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yeti1069 wrote:
If you read a fantasy novel, or watch a film, different races tend to have different combat styles, which is simulated a little bit in D&D (Pathfinder) by starting inclinations (an elf is more likely to grab Weapon Finesse, while a dwarf is more likely to wear heavy armor), but then it kind of ends.

1. Not really. If you take Weapon Finesse, that is going to define your character for the entirety of the campaign. If you wear heavy armor, your dex is forever going to be low because you only started out with 12 at most.

Yeah, if you start play at level 10 or 15 you might not make these choices, but that doesn't happen in the "real world". Characters start out a certain way, and will usually continue to organically build on their initial skills.

2. PCs aren't supposed to be exemplars of their race. If they were, they probably wouldn't abandon their home to wander around with three or four people of completely different backgrounds. They would instead be leaders of their people.

Plus, since the PCs *do* abandon their home to wander around with three or four people of completely different backgrounds, it's natural for them to experience a merging of cultures until they eventually identify more with the party and "adventurer" as a concept than with their race. This process is slow - at early levels their race is a big part of who they are, but years later when they reach level 20 and have been through Hell and back, it shouldn't really matter that they started out in a forest and have pointy ears.

Basically, 1. the problem doesn't exist, and 2. even if it did exist, it wouldn't actually be a problem.


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I don't think it's a problem. If the PCs have 5 mythic tiers and the enemy doesn't, that means the monster or enemy's CR is Level + 5 just for a fodder encounter. An epic boss fight would have a CR of 8 higher than the party's level. At that point the PCs *need* this ability to even have a chance.


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I'd like to see an ability that lets you spend a mythic point to remove the maximum range increment. If you know exactly where it is, you can shoot it. Maybe even take it twice to shoot an arrow to another plane.

Inspired by

Saint Seiya: The Lost Canvas:
Sisyphus firing an arrow infused with Athena's power from Greece to Italy to help his ally in combat. Admittedly on a global scale it's not *that* large of a distance, but as far as I'm aware it's still way beyond anything we can do in Pathfinder.


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That's not what he said. He wants them - he just doesn't want them untested.


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There's also

Fate/Stay Night:
Lancer(Cú_Chulainn) who does a nice big fancy jump attack.


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Tier 11 is easy enough to implement. "At tier 11, your power is limitless. You can do anything. This benefit can only be removed by someone of tier 10 who has collected the five objects most significant to you, each one requiring its own CR 35 adventure."

Bam. Done. I'll let you know how to pay me.