Wizard

Lord Ras'ka la Vas'ka's page

69 posts. Organized Play character for Vanessa Hoskins.


Full Name

Lord Ras'ka la Vas'ka

Race

Human Oracle (Heavens) 1 / Imperious/Arcane Sorcerer (Crossblooded) 8

Classes/Levels

Stats:
HP: (52/58) AC 16 (FF 12, Touch 14) CMD 14 F+4, R+4, W+6, Initiative: +2 Perception: +4

Gender

Male

Size

M

Age

29

Special Abilities

Awesome Display

Alignment

N

Deity

Himself

Location

Absalom

Languages

Common, Varisian

Occupation

Grand Host of the Gods' Eye Theatre in Absalom / Caravan Owner

Strength 10
Dexterity 14
Constitution 14
Intelligence 10
Wisdom 10
Charisma 24

About Lord Ras'ka la Vas'ka

Lord Ras'ka la Vas'ka
Male human (Taldan) Oracle (Heavens) 1 / Imperious/Arcane Sorcerer (Crossblooded) 8
Alignment Size Type
Init +2; Perception +4
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Defense
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AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex)
hp 58 (1d8+8d6+18)
Fort +4, Ref +4, Will +6
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Offense
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Base Atk +4; CMB +4; CMD 16
Melee
dagger +4 (1d4/19-20)

Ranged
dagger +6 (1d4/19-20)

Oracle Spells Known (CL 1):

Level 0 (at-will)
mage hand
ghost sound
create water
enhanced diplomacy
purify food and drink
guidance

Level 1 (6/day)
cure light wounds
entropic shield
command
(DC 18)

Sorcerer Spells Known (CL 8):

Level 1 (8/day)
color spray (DC 20)
magic missile
shield
vanish
liberating command
clarion call
identify

Level 2 (8/day)
hypnotic pattern (DC 21)
invisibility
continual flame
glitterdust
(DC 19)
burst of radiance
(DC 19)

Level 3 (7/day)
fireball (DC 20)
dispel magic

Level 4 (4/day)
—no known spells—

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Statistics
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Abilities:

Str 10
Dex 14
Con 14
Int 10
Wis 10
Cha 24 (20+4)

Feats:

Focused Spell (Metamagic, +1)
Spontaneous Metafocus: color spray
Eschew Materials
Persistent Spell (Metamagic, +2)
Heighten Spell (Metamagic, +X)
Widen Spell (Metamagic, +3)
Spell Focus: Illusion
Greater Spell Focus: Illusion

Traits:

Magical Lineage: color spray
Fashionable

Skills:

Appraise +4
Bluff +15
Diplomacy +23 (+7 to gather information about humans, +7 when interacting with nobles/aristocracy)
Intimidate +14
Knowledge (arcana, history, local, nobility, planes, religion) +4 (+7 if it has to do with humans)
Linguistics +4
Perception +4
Perform (oratory) +14
Sense Motive +5
Spellcraft +4
Use Magic Device +19

Languages:

Language 1
Language 2

SQ bloodlines (arcane, imperious)

Equipment:

Combat Gear
wand of cure light
wand of mage armor
wand of magic missile
lesser selective metamagic rod

sunrod x5

Other Gear
MW Performers Outfit (+2 Perform: Oratory)
MW Courtier's Outfit w/gems (50 gp) (+2 Diplomacy with aristocrats)
+tear-away (remove as standard action)
ioun torch
air crystals (10 uses)
Pathfinder Kit
Large Tent
Pavilion Tent
wayfinder
ruby dust (50 gp worth)
circlet of persuasion
headband of super-duper charisma +4
boots of the cat
MW carriage w/light horses (2)

Coin
18,012 gp

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TRACKED RESOURCES
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L. Selective MM Rod: 3/3
Oracle Spells, 1st: 5/6
Sorcerer Spells, 1st: 7/8
Sorcerer Spells, 2nd: 7/8
Sorcerer Spells, 3rd: 5/7
Sorcerer Spells, 4th: 2/4

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Special Abilities
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Awesome Display (Su) Your phantasmagoric displays accurately model the mysteries of the night sky, dumbfounding all who behold them. Each creature affected by your illusion (pattern) spells is treated as if its total number of Hit Dice were equal to its number of Hit Dice minus your Charisma modifier (if positive).
Metamagic Adept (Ex) At 3rd level, you can apply any one metamagic feat you know to a spell you are about to cast without increasing the casting time. You must still expend a higher-level spell slot to cast this spell. You can use this ability once per day at 3rd level and one additional time per day for every four sorcerer levels you possess beyond 3rd, up to five times per day at 19th level.
Oracle's Curse: Haunted (Ex) Malevolent spirits follow you wherever you go, causing minor mishaps and strange occurrences (such as unexpected breezes, small objects moving on their own, and faint noises). Retrieving any stored item from your gear requires a standard action, unless it would normally take longer. Any item you drop lands 10 feet away from you in a random direction. Add mage hand and ghost sound to your list of spells known.
Student of Humanity (Ex) At 1st level, you gain Diplomacy, Knowledge (history), Knowledge (local), Knowledge (nobility), and Linguistics as class skills. In addition, when using these skills to learn, study, or gather information about humans, you add an insight bonus equal to your Charisma bonus on such checks.