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About Dr. Catila EyesquintHero Points: 5
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SKILLS:
Skill Ranks per Level: 6+ Int mod +3 SKILL RANKS: 46 = (6+3)x5 +1 Fav Class TRAINED Class 7 ACROBATICS(2 Ranks +2 Dex +3 Trained Class)
TRAINED Non-Class
Untrained CLASS
Untrained Non-class
LANGUAGES
Special Abilities: Bardic Performance Rounds/Day: 15/15 Versatile Performance, Arcane Insight(Can disable Magical Traps, +4 saves vs illusions, +4 CL checks & saves vs disguises & protections against divination (such as misdirection, and nondetection). BARD:
DESCRIPTIONS: (Eye for Detail & Careful Teamwork):
Eye for Detail(Ex) A detective gains a bonus equal to half his level on Knowledge (local), Perception, and Sense Motive checks, as well as Diplomacy checks to gather information (minimum +1). -This ability replaces bardic knowledge. Careful Teamwork(Su):
GNOME:
MAGIC:
1ST LEVEL: DC15 5/Day CAST:0
2ND LEVEL: DC16 2/Day
Carrying Capacity: Light: 33lbs,Medium: 66lbs,Heavy: 100lbs,Lift Over Head: 100lbs, Lift Off Ground: 200lbs,Push/Drag: 500lbs.
Wealth: 355gp 6sp 1cp Items Prices & Abilities:
MW Chain Shirt 250gp 12 lbs MW Gnome Hook-Hammer 320gp 6 lbs Whip 2 lbs Bullets(10) 1sp 5 lbs Bullets, Smoke(10) 100gp 5 lbs (touch attack for smoke, release a cloud of noxious gas, DC 13 Fort or nauseated 2 rounds) Dagger 2gp 1 lb (in Spring loaded Wrist Sheath) *Handy Haversack 2,000gp, 5 lbs *Ioun Stone-'Light' 75 gp *Scroll- Rope Trick 50gp *CLW potionx2 100gp MUNDANE ITEMS: (In Haversack, Total weight=5 lbs)
IN POUCH BELT:
Total Spent:2870gp 30sp 9cp
Background, Appearance & Personality:
There's just no two ways about it, Dr. Catila Eyesquint has...'Presence'. Though she takes up hardly any space at all, when Catila enters a room, everyone knows it. This feisty, fiery, pint sized detective doesn't miss a tick. Within two heartbeats of entering a bar, for example, she can tell you who is all in there, what they do, where they're from and very likely what they had for breakfast. Everything is a mystery to the quick minded detective and if she has one purpose in life (and, let's face it, she pretty much only has one purpose in life), it is to solve mysteries. Known as 'Cat' or Squinty to her close friends and family, Dr. Eyesquint to her acquaintances and 'damn that woman' or something similar to her enemies or those she has put behind bars the young halfling has already begun building a reputation far beyond her young years. Born to a university professor and rather famous tale-spinner, Catila was born with perfect pitch and has been musically inclined all of her life. She was also something of a child prodigy and wrote her first thesis at the tender age of 13. Gaining her doctorate in the relatively new art of 'forensic science' at the unheard of tender age of 17, and with a masters in biology Squinty is a mini engine of activity and cogitation. Although begged by her alma mater to remain at school to pass on her unique skills to others, a classroom was never the place for Dr Squint. For her the world at large was one big mystery and she was intent on solving it all. Although she is what most would consider to be quite an attractive young halfling, and possessed of a generally happy demeanour, Catila has little to no care or concern whatsoever for her appearance. Although certainly not slovenly, as neatness and detail are very important to her, she is well known for wearing clashing colours and mismatched outfits. Basically she just puts on whatever first comes to hand. Her big bright green eyes never stop moving, as she is always looking everywhere, at everything. And, as well, she an interesting (and sometimes annoying to others) habit of humming, especially when she is thinking hard (which is almost all the time). This habit carries on into her speech and sometimes she actually sings her words, without seeming to realize it. Although she never really took the time to master an instrument she can play a lute passably. Her voice though has been said to 'outmatch the songbirds themselves' and, should she ever so choose, a brilliant career as a singing minstrel or court performer would surely await her. However the small sleuth has little interest in such things and so only uses her voice to aid in her magic making, which in turn is only used to aid in her sleuthing. Having just recently finally escaped the clutches of those who urged her to stay behind and teach, Catila has, for the past few months, travelled mostly randomly throughout the Varasian frontier, falling into one crazy adventure after another. And so it was quite randomly (or so it seemed, anyway) that the good Dr. found herself in Kaer Maga, 'city of thieves'. Hearing the call for aid put out by the Pharasian clerics, Catila's interest is instantly piqued, for she is sure there is more going on than meets the eye (as, in her experience, there almost always is). Heading for the temple of Pharasma post haste, it is a supremely confidant (but never arrogant) young woman who presents herself at the temple doors with the words
Notes on Helpful Spells and/or Wands wanted:
Prot. from Chaos / Evil / Good / Law Shield Comprehend Languages True Strike *Feather Fall Protection From Arrows DR10/magic vs ranged *Resist Energy Invisibility Mirror Image Cat's Grace Rope Trick Aspect of the Falcon *Entangle Lessor Restoration Longtrider Chameleon Stride |