Feats - (1) Improved Initiative (B) Eschew Materials
Traits - Reactionary (+2 initiative), Dangerously Curious (+1 trait bonus to UMD)
Racial Traits - +1 Natural Armor, 1d4 Claw natural attack, Darkvision 60ft
Class abilities
Bloodline arcana - Oni - Whenever you cast a spell of the charm or compulsion subschool, you gain a bonus on Bluff, Diplomacy, and Intimidate skill checks equal to the level of the spell for 1d4 rounds.
Bloodline arcana - Linnorm - Whenever you cast a spell with an energy descriptor that matches your linnorm bloodline’s energy type, you gain a natural armor bonus equal to the spell’s level for 1d4 rounds.
Bloodline power - Linnorm - Elemental Spit - Fire a ray of electricity as a standard action, targeting any foe within 30 feet as a ranged touch attack. The ray deals 1d6 points of damage You can use this ability 8 times per day.