Mera, Greensting Scorpion
STR: 3
DEX 16
CON 10
INT 7
WIS 10
CHA 2
Speed 30
HP 14
AC 20
Touch 15
FLAT 17
Fort: +4
Ref: +4
Will: +6
BAB +2
CMB: -4
CMD: -1
Sting +7 (1d2-4/ 20/x2), Poison: 6 rounds, 1d2 Str damage, Fort save DC 12
Acrobatics +7
Climb +11
Perception +8
Stealth +19
"
–– SPECIAL QUALITIES ––
• DARKVISION 60 FT (Ex): Ability to see with no light source at all, out to the range specified. Darkvision is black-and-white
only (colors cannot be discerned). The presence of light does not spoil darkvision. (PFUM 118)
• RACIAL MODIFIER : +4 Climb, +4 Perception, +4 Stealth
–– SPECIAL ABILITIES ––
• ALERTNESS (Ex): While a familiar is within arm's reach, the master gains the Alertness feat.
• IMPROVED EVASION (Ex): When subjected to an attack that allows a Reflex saving throw for half damage, an familiar takes no
damage if it makes a successful saving throw and only half damage if the saving throw fails. (PFCR 53)
• SHARE SPELLS (Ex): Sorcerer may cast a spell with a target of “You” on this familiar. Sorcerer may cast spells on this familiar
even if the spells normally do not affect familiar type. (PFCR 52)
• EMPATHIC LINK (Su): The master has an empathic link with his familiar to a 1 mile distance. The master can communicate
emphatically with the familiar, but cannot see through its eyes. Because of the link's limited nature, only general emotions can be
shared. The master has the same connection to an item or place that his familiar does.
• DELIVER TOUCH SPELLS (Su): A familiar can deliver touch spells for him. If the master and the familiar are in contact at the
time the master casts a touch spell, he can designate his familiar as the “toucher.” The familiar can then deliver the touch spell
just as the master would. As usual, if the master casts another spell before the touch is delivered, the touch spell dissipates.
• MASTER BONUS: The master of a 0 familiar gains a +2 bonus on initiative checks.
–– FEATS ––
• WEAPON FINESSE: With a light or natural weapons, you may use your Dexterity modifier instead of your Strength modifier on attack
rolls. (PFCR 136)