Sir Torlgrith

Lincoln Reynolds's page

56 posts. Organized Play character for belovedjuan.


Full Name

Lincoln Elijah Reynolds

Race

Human

Classes/Levels

Gunslinger 1 | HP 11/11 | AC 14 | Grit 3/3 | Cartridge 7/10 |

Gender

Male

Size

M

Age

21

Alignment

CG

Deity

Desna

Occupation

Bartender

Strength 11
Dexterity 14
Constitution 12
Intelligence 9
Wisdom 16
Charisma 14

About Lincoln Reynolds

LINK
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Male Human Gunslinger 1
NG Medium humanoid (human)
Init +2; Senses Perception +3
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DEFENSE
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AC 14, touch 12, flat-footed 12 (+2 armor, +2 Dex, )
HP 11 (1d10)+1
Fort +3, Ref +4, Will +3
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OFFENSE
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Speed 30 ft.
Ranged: Pistol: +3 (1d8+1/x4), within 30 ft. +4 (1d8+1)
Melee: Longsword: +1 (1d8/19-20)

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STATISTICS
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Str 11, Dex 14, Con 12, Int 9, Wis 16, Cha 14
Base Atk +1; CMB +1; CMD 13
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Feats
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Armor Proficiency, Light,
Exotic Weapon Proficiency (Firearms),
Gunsmithing,
Martial Weapon Proficiency,
Point-Blank Shot,
Rapid Reload,
Simple Weapon Proficiency
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Skills
_____________________________________________________________ Acrobatics +2,
Appraise -1,
Artistry -1,
Bluff +6,
Craft (Untrained) -1,
Diplomacy +2,
Disable Device +3,
Disguise +2,
Escape Artist +2
Fly +2,
Heal +3,
Intimidate +6,
Knowledge (Engineering) +3,
Perception +3,
Perform (Untrained) +2,
Profession (Bartender) +7,
Ride +2,
Sense Motive +3,
Stealth +2,
Survival +3

Languages: Common

Possessions: leather; alchemical cartridge (paper/bullet) (x10); longsword; Pistol ; Backpack, Common [ Rations (Trail/Per Day) (x3); Journal; Gunsmith's Kit; Charcoal (1 stick); Flint and Steel; ];
SPECIAL ABILITIES

Bonus Feat Humans select one extra feat at 1st level.
Gunsmith At 1st level, a gunslinger gains one of the following firearms of her choice: blunderbuss, musket, or pistol. Her starting weapon is battered, and only she knows how to use it properly. All other creatures treat her gun as if it had the broken condition. If the weapon already has the broken condition, it does not work at all for anyone else trying to use it. This starting weapon can only be sold for scrap (it's worth 4d10 gp when sold). The gunslinger also gains Gunsmithing as a bonus feat.
Grit (Ex)
A gunslinger makes her mark upon the world with daring deeds. Some gunslingers claim they belong to a mystical way of the gun, but it's more likely that the volatile nature of firearms simply prunes the unlucky and careless from their ranks. Whatever the reason, all gunslingers have grit. In game terms, grit is a fluctuating measure of a gunslinger's ability to perform amazing actions in combat. At the start of each day, a gunslinger gains 3 grit points. Her grit goes up or down throughout the day, but usually cannot go higher than 3, though some feats and magic items may affect this maximum. A gunslinger spends grit to accomplish deeds, and regains grit in the following ways.
Critical Hit with a Firearm ~ Each time the gunslinger confirms a critical hit with a firearm attack while in the heat of combat, she regains 1 grit point. Confirming a critical hit on a helpless or unaware creature or on a creature that has fewer Hit Dice than half the gunslinger's character level does not restore grit.
Killing Blow with a Firearm ~ When the gunslinger reduces a creature to 0 or fewer hit points with a firearm attack while in the heat of combat, she regains 1 grit point. Destroying an unattended object, reducing a helpless or unaware creature to 0 or fewer hit points, or reducing a creature that has fewer Hit Dice than half the gunslinger's character level to 0 or fewer hit points does not restore any grit.
Deeds Gunslingers spend grit points to accomplish deeds. Most deeds grant the gunslinger some momentary bonus or effect, but there are some that provide longerlasting effects. Some deeds stay in effect as long as the gunslinger has at least 1 grit point. The following is the list of base gunslinger deeds. A gunslinger can only perform deeds of her level or lower. Unless otherwise noted, a deed can be performed multiple successive times, as long as the appropriate amount of grit is spent to perform the deed.
Deadeye (Ex) At 1st level, the gunslinger can resolve an attack against touch AC instead of normal AC when firing beyond her firearm's first range increment. Performing this deed costs 1 grit point per range increment beyond the first. The gunslinger still takes the -2 penalty on attack rolls for each range increment beyond the first when she performs this deed.
Gunslinger's Dodge (Ex) At 1st level, the gunslinger gains an uncanny knack for getting out of the way of ranged attacks. When a ranged attack is made against the gunslinger, she can spend 1 grit point to move 5 feet as an immediate action; doing so grants the gunslinger a +2 bonus to AC against the triggering attack. This movement is not a 5-foot step, and provokes attacks of opportunity. Alternatively, the gunslinger can drop prone to gain a +4 bonus to AC against the triggering attack. The gunslinger can only perform this deed while wearing medium or light armor, and while carrying no more than a light load.
Quick Clear (Ex) At 1st level, as a standard action, the gunslinger can remove the broken condition from a single firearm she is currently wielding, as long as that condition was gained by a firearm misfire. The gunslinger must have at least 1 grit point to perform this deed. Alternatively, if the gunslinger spends 1 grit point to perform this deed, she can perform quick clear as a move-equivalent action instead of a standard action.
Explore Report Cooperate [__] You have an excellent sense of what makes an exemplary Pathfinder. As a free or immediate action, you may consider whether a particular action you name - such as subduing but not killing an enemy, befriending an NPC, or recovering a particular item - would help realize the goals of the Pathfinder Society. The GM then informs you whether the action's impact would be positive (contributes to meeting the secondary success condition for the scenario), negative (opposes the secondary success condition), or negligible (neither contributes to nor opposes the secondary success condition). If none of these three options accurately reflects the action's impact on the PC's fulfillment of the secondary success conditions, the GM may respond with a phrase of five words or less. Once you use this boon, cross it off your CHronicle sheet.
Grit
Just Like New Broken firearms are not problems-they are challenges. Your first attempt to remove the broken condition from your starting firearm and to upgrade it to a masterwork weapon costs 150 gp instead of 300 gp. In addition, when wielding a firearm that has the broken condition or is treated as if it had the broken condition, you take a -1 penalty on attack rolls made with it instead of the normal -2.
No Racial Subtype You have chosen no racial subtype.
Prized Find [__] You were instrumental in uncovering a ccache of lost records that the Pathfinder Society can use to explore hitherto unknown sites. If you would fail to earn a Prestige Point at the end of an adventure due to failing a success conditon, you may cross this boon off your Chronicle sheet to remind your sponsors of your past breakthroughs and earn 1 Prestige Point as if you had successfully fulfilled the condition. You may only use this boon if you would also gain at least 1 XP for completing the adventure (0.5 XP if you use the slow track advancement option).
Skilled Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.
World Traveler (Knowledge (Local)) Your family has taken the love of travel to an extreme, roaming the world extensively. You've seen dozens of cultures and have learned to appreciate the diversity of what the world has to offer. You gain a +1 trait bonus on Knowledge (Local), and it is always a class skill for you.