Velriana Hypaxes

Liara Salinas's page

1 post. Alias of Murph..


Full Name

Liara Salinas

Race

Human (Chelaxian)

Classes/Levels

Cleric (Evangelist) 1 | HP 10/10 | AC 14 t 11 ff 13 | CMD 11 | F+3 R+1 W+6 | Init +3 | Perc +4

Gender

Female

Size

Medium

Age

25

Alignment

CG

Deity

Shelyn

Location

Sargava

Languages

Common

Strength 10
Dexterity 12
Constitution 12
Intelligence 11
Wisdom 18
Charisma 14

About Liara Salinas

Born in Sargava to a group of Shelyn-worshipping exiles from Cheliax, Liara has always taken to that faith. Raised in part by rangers and druids of the faith, she applies her eye for beauty to the majestic mountains and rainforests of the colony, and has taken on the project of artistically documenting the plants, creatures, and vistas of southern Garund for the enlightenment of those who cannot see them firsthand. She jumped at the chance to board a ship to Pridon's Hearth, hoping to find new specimens to draw.

Liara is cheerful and friendly, but often distracted by novelty. She typically wears sturdy boots and clothes suitable for wilderness travel, and her dark hair tied back -- her family's group of exiles quickly learned that the fashion of Cheliax was ill-suited for life in the colony, instead fulfilling Shelyn's commandment of beauty with well-made practical clothing.

Statblock:

Liara Salinas

Female Human Cleric (Evangelist) 1
CG Medium Humanoid (human)
Init +3; Senses Perception +4, Sense Motive +4

DEFENSE

AC 14, touch 11, flat-footed 13
(+3 armor, +1 dex)
hp 10 (1d10 +1 Con +1 FC)
Fort +3, Ref +1, Will +6

OFFENSE

Spd 30 ft.
Melee Glaive +0 (1d10 / x3) - reach
or Dagger +1 (1d4 / 19-20)
Ranged Light Crossbow +1 (1d8 / 19-20), range 80ft (20 bolts)
Space 5 ft.; Reach 5 ft.

Spells Prepared (3 / 2+1)
0: Create Water, Detect Magic, Light
1: True Strike (D), Cure Light Wounds, Bless (Spontaneous: Command)

STATISTICS

Str 10, Dex 12, Con 12, Int 11, Wis 18, Cha 14
Base Atk +0; CMB +0; CMD 11

Feats
1: Spell Focus (Enchantment): Add +1 to the Difficulty Class for all saving throws against spells from the school of magic you select.
1H: Combat Casting: You get a +4 bonus on concentration checks made to cast a spell or use a spell-like ability when casting on the defensive or while grappled.

Traits
* Reactionary: You gain a +2 trait bonus on initiative checks.
* Outlander - Missionary: You gain a +1 trait bonus on Knowledge (religion) checks, and Knowledge (religion) is a class skill for you. If you cast divine spells, pick three spells on your spell list. You are particularly adept at casting these spells, so they function at +1 caster level when you cast them, and their save DCs (if any) gain a +1 bonus. -- command, enthrall, calm emotions

Skills (2 Clr +1 Human +2 Background)
Trained:
* Artistry (Drawing) + 4
* Diplomacy +6
* Knowledge (Religion) +5
* Perform (Oratory) +6
* Spellcraft +4

Untrained:
* Bluff +2
* Heal +4
* Perception +4
* Sense Motive +4
* Survival +4

SPECIAL ABILITIES

Racial abilities:
* Skilled: 1 extra feat at first level, 1 extra skill point at each level

Class abilities:
* Proficient with simple weapons; light armor
* Aura: aura (faint) of good
* Domain - Luck(Fate):
** Bit of Luck (Sp): You can touch a willing creature as a standard action, giving it a bit of luck. For the next round, any time the target rolls a d20, he may roll twice and take the more favorable result. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

Archetype - Evangelist:

* Public Speaker: An evangelist gains Perform as a class skill. In addition, she is trained to project her voice with great skill and effect; the DC to hear her speak in difficult conditions is reduced by an amount equal to her class level plus her Charisma modifier (minimum 0).
* Sermonic Performance: An evangelist gains the ability to deliver a select number of supernatural and spell-like performances through the force and power of her divinely inspired preaching and exhortation. This ability is similar in all respects to bardic performance as used by a bard of the same level (including interactions with feats, spells, and prestige classes), using Perform (oratory) as the evangelist’s performance skill. However, an evangelist gains only the following types of bardic performance: countersong, fascinate, and inspire courage at 1st level; inspire greatness at 9th level; and inspire heroics at 15th level.
* Spontaneous Casting: An evangelist does not gain the ability to spontaneously cast cure or inflict spells by sacrificing prepared spells. However, an evangelist can spontaneously cast the following spells by sacrificing a prepared spell of the noted level or above: 1 - command / 2 - enthrall / 3 - tongues