any spell with "Cure" in its name).

Sun's Blessing (Su) Whenever you channel positive energy to harm undead creatures, add a +6 bonus to the damage dealt. Undead do not add their channel resistance to their saves when you channel positive energy.

Trapfinding A rogue adds 1/2 her level to Perception skill checks made to locate traps and to Disable Device skill checks (minimum +1). A rogue can use Disable Device to disarm magic traps.

Weapon Familiarity (Ex) Elves are proficient with longbows (including composite longbows), longswords, rapiers, and shortbows (including composite shortbows), and treat any weapon with the word "elven" in its name as a martial weapon.

Combat Casting You get a +4 bonus on concentration checks made to cast a spell or use a spell-like ability when casting on the defensive or while grappled.

Description:
Lothalian is a tall slender elf, with hair as white as snow. He has piercing, blue eyes. His skin is tan from his many days spent traveling and his smile comes easy and is genuine. He has a high-pitched laugh that manifests when he is amused which is often. He is serious in a fight, and those who underestimate him because of his friendliness soon regret it.

[/spoiler]

General Look Ahead:
Straight cleric progression.