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Logar Brazenbrew's page

60 posts. Alias of TheSuperDodo.

Full Name

Logar Brazenbrew




Cleric of Cayden Cailean 2 (HP: 17/20) (AC:18 FF:16 T:12) (Fort: +4 Ref: +2 Will: +5) (Init: +2) (Perc: +2)








Chaotic Good


Cayden Cailean


Common, Orc, Varisian

Strength 16
Dexterity 15
Constitution 12
Intelligence 8
Wisdom 14
Charisma 13

About Logar Brazenbrew


Logar Brazenbrew
Male Half-Orc (Varisian) cleric 2
CG Medium humanoid (orc, human)
Init +2, Senses darkvision (60 ft.); Perception +2
Aura aura of chaos, aura of good
AC 18, touch 12, flat-footed 16 (+6 armor, +2 Dex)
hp 20 ((2d8)+4)
Fort +4, Ref +2, Will +5, +2 bonus vs. Mind-Affecting 1 hour after drinking, +2 trait bonus on Fort saves vs. disease and poison.
Speed 30 ft., Agile Feet (5/day)
Melee light flail +2 (1d8+3), tankard +0 (1d3+3)
Special Attacks Channel Positive Energy (1d6, DC 11, 4/day)
Deity Cayden Cailean; Domains Ferocity Subdomain, Travel
Str 16, Dex 15, Con 12, Int 8, Wis 14, Cha 13
Base Atk +1; CMB +4; CMD 16
Feats Two-Weapon Fighting
Skills Intimidate +4, Profession (Brewer) +6
Traits Fortified Drinker, Hagfish Hopeful, Surprise Weapon
Languages Common, Orc, Varisian
Combat Gear scroll (refine improvised weapon) (2)
Other Gear MW breastplate, light flail, tankard, outfit (traveler's), cleric's kit, mug of mead (4), 68.0 gp
Agile Feet (Su) As a free action, you can gain increased mobility for 1 round. For the next round, you ignore all difficult terrain and do not take any penalties for moving through it. You can use this ability 5 times per day.

Aura of Chaos (Ex) You project a faint chaotic aura.

Aura of Good (Ex) You project a faint good aura.

Chain Fighter Some half-orcs have escaped from slavery and reforged the chains of their imprisonment into deadly weapons. Half-orcs with this racial trait are proficient with flails and heavy flails, and treat dire flails and spiked chains as martial weapons. This trait replaces the weapon familiarity racial trait.

Channel Positive Energy (Su) You can unleash a wave of positive energy. You must choose to deal 1d6 points of positive energy damage to undead creatures or to heal living creatures of 1d6 points of damage. Creatures that take damage from channeled energy receive a DC 11 Will save to halve the damage. You can use this ability 4 times per day.

Darkvision (Ex) Range 60 ft.; Darkvision is the extraordinary ability to see with no light source at all, out to a range specified for the creature. Darkvision is black and white only (colors cannot be discerned). It does not allow characters to see anything that they could not see otherwise-invisible objects are still invisible, and illusions are still visible as what they seem to be. Likewise, darkvision subjects a creature to gaze attacks normally. The presence of light does not spoil darkvision.

Ferocity Subdomain: Ferocious Strike (Su) Whenever you make a melee attack, you can designate that attack as a ferocious strike. If the attack hits, it deals an additional 1 damage. You can use this ability 5 times per day.

Fortified Drinker (Religion Trait) Cayden Cailean’s holy brews invigorate your mind, making you less susceptible to mental attacks. Whenever you imbibe any alcoholic beverage, you gain a +2 trait bonus on saves against mind-affecting effects for 1 hour.

Hagfish Hopeful (Campaign Trait) Ever since passing through Sandpoint when you were a child and hearing about the contest at the popular tavern known as the Hagfish, you wanted to take that coin purse as your own and carve your name on the ceiling beam above the bar. Training yourself to choke down indigestible food and drink water a pig would refuse, you've built up quite a strong resistance to all things putrid and gross. You gain a +2 trait bonus on Fortitude saves against disease and poison.

Intimidating (Ex) Half-orc receive a +2 racial bonus on Intimidate skill checks due to their fearsome nature.

Orc Blood (Ex) Half-orc count as both humans and orcs for any effect related to race.

Orc Ferocity (Ex) 1/day, when a half-orc is brought below 0 hit points, but not killed, he can fight on for one more round as if disabled. At the end of his next turn, unless brought to above 0 hit points, he immediately falls unconscious and begins dying.

Spontaneous Casting You can channel stored spell energy into healing spells that you did not prepare ahead of time. You can "lose" any prepared spell that is not an orison or domain spell in order to cast any cure spell of the same spell level or lower (a cure spell is any spell with "Cure" in its name).

Surprise Weapon (Combat Trait) You are skilled at fighting with objects not traditionally considered weapons. You gain a +2 trait bonus on attack rolls with improvised weapons.

Appearance & Personality:

Logar Brazenbrew is a large, well built half-orc. His skin is rough and greenish, and his brown hair is cut short and unkempt. Logar's left ear is torn and disfigured from a past encounter with a ruthless ranger, and his right ear is pierced and adorned with tiny silver chains to mimic his scars.
Under his beaten breastplate, Logar tends to wear commoner clothes, short sleeved and brown, light garments that allow free movement and proper exertion of force. A light flail is wrapped around his belt to his left, and a sturdy wooden tankard hangs loosely to his right. The flail was painted and modified to look similar to the chains that would hold a slave, and the tankard is decorated with the insignia of Cayden Cailean.

Despite his rough upbringing, Logar carries a carefree air with himself. His speech, while undoubtedly orcish, is nonchalant and friendly, usually decorated by deep laughter or amused grunts. Logar finds it best to make new friends with a drink in hand, but drinking means more to him than socializing: his patron deity, Cayden Cailean, blesses all drinks imbibed by the half-orc, granting him divine power and immense joy.
Logar is not always happy and lighthearted, though. His life has scarred him deeply, and his current state of joy cannot completely overcome this. He is slightly startled at the sight of whips and can't help but empathize with prisoners held in chains, no matter how evil the acts they have committed. But nothing unnerves Logar more than elves. His unprovoked assault by an elf left him with permanent mistrust of the forest dwellers, and it takes him a great effort to bring himself close to an elf. However, should he ever overcome this fear and befriend an elf, this friendship is sure to last forever as his living proof of his overcoming of his past.


Note: The contents of this section are not known to Logar.
Alix and Lilian Buruvic always loved each other. They were childhood friends in Sirathu, grew up together and eventually developed a romantic relationship. Their love was more emotional, less physical, and they decided to forgo marriage. One summer, when the two were in their late twenties, disaster struck: an Orcish raiding party made its way past the Mindspin Mountains and was on its way to raid the hamlet. Alix was drafted to the Korvosan Guard, and the night before he left, the two decided to spend one last night together, this time more carnally than before

When the orcs arrived, Alix was one of the first to be sent to the frontier and protect his hometown. His fate, while at first unknown to Lilian, was obvious. But this was not the end for Lilian's suffering. A marauding orc spotted the comely woman, and attracted by her shapely curves and pronounced breasts, sexually assaulted Lilian. Eventually, the Korvosan guards fended the orcs off, and after a long period of mourning, Lilian discovered she was pregnant. It came as a relief to the scarred woman; she was sure this was Alix's inhritor. This is why when she gave birth to a horrendous half-orc, Lilian immediately sold him to slavery in Riddleport, hoping to forget him and her past as soon as possible.

The first of Logar's memories are as a slave under a Avery Slyeg, a local crimelord, master of smuggling operations. Logar wasn't used as a smuggler; he was deemed by Slyeg to be too burly and clumsy, and was instead forced to carry heavy cargo and beat up smugglers who were sloppy in their jobs. Logar didn't enjoy this too much, but he didn't know any better; this was his life since he remembered himself. That's why Logar didn't object to his slavery until he was fifteen, when a workmate of his - and a devout worshiper of Cayden Cailean - offered to take him to the Caydenite temple once for a drink.

Upon entering the temple, Logar encountered something that would change his life forever - a simple motto, etched on a wooden board titled the "Placard of Wisdom". Better is poverty with a free heart than wealth when in chains. This was Logar's first encounter with the idea of freedom, the undeniable truth that life must not always be lived according to the whims of one richer person. And it seemed the church of Cayden Cailean supported just this idea - this, and also booze, which appealed to Logar quite a bit. After reverently observing a feast randomly held to celebrate another day of relative peace, Logar made an impulsive request of the temple head - one might say dangerously impulsive - to be hidden in the temple and join the ranks of the Caydenite clergy. Despite the obvious danger, the priest agreed, constructing an intricately detailed cover story about one drink too much, a drunken brawl and a well-aimed lunge with a pocket knife, and initiating Logar into the church by giving him a brand new surname: Brazenbrew, which sounded both fittingly orcish and meaningfully Caydenite.

Eventually, it was discovered that the cover may have not been as perfect as Logar had wanted it to be; a drunk Caydenite accidentally gave Logar's location away while boasting about the church's bravery. Now Logar had to escape, armed with nothing but a flail made of the chains that used to hold him, and his rusty tankard. Under the night's cover, Logar made his way out of Riddleport and started fleeing southwards, into Roderic's Cove, but the place was under Riddleport's influence and thus not save, so after a few hours' stressed rest, Logar made his way into the Churlwood.

Reaching Sandpoint
Any denizen of Roderic's Cove or Wolf's Ear is likely to know of Churlwood's notoriety as a bandit haven. Logar heard about this too, and knew to remain off the main roads to refrain from encountering bandits. And while bandits didn't give the Caydenite any trouble, his venture into the woods did result in his most traumatic life experience. One night, while Logar resting under the woods' canopy, an elven ranger spotted the half-orc's makeshift camp and thinking he was a goblin or a bugbear, decided to stalk him. When Logar woke up, he found himself tied up and lying with his face in the ground. The elf realized he wasn't a goblin but didn't care; a half-orc is as much of an abomination as any other monstrous green beast. Using his education at the hands of the Caydenites, Logar managed to free himself of his bonds, and with elf nowhere in sight, grabbed his weapons and started running. At this moment the ranger appeared again from behind the bushes and attempted to swing his sword at the half-orc's face, but Logar managed to trip him just in time with his flail so that the attack would only graze the left side of his head, leaving him scarred forever - physically and mentally.

The rest of Logar's journey down the Churlwood was mostly uneventful, and the few creatures who stood in the half-orc's path were quickly discouraged by the now refined Caydenite fighter. Logar continued moving south, and when possible along the coast, until he reached the relatively peaceful village of Sandpoint. While the village has recently been under the menace of a serial killer, things have calmed down and Logar was accepted as a resident in the Hagfish, a local inn. From his seat by the Hagfish tank, Logar preached Cayden Cailean's faith and started looking for ways to prove his mettle as a capable fighting cleric, with his drink and chain by his sides. Now that Sandpoint is under assault by goblins, Logar decided he has found his opportunity to fight, free, and find capable drinking buddies.