Lirya's page

117 posts (120 including aliases). 1 review. No lists. No wishlists. 3 aliases.


About Lirya

Lirya
Female Human Incanter 5
Neutral Good Medium Humanoid (human)
Init +8; Perception +6
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Defense
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AC 21, touch 14, flat-footed 19 [+2 Dex, +4 Armor, +2 Shield, +1 Natural, +2 Deflection]
hp 36/36 (5 HD; 5d6+10)
Fort +4, Ref +4, Will +6
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Offense
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Speed 30 ft.
Melee Touch +1
Ranged Touch +4

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Magic
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Caster Level 5; MSB 5 (7 Light); MSD 16 (18 Light); Concentration +10 (+12 Light)
Drawbacks Focus Casting, Magical Signs, Somatic Casting x2, Verbal Casting; CAM Int
Spell Points 15/15
Divination Sphere
Light Sphere - CL 6; DC 18; Duration Concentration/1 min. per caster level; Range (Medium, 160 ft.);
Talents (Bend Radiance, Dancing Lights, Dual Light, Intensity Control, Irradiance, Revealing Light, Searing Light);
Protection Sphere - CL 5; DC 17; Duration Concentration/1 round per caster level/1 hour per caster level; Range (Close, 35 ft.);
Talents (Armored Magic, Distant Protection, Energy Resistance, Greater Barrier);

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Statistics
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Str 8, Dex 14, Con 14, Int 21, Wis 12, Cha 10
Base Atk +2; CMB +1; CMD 15
Feats Improved Initiative, Extra Magic Talent x4, Defiant Radiance, Searing Brilliance
Skills Knowledge (Arcana, Dungeoneering, Planes, Religion)[5] +13, Knowledge (Engineering, History, Local, Nature)[1] +9, Linguistics [1] +9, Perception [5] +6, Spellcraft [5] +13, Stealth [5] +7
Traits : Reactionary, Magebreaker
Languages Common, Celestial, Elvish, Dwarf, Giant, Draconic, Halfling
SQ (Special Qualities, i.e., your various powers and abilities that don't fit elsewhere - just the names)
Other Gear +1 Orb of Light, +1 Cloak of Resistance, +2 Headband of Vast Intelligence,
+1 Amulet of Natural Armor, 1 500 gp
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Special Abilities
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Glow Cause an object, creature, or point in space within medium range (160 ft.) to glow for 1 minute/caster level. If you select a point in space you can move it 60 ft. each round as a free action. The glow produces 20 ft. radius of normal light and increase the light level by one step to a maximum of normal for 20 ft. beyond this.
Create brigt light for concentration or 1 minute/caster level with a spell point. The bright light extends any distance up to 40 ft. + 5 ft./2 caster levels (55 ft.) and you can remove up to three 5-ft. cubes of bright light.
Dual Light Spend 1 spell point to apply two light talents to a single glow. You can place the same light talent twice but you must pay any spell point cost for both talents.
Irradiance When you cause a target to glow, you may choose to make it sickened. By spending a spell point to create bright light, all creatures in the bright light must make a Fort save (DC 18) or be nauseated for 1 round. They must save each round and are still sickened on a successful save.
Revealing Light You may spend a spell point to create bright light that reveals all invisible creatures and objects.
Searing Light All creatures in the brigt light suffers 6 fire & 6 untyped damage each round. Double the damage against Undead, Oozes, and creatures harmed by daylight.
Wards Wards are centered within close range (35 ft.) and can have a radius of up to 35 ft. They have a duration of concentration, or you can spell a spell point to have it last 1 round/caster level. Wards remain in the location they are created.
Barrier Create a wall around your ward perimeter or in a flat plane that must begin within close range (35 ft.) and cannot extend beyond medium range (150 ft.) that consists of five 10-ft. squares.
Either way, the barrier has 9 hit points and a break DC of 17. The hp is renewed each turn as long as you concentrate. You can spend a spell point to increase this to 50 hit points and a break DC of 27, but if you do so the hp cannot replenish.
Energy Resistance Choose fire, cold, electricity, sonic, or acid. Any of that damage type dealt within the ward is reduced by 10 + Cl (15).
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Lirya must an orb as her implement to focus her magical energy properly. When she channels a sphere ability, the orb lights up with symbol of the sphere she is channeling. If she does not have a proper implement, then she has to contend with a DC 20 + 1/2 CL concentration check as she creates a makeshift sphere of light to serve as her focus.