Seeric85 wrote:
@Havoc: First of all, party was level two, not level one.
*snip*
Keep in mind that when designing the encounter, the CRs are designed for a party of four. The book even mentions that when designing for less than 4, subtract one from the effective APL, and for more than 4 add 1. It's not a perfect system, but as some have pointed out, the Save or Suffer spells were pretty mean, considering one of them locks out 33% of the party.
Other than that, an option is to discuss post-game tactics with the players after each game. Give advice on possible counters for various things (such as spellcasting) that they can use for next time, or options to be better prepared.