Lantern Bearer

Lorsan Cyredeplith's page

No posts. Organized Play character for Sardaukar.




Do conditions like Drained stack? For example, if you already have the Drained 1 condition and you receive the Drained 1 condition again, do you stay at Drained 1 or does it stack with the previous and go to Drained 2?

Looking at the Giant Viper in the 2e Bestiary, Stage 2 of the poison includes "1d6 poison and drained 1". If after you reach Stage 2 and then you fail your fortitude save again, do stay at Drained 1 or do you advance to Drained 2?


If I'm applying the Advanced Template to a creature with Spell Resistance, does the Spell Resistance value change? I have not been able to find where it states how the spell resistance value is calculated. If I knew that, I could probably figure out how it changed.

My assumption is it increases by 2 since all ability scores increased by 4. Or is it based on caster level? And if so, does the caster level change with the template?

Thanks.


In my Legacy of Fire PbP, a Paladin has used Divine Bond to improve his weapon to have a +4 enhancement. They are fighting a construct with a hardness of 15. Does the +4 weapon bypass the hardness since a +4 weapon bypasses DR/adamantine and adamantine bypasses hardness up to 20?

Thanks for your input.


Warning: Spoilers below.

My PbP group has reached area B1 in Impossible Eye. There they find the remains of the Efreeti Sammadar, who had made it past the Get of Iblis only to meet his doom here. He is hanging upside down by iron chains.

My question is, how did he die?

It seems like he was overwhelmed by a bunch of fire elementals, 20 in all ranging from Small to Elder. But Efreeti are immune to fire. They live on the Plane of Fire after all. So the only thing that would hurt him is the large fountain. But the elementals are afraid of it as well and won't go near it (save the Elder, but only to commune with Shazathared). Maybe they captured him and threw him in? But how would they capture him and if they did, how did they get him back out to hang upside down? Maybe ran out of provisions and starved to death? But as an Outsider, they do not need to eat.

I'm asking because my players are trying to determine the cause of death. I can only assume that he did not fight the elementals but instead was too eager about his prize of Shazathared and she managed to hill him despite her confinement. Then the Elder elemental was able to drag him to safety before hanging him upside down.


Over four years ago I took over for a Legacy of Fire Play-by-Post game as the players were just reaching Level 2. They are now Level 9, getting close to Level 10, and about two-thirds through the 4th book of the 6 book Adventure Path. The same six players have been playing since I took over. But one player has been missing since about the middle of the 3rd book. He has popped in an out for a while so I did not work his character out of the campaign. We have not heard from him at all since the beginning of Book 4. He has just been NPC'd or bot'ed by another player.

So I am posting to see if someone would like to take over for a Half-Elf Inquisitor of Sarenrae who primarily fights with a meteor hammer. Due to the dynamics of the group and the fact that it'll be rather hard to work a new character in this late in the AP, I am looking for someone would would be interested in just assuming control of this existing character.

The player's character can be found here. The stats are still for Level 8 as he was never leveled, but the hit points for Level 9 have already been rolled for (71 HP). Information on the campaign (and links to game and discussion thread) can be found here.

I generally try to post once a day and I do initiative rounds a little different due to the PbP format in order to speed up the action during combat. Things have generally kept moving forward at a good pace for a play-by-post. I hope to be able to finish this AP over the next couple of years.


A tiger pounces a huge fire elemental, hitting with all three natural attacks. The elemental has the burn special ability causing 2d6 fire damage to the tiger plus a reflex save DC18 for the tiger to avoid catching fire.

Is this 2d6 damage per natural attack, or just 2d6 per round regardless of the number of natural attacks made?

Does the tiger only make one reflex save, or three? If one, does the DC go up due to the multiple attacks? (such as +2 per additional attack)

Thanks.


Our current Rise of the Runelords PbP game finds itself in need of a new GM again. We are a group of five actively-posting and friendly PCs who want to continue our quest. Is there anybody out there willing to pick up where we left off?

We are all currently level 2 and just defeated the quasit living under the town. I'm hoping we'll make level 3 soon. :)

The group consists of the following PCs:

  • Human Cleric
  • Human Wizard
  • Half-Orc Barbarian/Orcale
  • Half-Elf Paladin
  • Human Bard/Rogue

The game thread is here.

The game's OOC thread is here.


PRD (Wind Wall) wrote:
Gases, most gaseous breath weapons, and creatures in gaseous form cannot pass through the wall

Would Wind Wall block a Large Air Elemental from attacking or moving through? Would an air elemental be considered in gaseous form?


We have an active group of 5 players in need of a new GM for Rise of the Runelords. Our current GM has gone missing as we haven't heard from him since April 20th. We would like to keep this campaign going. His recent posts in other PbPs where he is a PC indicates he is swamped with real-life obligations and may be for a while. We haven't heard anything regarding this campaign. We're hoping there is someone else who can take over as GM.

We are currently at 2nd level and have just defeated the monster in the room of many 5-foot pits.

Game Thread

Discussion Thread


In a game I'm running, a bunch of Rasts (Bestiary 2 pg 229) have used the Paralyzing Gaze special attack to paralyze a player. The next round the Rasts went off to attack someone else, ignoring the paralyzed player. Then the group's Bard jumps out and uses her Bardic Performance Distraction ability, rolling a natural 20, in an attempt to prematurely break the paralyzed condition.

PRD wrote:
Distraction (Su): At 1st level, a bard can use his performance to counter magic effects that depend on sight. Each round of the distraction, he makes a Perform (act, comedy, dance, or oratory) skill check. Any creature within 30 feet of the bard (including the bard himself) that is affected by an illusion (pattern) or illusion (figment) magical attack may use the bard's Perform check result in place of its saving throw if, after the saving throw is rolled, the Perform skill check proves to be higher. If a creature within range of the distraction is already under the effect of a noninstantaneous illusion (pattern) or illusion (figment) magical attack, it gains another saving throw against the effect each round it sees the distraction, but it must use the bard's Perform skill check result for the save. Distraction does not work on effects that don't allow saves. Distraction relies on visual components.

After reading the description on Distraction, my initial thought was that this does not apply. This is not something that the Rast is continually doing to cause the player to be paralyzed. It did an attack, the player failed their save, and the Rast moved on to something else. If the Bard distracts the Rast, so what? It wouldn't have any effect on the player's existing condition. Plus, it is not an illusion effect.

But after searching for more information on this, it seems that this distraction ability appears to be a confusing ability to various people and it is very limited in power if the above were the case. Having never played a bard or have much experience with bards, I'm starting to doubt myself. So I'm just looking for a confirmation of my understanding of the ability.


A party of five seeks new GM for a Rise of the Runelords campaign. We just started a couple of months ago and have only completed the first day in-game. The current GM stated that she cannot continue due to time constraints.

Game Thread

Discussion Thread


PRD wrote:
Vulnerabilties (Ex or Su) A creature with vulnerabilities takes half again as much damage (+50%) from a specific energy type, regardless of whether a saving throw is allowed or if the save is a success or failure. Creatures with a vulnerability that is not an energy type instead take a –4 penalty on saves against spells and effects that cause or use the listed vulnerability (such as spells with the light descriptor). Some creatures might suffer additional effects, as noted in their descriptions.

My question relates to the 50%. Do you take the players related damage roll and multiply it by 1.5? If so, do you round up or down? Or do you roll for the extra 50% (e.g. if damage was 1d6+4, adding an additional 1d3+2 damage)?

I would assume the former (multiply by 1.5), just not sure on the round up or down issue.

Thanks


I'm taking over a Legacy of Fire PbP game that stalled for a couple of months. Three of the PCs are ready to go, but we're missing the other three. So I'm looking for 3 people interested in jumping into an already running game and taking over the existing characters. It is still fairly early in the campaign as the PCs just leveled up to Level 2.

Need the following players:
-- Male Human Druid of Gozreh
-- Female Half-Elf Cleric of Sarenrae
-- Male Halfing Rogue

If interested, post on the discussion message board for this game.