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Ladies and Gents of Pathfinder Messageboards,

As I understand, the current version of the APG PDF is not the final print version, and there have been a number of "corrections" by the staff at Paizo.

Now, I'm one paranoid hombre. Ever since I read True Mutagen actually gives a +8 Alchemical to physical abilities instead of +6 (as well as -2 to mental abilities), I've been wondering if I've missed other important "corrections."

So, again, while I understand that the current PDF version is not the final, are there any others corrections to the final playtest that have been announced, that are not in the current PDF?


Yar people of Pathfinder Messageboards,

So, as many of you know, alchemists don't suffer arcane spell failure when using any sort of armor. This is great news, as it allows the class to use medium and heavy armor without much penalty to its extracts.

That said though, the class is very obviously dex/int based; dex to toss them bombs, and int to make them bombs boom.

So, the question I have is... What armor to use?

Now, as much as it depends, I'm looking for a general answer. Is it safe to assume that I should take some sort of mithral armor, and match the max dex bonus to my dex modifier?

Or hell, not even bother with taking a feat for higher armor proficiencies, and just go with classic Mithral Shirt?


I figure this is a question on a lot of people's minds.

The importance of this, to me, is less to do with two-weapon fighting and unleashing more bombs, and more to do with whether I can use a one handed weapon and throw bombs at the same time (ie, without sheathing/dropping my weapon).

So yea, how many hands does it take to use a Bomb?

I've read in several places that people assume its one, since its more activating than mixing.


Hello Paizo Messsage Boards,

I've been lurking these forums for a while, admittedly, looking for answers to my hundreds of questions, and its rare that I do not find what I'm looking for. However, there are some questions that weren't asked and answered exactly as I needed; thus, I am here to ask directly.

Anyway, chit chat aside, I mainly have questions concerning the alchemist. For starters, fast bombs. Now I understand that I can throw more bombs as a full-action, and that it acts like a full-attack with ranged weapon, but...

1. What is a full-attack with a ranged weapon? I couldn't find it in the core book.

2. Also, the core book states the following:

Core Rule Book wrote:

Full Attack

If you get more than one attack per round because your
base attack bonus is high enough [...], because you fight with two
weapons or a double weapon, or for some special reason, you must use
a full-round action to get your additional attacks
. You do
not need to specify the targets of your attacks ahead of
time. You can see how the earlier attacks turn out before
assigning the later ones.

Does this allow me to, say, strike with a melee weapon, take a 5-foot step back, and then throw a bomb? The extra bomb "attacks" are using a full-round action to get the extra attacks, and it doesn't say I have to use only one weapon during full attacks.

Now, I know, there's been more questions about Vital Strike than liters of oil in the gulf. I just want it quick and simple:

3. Does Vital Strike or Improved Vital Strike give me an additional 1d6 or 2d6 respectively when I toss a bomb during a standard action? Or should I wait for some sort of Errata/FAQ to come out?

I have other questions, but I'll leave em for another time (and I forgot them).

Regards,
Lex Azevedo