CG Female Elf Sorcerer 5 | Speed 35 ft. | AC 21 (22 with shield)| hp 46/46 | Fort +9, Ref +10 Will +10 | Percep +8
Strength
10
Dexterity
16
Constitution
14
Intelligence
14
Wisdom
12
Charisma
19
About Lindevaile Tindome
Female Cavern Elf, Prisoner, Sorcerer 5
Chaotic Good Medium Humanoid (elf)
Senses Perception +8 (Wis 1 + Prof 7 (T)) Low-light vision, Darkvision
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Defense
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AC 20 (Dex (3) +Prof unarmored 7 (T))
AC with Mage Armor 21 (Dex (3) +Prof unarmored 7 (T) + 1 Mage Armor)
HP 46 (6 elf, 30 sorcerer, 10 con)
Fort +9 (T), Ref +10 (T), Will +10(E)
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Offense
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Melee Simple (T)
Melee Unarmed (T)
Ranged
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Statistics
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Str 10, Dex 16, Con 14, Int 14, Wis 12, Cha 19
Speed 35 ft.
Ancestry Feats & Abilities Cavern elf, Nimble elf, Ageless Patience (twice time to get +2 circumstance)
General/Skill Feats Experienced Smuggler, Fascinating Performance, Intimidating Glare, Virtuosic Performer
Class Features & Abilities Bloodline: Elemental (air), Bard Dedication, Signature Spells, Basic Muse's Whisper: Multifarious Muse (Enigma + Polymath, gain Versatile Performance)
Skills Acrobatics +13 (E), Deception +11 (T), Diplomacy +11 (T), Intimidation +11 (T), Lore: Herbalism +9 (T, Pathfinder), Lore: Underworld +9 (T), Nature +8 (T), Occultism +9 (T), Perform +13/+15 dance (E), Stealth +10 (T), Thievery +10 (T)
Languages Common, Elven, Orcish, Bhopan
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Spells
Spell attack rolls (primal) +11 (T)
Spell DC (primal) 21 (T)
Focus: Elemental toss
Cantrips: Produce flame (air)(BL), Stabilize, Guidance, Tanglefoot, Prestidigitation, Shield (Bard). Mage Hand (Bard)
1-Level: Burning hands (air)(BL)(Signature), Gust of wind, Air Bubble, Feather Fall
2-Level: Resist Energy (BL), Glitterdust, Heal (Signature), Darkness
3-Level: Fireball (air)(BL), Jump (Signature), Earthbind
Spell details:
Elemental toss
range 30
attack +11
damage 3d8 (+3 with Blood magic)
Burning hands Vilinmat
area 15 cone
damage
1st: 2d6 (+1 with blood magic)
2nd: 4d6 (+2 with blood magic)
3rd: 6d6 (+3 with blood magic)
Gust of wind Alaco
Area 60 line
Save Fortitude
Crit success no effect
Success cannot move against wind
Failure Fall prone (flying gets crit failure)
Crit failure Pushed 30, fall prone, 2d6 damage
Produce flame Coronvilin
Range 30
attack +10
damage 3d4 +4
+3d4 persistent damage on crit
Glitterdust Tinwëasto
Feather fall Quessë(lanta)
Air bubble Vilyawelvë
Shield Thand
Resist Energy (fire) Nornaur
Guidance Hilyani
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Special Abilities
1 Focus Point. Refocus 10 min (doing anything, unlike most other classes) or morning prep.
Blood magic: After casting Bloodline spell (BL) or Focus spell, +1 per spell level extra damage, or +1 status bonus to intimidation for 1 round.
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Gear: Adventurer's pack 2 (7s), Fine clothes 0,1 (2g), Religious symbol, silver (Desna, fan) 0,1 (2g), Dagger 0,1 (2sp), Sheath - (1cp), Thieves' tools 0,1, Dancing Scarf, Wand of Mage Armor, Radiant Wayfinder with custom lid 'Lindevaile Tindome', Disguise Kit 0,1, Scrolls of Fleet Step, Jump, Hat of Disguise, 5 lesser elixirs of darkvision, Boots of Elvenkind 0,1
Use Gust of Wind for control in tight spaces or against flying enemies. Tanglefoot if it will help. Glitterdust for invisible.
Use damage spells, burning hands if it would hit several targets or produce flame for single target. Heal against undead. Elemental toss if need to move a lot or after burning hands as it doesn't trigger multiattack penalty. Remember that blood magic gives +1/spell level to damage (not to heal)
For leftover actions, shield, guidance, demoralize (with intimidating glare can affect even if no common language), or even fascinating performance if it would disturb enemy's concentration.
Remember to save people with feather fall / air bubble reactions.
PbP icons:
Resource > (GM Numbat's) Org Play PbP intro
Action Symbols > Single (◆), Double (◆◆), Triple (◆◆◆), Free (◇), Reaction (↺)
Status Symbols > ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions