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About ~ Lorelei ~Statistics:
Lorelei Female Aasimar Witch (gravewalker) 3 NE Medium Outsider (native) Init +7; Senses Darkvision 60 ft., Perception +12 (+2 near Farris) Aura of Desecration 25 ft. radius, undead channel resistance +1, +1 DC of negative energy ------------------------------
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Special Abilities:
------------------------------ SPECIAL ABILITIES ------------------------------ Alertness (Ex): While a familiar is within arm's reach, the master gains the Alertness feat. Aura of Desecration (Su): At first level, a gravewalker can create a 20-foot-radius aura of evil power. This aura increases the DC of channeled negative energy by +1 and the turn resistance of undead by +1. At 3rd level and every 2 levels thereafter, the radius of the aura increases by 5 feet, to a maximum of 70 feet at 20th level. This ability replaces the witch’s 1st-level hex. Bonethrall (Su): A gravewalker can take control of an undead creature within her aura of desecration by forcing her will upon it (Will negates, using her hex DC). If it fails the save, the creature falls under her control as if she had used command undead (once control is established, the undead remain controlled even if outside the witch’s aura). Intelligent undead receive a new saving throw each day to resist her command. The witch can control up to 1 HD of undead creatures per caster level. If an undead creature is under the control of another creature, the witch must make an opposed Charisma check whenever her orders conflict with that creature’s. This replaces the witch’s hex gained at 4th level. Cauldron - The witch receives Brew Potion as a bonus feat and a +4 insight bonus on Craft (alchemy) skill checks. - You can create a potion of any 3rd-level or lower spell that you know and that targets one or more creatures or objects. Brewing a potion takes 2 hours if its base price is 250 gp or less, otherwise brewing a potion takes 1 day for each 1,000 gp in its base price. When you create a potion, you set the caster level, which must be sufficient to cast the spell in question and no higher than your own level. To brew a potion, you must use up raw materials costing one half this base price. See the magic item creation rules in Magic Items for more information. When you create a potion, you make any choices that you would normally make when casting the spell. Whoever drinks the potion is the target of the spell. Deathspeaker - Your experience with undead creatures gives you a +2 trait bonus on Diplomacy checks when dealing with undead, as well as a +2 trait bonus on Charisma checks to inf luence undead (such as with the command undead spell) Deliver Touch Spells (Su): If the master is 3rd level or higher, a familiar can deliver touch spells for him. If the master and the familiar are in contact at the time the master casts a touch spell, he can designate his familiar as the “toucher.” The familiar can then deliver the touch spell just as the master would. As usual, if the master casts another spell before the touch is delivered, the touch spell dissipates. Empathic Link (Su): The master has an empathic link with his familiar to a 1 mile distance. The master can communicate empathically with the familiar, but cannot see through its eyes. Because of the link's limited nature, only general emotions can be shared. The master has the same connection to an item or place that his familiar does. Outcast’s Intuition - You are able to sense the motives of others and use that sense to bolster your magic against dispelling. You gain a +1 trait bonus on Sense Motive checks, and Sense Motive is always a class skill for you. In addition, your caster level is treated as 1 level higher for the purposes of any attempts to dispel your magic. Share Spells: The wizard may cast a spell with a target of “You” on his familiar (as a touch spell) instead of on himself. A wizard may cast spells on his familiar even if the spells do not normally affect creatures of the familiar's type (magical beast). Voice of the Sibyl - You get a +1 bonus on all Bluff, Diplomacy, and Perform (oratory) skill checks. If you have 10 or more ranks in one of these skills, the bonus increases to +3 for that skill. You do not get these bonuses if you do not use your voice when using the skill (such as using Bluff to feint in combat). Spells Known:
------------------------------ Spells Known ------------------------------ 2nd— animate dead, boneshaker 1st— blood money, burning hands, cure light wounds, grasping corpse, inflict light wounds, mage armour, obscuring mist, ray of enfeeblement, shocking grasp, snowball 0th— arcane mark, bleed, dancing lights, daze, detect fiendish presence, detect magic, detect poison, guidance, light, mending, message, putrefy food and drink, read magic, resistance, spark, stabilize, touch of fatigue Gear/Possessions:
------------------------------ GEAR/POSSESSIONS ------------------------------ Combat Gear potion of cure light wounds (25), potion of inflict light wounds (25), potion of mage armour (10), scroll of bless weapon, alchemist’s fire (2), tanglefoot bag (4), thunderstone (8) Possessions kinetic bracer, ring of Torag, animated cauldron (walks), alchemy lab, healer’s kit, bear trap (3), spell component pouch, herbs, rope (50 ft.), nice dresses, gold bracelets (3), gold necklace, magic books, healer’s books, anatomy books, herbalist’s books, ink, inkpen, journals, painting of a fairy rabbit, gold ring with an image of a flaming hawk Holdings Witch’s (herbalist’s) Hut Controlled Undead human skeleton, kobold zombie Uncontrolled Undead razorcrow zombie (2), fox zombie, human skeleton (5), human zombie (3) Unanimated Bodies hobgoblin female, tatzylwyrm (2), wolf (4), unicorn, horse head, hawk head, human soldiers (4), kobold (4) Money 484 GP 0 SP 0 CP Undead:
Human Skeleton NE Medium undead Init +6; Senses darkvision 60 ft.; Perception +0 DEFENSE
OFFENSE
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Kobold Zombie
DEFENSE
OFFENSE
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Background:
Appearance and Personality:
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