mplindustries wrote: Wizards are still better than Sorcerers in a vacuum, but they're close enough that player skill will have more to do with power level than class choice. Exactly - and classes do not exist in a vacuum. The player has a lot to do with it, as you pointed out. Also, for players who don't enjoy utility casting, the wizard is far less of a draw.
Andrew R wrote: Kind of a brain bender, is a traditionalist of a chaotic society lawful or chaotic? The society has laws and use them to protect freedom and liberties - ergo lawful. For example - a loyal defender of a republic will staunchly assert that the government serves the people by protecting them - protecting them how? By using legislative powers to protect the inherent rights of the citizenry. Thus a Paladin who's upbringing is Andorian and religious sect is Shelyn will staunchly defend the inherent right of people to express individuality via the arts and the freedom to express their love how they see fit so long as they are not breaking laws designed to ensure the safety of others and the person in question or otherwise take away liberties of other with their expression. Law implies honor, trustworthiness, obedience to authority, and reliability. Her Paladin build achieves this as her recognized authority would be Andorian law and the tenets of her faith. If in another nation thats oppressive - she would probably feel honor bound to subvert and overthrow tyranny especially if that tyranny challenged both of her ethical sources (that people should be free to determine their own fate - basically manifest destiny - and that their expression was denied by law. Such as book burnings, art destruction, or even restrictions on marriage and/or mating.) It cannot be cogently argued that the Paladin must be obedient to all authority. Simply because then the Paladin would be forced to acquiesce to every tyrannical law - even those of Hell or undead rulers. This is why I assert that the moral/ethical compass is more defined by the god/neutral/evil descriptor of the alignment and by the value system of the character. Such a value system would be influenced heavily by religion and nationality and then filtered through the lens of the alignment.
TClifford wrote:
You know, flavorwise I am drawn to the witch Druid combo, and the ability to spontaneously summon help never hurts a caster either, that to me is the Druids most over looked strength. An experienced player who knows thier way around a Druid can give a DM a case of the eye ball twitches. So IF MT Druid would be my choice, for the ability to summon allies whenever deemed it warranted. That with a few summoning feats (spell focus conj, augment summoning, superior summoning, and extend spell) makes for one scary PC, then add in the witch abilities - I might take fly so that I could stay away from melee, then drop spells and summons all fight long. |