Llaris Talyn's page

18 posts. Alias of MyTThor.

Full Name

Llaris Talyn




Sorceror (Oni/Blue Linnorm) 1













Strength 7
Dexterity 12
Constitution 8
Intelligence 15
Wisdom 10
Charisma 20

About Llaris Talyn

Melee = -2
Ranged = 1
Init = +7
HP = 6/6
AC = 12 (+1 dex, +1 nat)

Elemental spit - 8/8


Acrobatics = 1 (+1 dex)
Appraise = 2 (+2 int)
Bluff = 9 (+5 cha +1 rank +3 class) *+2 bonus if target might be sexually attracted
Climb = -2 (-2 str)
Craft = 2 (+2 int)
Diplomacy = 5 (+5 cha)
Disguise = 5 (+5 cha)
Escape Artist = 1 (+1 dex)
Fly = 1 (+1 dex)
Heal = 0
Intimidate = 9 (+5 cha +1 rank +3 class)
Know (Arc) = 6 (+2 int +1 rank +3 class)
Perception = 0
Perform = 5 (+5 cha)
Ride = 1 (+1 dex)
Sense Motive = 0
Spellcraft = 6 (+2 int +1 rank +3 class)
Stealth = 1 (+1 dex)
Survival = 0
Swim = -2 (-2 str)

Feats, Traits, Abilities:

Feats - (1) Improved Initiative (B) Eschew Materials

Traits - Reactionary (+2 initiative), Dangerously Curious (+1 trait bonus to UMD)

Racial Traits - +1 Natural Armor, 1d4 Claw natural attack, Darkvision 60ft

Class abilities
Bloodline arcana - Oni - Whenever you cast a spell of the charm or compulsion subschool, you gain a bonus on Bluff, Diplomacy, and Intimidate skill checks equal to the level of the spell for 1d4 rounds.
Bloodline arcana - Linnorm - Whenever you cast a spell with an energy descriptor that matches your linnorm bloodline’s energy type, you gain a natural armor bonus equal to the spell’s level for 1d4 rounds.
Bloodline power - Linnorm - Elemental Spit - Fire a ray of electricity as a standard action, targeting any foe within 30 feet as a ranged touch attack. The ray deals 1d6 points of damage You can use this ability 8 times per day.


Spells per day:
Level 0 - Unlimited (save DC 15)
Level 1 - 5 (save DC 16)

Spells Known:
(0) Mage Hand, Detect Magic, Read Magic
(1) Grease

Saves, Attacks, AC:

Touch: 11 = 10 +1(Dex);
Flat: 11 = 10 + 1(Natural);
Fort: -1 = 0(base) -1(CON);
Ref: 1 = 0(base) + 1(DEX);
Will: 0 = 2(base) + 0(WIS) -2 (crossblooded)

Melee: -2 = 0(base) - 2(STR); Weapon: Claws, 1d4-2
Range: 1 = 0(base) + 1(DEX); Weapon: Light XBow, 1d8
CMB: -2 = 0(base) -2(STR);
CMD: 9 =10 + 0(base) -2(STR) + 1(DEX);


Backpack, Masterwork
Light Crossbow
Crossbow bolts (20)
Rations - 7 days
1 gold, 7 silver, 8 copper.
Clothes, Monk's - (white shirt, brown trousers, sandals, blue sash.)

Total weight - 24 lbs, light load
Light load = 26, medium = 53, heavy = 80

Talyn's race is hard to determine; her lithe body, pale skin, and ethereal beauty suggest elven heritage, but she lacks the characteristic ears. Her shockingly blue hair, usually braided down her back, hints toward gnomish blood. Her striking eyes almost seem to glow slightly as if with inner power, one green, one blue. She is often clad in a simple peasant's blouse and tight-fitting brown trousers. She stands 5'7 and weighs 95 lbs.

She was born outside Magnimar to a stern but kind laborer who loved her greatly but could not exorcise the demons of the circumstances of her birth. He thought to cleanse his soul by caring for his daughter despite her monstrous parentage, but when she started to show signs of natural magical ability he committed suicide rather than face the possibility that he would grow to despise her. Her abilities led to her father's acquaintances giving her to Magnimar's temple of Nethys for care. At the hands of an unscrupulous wizard named Grinnard, she was used as a test subject and her natural abilities were augmented with the powers of a blue dragon. She survived the experiment; he did not survive her reaction.

For the next several years, Talyn lived on the streets of the city, her cunning and her beauty useful tools for begging, her magic useful for protection. The priesthood of Calistria took an interest in her, and while the idea of vengeance against those who have wronged you tempted her, she was not interested in the more lustful sides of the faith. She has tired of life in Magnimar, wondering if greener pastures lie outside the big city.

Talyn walks the line between confidence and arrogance. She is aware of her beauty and talent and the advantages it gives her, but avoids using it to disadvantage those weaker than her. Her experiences with religions have left her flat; she believes in the Gods and their power, but feels the individual faiths ignore too much in their narrow portfolios. She dislikes extremes and extremists. She has not abandoned the idea of love and close friendships, but does not seek them out, preferring not to subject herself to the feelings of loss that stemmed from her father's death. She desires through her magic and wit to never be vulnerable to anything.