Her magic is verbal, but based on an oral tradition. Most bards would sing or give a speech, but Lora's mind wanders to children's book, raunchy love poems, and scanched out of context phrases she has heard and clutched on to, mostly forgetting where she actually heard them. The words do not matter, just fuel for her magic.
Nut-brown eyes, somewhere between peanut and pecan.
Currently a redhead, as a disguise, naturally a blonde.
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Lora Drown
Female human bard 10 (Advanced Player's Guide, Secrets of Magic)
CN, Medium, Human, Humanoid Heritage versatile human
Background snubbed out stoolie
Perception +17
Languages Common, Dwarven, Elven, Gnomish, Kelish
Skills Acrobatics +16, Arcana +15, Athletics +12, Bardic Lore +15, Deception +21, Diplomacy +22 (When you Request something, you treat a critical failure as a failure.), Gossip Lore +15, Intimidation +17, Medicine +15, Occultism +15, Performance +19, Religion +15, Society +19, Stealth +18, Survival +15, Thievery +18, Underworld Lore +17
Str 10 (+0), Dex 18 (+4), Con 12 (+1), Int 16 (+3), Wis 16 (+3), Cha 20 (+5)
Items +1 padded armor, +1 striking dueling pistol[GG], dagger, concealed holster[GG], disguise kit, fine clothing, firearm cleaning kit[GG], glasses of sociability[SoM], hat of disguise, healer's tools, lesser cryomister[GG], rounds (15), writing set, purse (389 gp, 10 sp, 8 cp)
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AC 27; Fort +15; Ref +18; Will +19 (If you succeed vs. a mental effect that attempts to directly control your actions, you critically succeed instead., Successes are crit successes instead.)
HP 98
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Speed 25 feet
Melee [1] dagger +16 (versatile S, thrown 10 ft., agile, finesse), Damage 1d4 P
Ranged [1][i]+1 striking dueling pistol[/i] +17 (concealable, fatal d10, concussive, magical, range increment 60 feet, reload 1), Damage 2d6 P
Ranged [1] dagger +16 (versatile S, thrown 10 ft., agile, finesse), Damage 1d4 P
Occult Bard Spells DC 29; 5th (3 slots) aberrant form*[SoM], blister[APG], sending 4th (3 slots) glibness, suggestion, veil* 3rd (3 slots) cozy cabin[APG], invisibility sphere, shadow projectile*[SoM] 2nd (3 slots) befitting attire[SoM], illusory creature, resist energy 1st (3 slots) charm, fear*, sleep, soothe* Cantrips (5th) guidance, mage hand, message, prestidigitation, read the air[SoM]
*Spells marked with an asterisk are signature spells; these spells may be heightened freely
Focus Spells 1 Focus Point, DC 29; 5thCounter Performance, Hymn of Healing, Inspire Courage, Song of Marching Resolve You’ve steeled your mind with resolve. Your proficiency rank for Will saves increases to master. When you roll a success on a Will save, you get a critical success instead.
Surprise Attack You spring into combat faster than foes can react. On the first round of combat, if you roll Deception or Stealth for initiative, creatures that haven’t acted are flat-footed to you.
Ancestry Feats Haughty Obstinacy, Multitalented, Natural Ambition, Natural Skill
Class Feats Bardic Lore, Courageous Assault[APG], Dandy Dedication[APG], Gossip Lore[APG], Hymn Of Healing[APG], Know-it-all, Martial Performance[APG], Melodious Spell, Multifarious Muse, Rogue Dedication, Skill Mastery, Song Of Marching[APG]
General Feats Ancestral Paragon, Incredible Initiative
Skill Feats Biographical Eye[APG], Bon Mot[APG], Discreet Inquiry[APG], Glad-hand, Group Impression, Hobnobber, Lie To Me, Party Crasher[APG], Shameless Request, Slippery Secrets
Other Abilities component substitution, composition spells, expert spellcaster, muse, occult spellcasting, signature spells, signature spells, warrior
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