6base + 4int + 1human + 1faveclass + 2campaign = 14
Total = Ranks + Stat + CS + Misc
------------------------------------------------------------------------
+8 Perc =2 Wis 3+3
12 Bluff =2 Cha 5+3+2(trait)
14 Diplo = +1(trait)
10 Intim =2 Cha 5+3
13 SM =
13 P (Orate) =2 Cha 5+3+3(feat)
10 P (Sing) =2 Cha 5+3
+0 Acrob = Dex 0+
+8 Appraise =1 Int 4+3
-1 Climb = Str -1+
-- DD = Dex 0+
10 Disguise =2 Cha 5+3
+0 EscArt = Dex 0+
+0 Fly = Dex 0+
-- HAn = Cha 5+
-- Heal = Wis 3+
9 K (Arc) =1 Int 4+3 (+1/2level)
9 K (Dung) =1 Int 4+3
9 K (Eng) =1 Int 4+3
9 K (Geog) =1 Int 4+3
9 K (Hist) =1 Int 4+3
9 K (Loc) =1 Int 4+3
9 K (Nat) =1 Int 4+3
9 K (Nob) =1 Int 4+3
9 K (Pla) =1 Int 4+3
9 K (Rel) =1 Int 4+3
+8 Ling =1 Int 4+3
+0 Ride = Dex 0+
-- SoH = Dex 0+
+9 Scraft =2 Int 4+3
+0 Stealth = Dex 0+
+3 Survival = Wis 3+
-1 Swim = Str -1+
10 UMD =2 Cha 5+3
+7 Prof. =1 Wis 3+3 (Wine merchant)
Languages
.Common
.Giant
.Infernal
.Orc
.Sylvan
.Undercommon
[spoiler=Abilities]
==========
Performance 11 /day
==========
1. Bardic performance:
-Countersong (Su): allies within 30' use my Perform (keyboard, percussion, wind, string, sing) skill roll in place of their ST vs. spells that rely on sound.
-Distraction (Su): allies within 30' use my Perform (act, comedy, dance, oratory) skill check in place of their ST vs. spells that rely on sight (inc. illusions).
-Fascinate (Su): Creatures within 90'. Must be able to see & hear and be capable of paying attention to me. I must be able to see creatures. Nearby combat/other dangers negate the ability.
Will ST (DC 10 + Cha + 1/2l) If failed, creature sits quietly and observes the performance. A target takes a –4 penalty on skill checks made as reactions, such as Perception checks.
Fascinate is an enchantment (compulsion), mind-affecting ability. Fascinate relies on audible and visual components in order to function.
Inspire Courage (Su): +1 morale bonus ST vs. charm & fear. +1 comp. bonus att & dam.
Inspire courage is a mind-affecting ability. Inspire courage can use audible or visual components. The bard must choose which component to use when starting his performance.
2. Versatile performance
2. Well-versed