Full Name |
Lirel |
Race |
Female Vampire Spawn N Oracle /Sorcerer Gestalt | HP 15/15 AC: 22(13 Tch, 19 Fl) | CMB: +4, CMD: 14 | F:+ 6, R: +6, W: +3 | Init: +1 | Perc: +5, SM: +3 | Speed 20ft | |
Classes/Levels |
| Oracle Spells: 1st 5/5| Sorcerer Spells: 1st 5/5 Active conditions: Fast Healing 2. |
Gender |
F |
Size |
M |
Age |
23 |
Alignment |
N |
Occupation |
Private Investigator |
Strength |
18 |
Dexterity |
12 |
Intelligence |
14 |
Wisdom |
12 |
Charisma |
22 |
About Lirel
Female Human (with Vampire Spawn template) Gestalt Oracle 1, Tattooed Sorcerer (Psychic Bloodline)
N Humanoid Augmented Undead
Oracle curse Haunted
Init +1; Perception +5
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Defense
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AC 22, touch 13, flat-footed 19 (because I'm wearing armor!)
hp 15
Fort +6, Ref +6, Will +3
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Offense
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Speed 30 ft.
Slam +4 (1d8+6)
Oracle Spells(CL 1; concentration +7)
. . At will—Read Magic, Guidance, Detect Magic, Stabilize, Mage Hand, Ghost Sound
Lv 1 spells known (5/day): Inflict Light Wounds, Shield of Faith, Cure Light Wounds
Sorcerer Spells(CL 1; concentration +7)
. . At will—Message, Acid Splash, Penumbra, Prestidigitation
Lv 1 spells known (5/day): Colourspray, Mage Armor
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Statistics (after Template)
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Str 18, Dex 12, Con -, Int 14, Wis 12, Cha 22
Base Atk +0; CMB +4; CMD 15
Feats Fast Learner, Improvisation, Varisan Tattoo (Conjuration, from Bloodline)
Traits Trapfinder, Gifted Adept (Mage Armor)
Skills Perception +5, Disable Device +6, Bluff +10, Diplomacy +10, Knowledge Religion +6, Disguise + 10, Knowledge Local +6, +11 stealth (+8 racial modifier), Spellcraft +6
Languages Common, Varisan, Draconic, Undercommon
Gear
Thieves tools, Cold Iron Dagger, Morningstar, Quarterstaff, 200 ft hemp rope, Spell Component Pouch, Backpack, Pouch, Explorer's Outfit, a shovel, 2 sacks, journal, ink and ink pen, 1 grappling hook, 5 torches, flint and steel, waterskin, 5 gp left over.
Haunted Curse
Retrieving any stored item from your gear requires a standard action, unless it would normally take longer. Any item you drop lands 10 feet away from you in a random direction. Add mage hand and ghost sound to your list of spells known.
Revelation
Sidestep Secret (Su): Your innate understanding of the universe has granted you preternatural reflexes and the uncanny ability to step out of danger at the very last second. Add your Charisma modifier (instead of your Dexterity modifier) to your Armor Class and all Reflex saving throws. Your armor’s maximum Dexterity bonus applies to your Charisma instead of your Dexterity
Improvisation
You gain a +2 bonus on all skill checks for skills you have no ranks in. Furthermore, you can use all skills designated “trained only” untrained.
Occulus
Raven Familiar (Sage and Figment Archtypes)
N Animal
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Defense
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AC 14, touch 14, 12
hp 3
Fort +1, Ref +4, Will +2
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Str 2, Dex 15, Con 8, Int 6, Wis 15, Cha 7
Base Atk +0; CMB +0; CMD 6
Feats Skill Focus (Perception), Weapon Finesse
Skills Knowledge History +1, Survival +6
Language Common
Dazzling Intellect
A sage's Intelligence score is always equal to 5 + its level, but the sage gains the additional natural armor increases of a familiar only half its level.
This ability alters the familiar's Intelligence score and natural armor adjustment.
Sage's Knowledge (Ex)
A sage stores information on every topic and is happy to lecture its master on the finer points. A sage can attempt all Knowledge checks untrained and receives a bonus on all Knowledge checks equal to 1/2 its level. Additionally, a sage gains 2 skill ranks at each level.
Its maximum number of ranks in any given skill is equal to its level.
This ability replaces alertness and the familiar's ability to share its master's skill ranks.
Background
Lirel had a happy childhood, with her parents being rich Varisans owning a booming garment business. Unknown to her, some of her parents business competitors were jealous of their business and collaborated with a sinister group, the Hand, to bring them down. Mishaps(caused by sabotage) happened to her parents business, with shipments disappearing, suppliers going missing, ruining her parents business. Not satisfied with that, their business competitors sent assassins to kill the entire family. Lirel's parents were killed in front of her, though she managed to escape. The trauma awakened Lirel's nascent abilities. She realized that she could now interact with the spirit world, which manifested in the form of a raven, Occulus. Unfortunately, the connection went both ways, with the spirit world constantly bothering her as well.
With her old life in ruins, Lirel took to the streets. She soon learned that the streets were a dangerous place for a young woman, and many things in her old life no longer applied. She was forced to learn the ways of the street quickly, or die. She set herself up as a private investigator, helping others solve their mysteries for a living, meanwhile searching for clues on who had caused the ruin of her family fortune and her parents death. One of the searches lead her too close to some of the Hand's schemes, and realizing they didn't finish the job the last time, the Hand sent their assassins to finish the job properly this time...