Hunt Mistress

Liante's page

47 posts. Alias of True Repentance.


Full Name

Hale Tomlin Gregory Trellor

Race

Drow

Classes/Levels

Oracle 1 Init -3; Hp 11/11; AC 13[15] Touch 11 Flatfooted 12[14], Fort: 2 Ref: 1 Will: 2[4](vs ecnhantment spells or affects), CMD: 15; Initiative -3; Perception +0; Sense Motive +0

Gender

Female

Size

Medium

Age

How dare you!?

Special Abilities

Detect Magic at will, Dancing lights, Darkness, Faerie Fire, Featherfall and Levitate(1/day)

Alignment

Neutral Evil

Deity

Raziel

Location

Azathyr

Languages

Undercommon, Elven, Drow Sign Language, Aklo, Gnome.

Strength 8
Dexterity 12
Constitution 15
Intelligence 17
Wisdom 10
Charisma 20

About Liante

Stat sheet:

Liante
Drow Oracle of the Dark Tapestry 1
NE Medium Humanoid(Elf)
Init -3(deafened); Senses darkvision 180 ft.; Lightblindness; Perception +3(–4 penalty on opposed)
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Defense
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AC 11[15], touch 11, flat-footed 10[14] (+1dex[+4 armour])
hp 11 (1d8+3)
Fort +2, Ref +1, Will +2(+2 vs ecnhantment spells or affects)
Spell Resistance 7
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Offense
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Speed 30 ft.
Melee Short Sword -1 (1d6-1/19-20x2)
Ranged Light Crossbow +1 (1d8/20x2)
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Spellcasting
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SLA(at will) Detect Magic
SLA(1/day) Dancing lights, Darkness, Faerie Fire, Featherfall and Levitate
Orisons DC 15 Detect Poison, Enhanced Diplomacy, Purify Food and Drink, Guidance.
1st level spells DC 16(5/day) Moment of Greatness, Infernal Healing, Inflict Light Wounds.
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Statistics
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Str 8, Dex 12, Con 15, Int 17, Wis 10, Cha 20
Base Atk +0; CMB -1; CMD 10
Feats: Drow Nobility.
Traits: Master of Arcane Secrets, Improved Darkvision
Skills: Diplomacy +9, Disguise +9, Intimidate +9, Arcana +7, Religion +7, Spellcraft +7, Stealth +5[+7]
Languages: Undercommon, Elven, Drow Sign Language, Aklo, Gnome.
Other Gear leather armour, shortsword, light crossbow, 20 bolts, explorer's outfit, oracle's kit.
Carrying Capacity Light = <26lbs.
Current Held Weight
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Special Abilities
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Favoured class(Oracle)[1hp] +1hp or skill point per level when you take a level of the oracle class.
Weapon Familiarity Drow are proficient with the hand crossbow, rapier, and shortsword. Oracles are proficient with all simple weapons, light armor, medium armor, and shields (except tower shields). Some oracle revelations grant additional proficiencies.
Immunities Drow are immune to magic sleep effects and gain a +2 racial bonus on saving throws against enchantment spells and effects.
Spell Resistance(7) Drow possess spell resistance (SR) equal to 6 plus their total number of class levels.
Keen Senses Drow gain a +2 racial bonus on Perception checks.
Spell-Like Abilities(Su) Detect Magic at will, Dancing lights, Darkness, Faerie Fire, Featherfall and Levitate once each per day, using total character level as caster level.
Poison use Drow are skilled in the use of poisons and never risk accidentally poisoning themselves.
Superior Darkvision Drow have superior darkvision, allowing them to see perfectly in the dark up to 120 feet.
Light Blindness As deep underground dwellers naturally, drow suffer from light blindness. Abrupt exposure to any bright light blinds drow for 1 round. On subsequent rounds, they are dazzled as long as they remain in the affected area.
Deafened A deafened character cannot hear. He takes a –4 penalty on initiative checks, automatically fails Perception checks based on sound, takes a –4 penalty on opposed Perception checks, and has a 20% chance of spell failure when casting spells with verbal components. Characters who remain deafened for a long time grow accustomed to these drawbacks and can overcome some of them.
Master of Arcane Secrets(Trait) You would use your great intelligence and experience to lead yourself and your clan to dominate all others. Benefit: +2 Intelligence, +2 Wisdom, -2 Constitution
Improved Darkvision(Trait) Even for the drow, your darkvision is impressive. Benefit: You gain Darkvision 180 ft.
Drow Nobility(Feat) You may use detect magic as a spell-like ability at will, and add feather fall and levitate to the spell-like abilities that you may use once each per day. Your caster level is equal to your character level.
Oracle's Curse Each oracle is cursed, but this curse comes with a benefit as well as a hindrance. This choice is made at 1st level, and once made, it cannot be changed. The oracle’s curse cannot be removed or dispelled without the aid of a deity. An oracle’s curse is based on her oracle level plus one for every two levels or Hit Dice other than oracle.
Oracle's Curse(Ex)[Deaf] You cannot hear and suffer all of the usual penalties for being deafened. You cast all of your spells as if they were modified by the Silent Spell feat. This does not increase their level or casting time.
Mystery(Dark Tapestry) An oracle with the dark tapestry mystery adds Disguise, Intimidate, Knowledge (arcana), and Stealth to her list of class skills.
Class Skills(ranks) Craft, Diplomacy(1), Disguise(1), Heal, Intimidate(1), Knowledge(Arcana)(1), Knowledge(history), Knowledge(planes), Knowledge(religion)(1), Profession, Sense Motive, Spellcraft(1), Stealth(1).
Bonus Spells(inflict) Inflict Light Wounds.
Revelation(Cloak of Darkness)(Su) You conjure a cloak of shadowy darkness that grants you a +4 armor bonus and a +2 circumstance bonus on Stealth checks. At 7th level, and every four levels thereafter, these bonuses increase by +2. You can use this cloak for 1 hour per day per oracle level. The duration does not need to be consecutive, but it must be spent in 1-hour increments.

Equipment and Encumberance:

Leather Armour 10gp/15lbs
Cold Iron Short Sword 20gp/2lbs
Light Crossbow 35gp/4lbs
Bolts(20) 2gp/2lbs
Oracle's Kit* 9gp/29lbs
Explorer's outfit** free/8lbs

GP 29
Lbs 59
Medium Load 27-53 lbs

*This kit includes a backpack, a bedroll, a belt pouch, candles(10), a flint and steel, an iron pot, mess kit, rope, soap, torches(10), trail rations(5 days), and a waterskin.
**This set of clothes is for someone who never knows what to expect. It includes sturdy boots, leather breeches or a skirt, a belt, a shirt (perhaps with a vest or jacket), gloves, and a cloak. Rather than a leather skirt, a leather overtunic may be worn over a cloth skirt. The clothes have plenty of pockets (especially the cloak). The outfit also includes any extra accessories you might need, such as a scarf or a wide-brimmed hat.


Becoming the herald of darkness:

When Liante was forced to leave their home city of Taaryssia she was instructed to help lead the younger ones and keep them safe. Over the long trek this is exactly what she did, making sure they kept to the path her mother had shown them to reach Vothys together safely. Through it all she acted bravely and never showed a hint of the fear that she had of the unknown things in the darkness. She kept this secret to herself. No Drow should be afraid of anything save the Demonic masters they served or the Nobles that commanded their obedience. For her to be afraid of the dark and the unknown brought to her the memories of surface dweller slaves, particularly humans who she had seen cowering in fear before their new masters. Her fear shamed her and made her feel lees than other Drow. Her anger at herself and this irational feeling grew and grew until she knew she had to face it.

She left the relative safety of Vothis with several weeks supplies and ventured towards an old abandoned temple a weeks walk away. It was the first time she had been away from her siblings and the whole time her mothers warning would constantly haunt her. Protect them Liante, as one of the oldest of my remaining children this I command you to do. Our family will be weak if we fight amongst ourselves. We want the other families to do that. Stay strong by learning your weaknesses and and hone them into strengths. Help the others do the same and we will rise powerful. No other being comes before your brothers and sisters. If the family is strong you will be strong." She felt like she was abandoning the family by taking this journey but knew that she had to get rid of this weakness in herone way or another, even if it killed her doing so. At least she would die a Drow of honour and worth. It was better to die than to be seen a coward.

Many things tried to kill her but amazingly she made the journey to the lost temple and that only by embracing the darkness that she feared. Using it to hide herself as she snuck past dangerous creatures she knew were there but could not see either. Entering the temple she felt a wave of energy wash over her but she didn't stop. Pressing on into the main hall she saw several large bats making the ceiling home. It was otherwise empty. Whichever being was once the object of worship from this temple was long lost to the ages. It was hundreds, perhaps even a thousand years since it had been inhabited. She began to meditate then. Praying to her families patron, asking to have her weakness removed. Scourging herself, letting the darkness fill her mind. After the third... set of 24 hours she began to hear the whispers. Spirits telling her things. Strange things. Dark things. It was terrifying to her but she gave in to them and they changed her. In the midst of it she heard a distinct voice, "You will be my herald. Send forth my word."

When she returned she was different. To her relief all of her siblings were still alive and living as if she had never left. She felt different. No longer did the darkness cause her to look over her shoulder or cause her to fear. Instead it followed her, joined her. She would become one with it. She felt the power of the void fill her and she smiled. They did not see it yet. They would never see it till it was too late.

Personality:

Liante is a ravishing beauty if you manage to get close to her. Green eyes that almost shine in the darkness like a cats. She has a way with others that oozes smoothness and authority at the same time. People find themselves doing what she wants them to do while making them think it was what they wanted to do in the first place. She is no stranger to giving orders and covets the position Lady Satha currently has over her. She favours her siblings and makes sure they get the tasks that they desire if possible, even going around Lady Satha when she can. When she does not wish to be seen it takes a sharp eye to find her as she wraps herself in the shadows that are so easily found.