
LordQulex |
I found myself thinking about how the customer-shopkeep interaction would unfold realistically. Terms like +1 longsword or +2 chain shirt make sense when you think about it in terms of a rules set, but if you're writing a script or novel, I'm having a little trouble not envisioning the whole thing acted out by the good folks at Viva la Dirt League.
An armor clad figure walks into a shop, and sees two swords on display. The first costs 2,315 gp, and the second costs 8,315 gp. When asked about the first sword, the shopkeep explains that the sword will magically guide itself to the vulnerable spots of a quarry's armor and multiplies the force on impact. When asked about the second sword, the shopkeep nervously says that, well, it does the same thing but, more! Like, twice as much more. There are even swords that exist that does it three times more!
I cannot think of a way to role play buying a +1 piece of equipment that doesn't play out a comedy. It's even worse when I try to in-character explain the difference between a +1 and +2 piece of equipment.
In your group that is R-O-L-E play more than R-O-L-L play, how do you handle discussing basic magical equipment? Maybe it's best not to allow +2 equipment and after the initial +2 only allow the other magical bonuses (flaming, vorpal, etc..)?
Thanks!