Taergan Flinn

Lethyr's page

26 posts. Alias of ScorchedOne.












Chaotic Good





Strength 14
Dexterity 18
Constitution 12
Intelligence 14
Wisdom 14
Charisma 10

About Lethyr

Lethyr was born to a woodsman, Alec, and an aquatic elf named Yrashiae. As he was born without quite the propensity for water that his mother had, he was raised with his father in the Border Wood, though they had to leave due to the intruders, including an incursion of goblins. They took up residence in Heldren, his father working as a tanner and a hunter for a number of years, until he was lost in a battle with a rather ferocious bear.

Lethyr was left without family, having not known his mother and with his father's remaining family not having much to do with him. As he was nearly an adult, the church kept an eye on him and would aid him from time to time with hunting and other tips, just to keep the young man from starving to death. Lethyr was very appreciative, and grew fond of his adoptive family. At the current time, Lethyr spends most of his days in the woods, and many of his nights at his cabin, working with the hides from his catches. He comes to town regularly to trade, and occasionally to dine and hear tales, but at the current time he's working on perfecting his craft, both the hunting and the preparing of the skins.

Though technically an adult, his Elven heritage makes him look younger and he is often taken for an adolescent. He has short hair that he keeps mostly restrained by a headband, and looks a little too wiry and lean to be conventionally attractive. Lethyr is likened often to a wild dog, one that could be friendly but could also bite if you got too close. Having been burned several times before, he's hesitant to trust those outside his known circles though still makes an effort to be a part of society. He's a bit below what might be called normal height, and tends to dress plainly.

He was drawn to the Stolen Lands by the promise of wealth, the possibility to make a name for himself, and also to become more attuned to the natural world. He had heard stories of the land's connection to the primal realms, the first world and perhaps other such places. Additionally, being a water-born, he had heard the troubles that the waterways had which cried out to him in dreams for relief. It was all he could do to pack slowly and leave nothing behind.

Half-elf (Shoreborn) ranger (ilsurian archer) 6 (Weapon Master's Handbook 6)
NG Medium humanoid (elf, human)
Init +6; Senses low-light vision; Perception +13
AC 19, touch 14, flat-footed 15 (+5 armor, +4 Dex)
hp 72 (6d10+12)
Fort +7, Ref +10, Will +6; +2 vs. enchantments
Immune sleep
Speed 30 ft.
Ranged +1 adaptive composite longbow +14/+9 (1d8+5/×3)
Special Attacks combat style (archery), favored enemies (animals +4, fey +2)
Str 14, Dex 18, Con 12, Int 14, Wis 14, Cha 10
Base Atk +6; CMB +8; CMD 22
Feats Bullseye Shot, Endurance, Point Blank Master[APG], Point-Blank Shot, Precise Shot, Rapid Shot, Skill Focus (Swim), Weapon Focus (longbow)
Traits elven reflexes, indomitable faith
Skills Acrobatics +7, Climb +8, Craft (bows) +5, Craft (leather) +5, Handle Animal +9, Heal +11, Knowledge (geography) +7, Knowledge (nature) +11, Knowledge (religion) +8, Perception +13, Ride +10, Stealth +10, Survival +11, Swim +14; Racial Modifiers +2 Perception
Languages Aquan, Common, Elven, Sylvan
SQ elf blood, favored terrain (water +2), hunter's bond (companions), vicious aim
Combat Gear cold iron arrows (50), oil of bless weapon (2), oil of daylight, potion of cure moderate wounds (2); Other Gear +1 mithral chain shirt, +1 adaptive composite longbow, arrows (40), belt of incredible dexterity +2, cloak of resistance +1, efficient quiver, handy haversack, bedroll, belt pouch, flint and steel, hemp rope (50 ft.), mess kit[UE], pot, torch (10), trail rations (5), waterskin, 236 gp
Special Abilities
Bullseye Shot You slow your breath, calm yourself, and hit the bullseye, just as you were trained to.

Prerequisites: Point-Blank Shot, Precise Shot, base attack bonus +5.

Benefit: You can spend a move action to steady your shot. When yo
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities - Sleep You are immune to magic sleep effects.
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Favored Enemy (Animals +4) (Ex) +4 to rolls vs. animals foes.
Favored Enemy (Fey +2) (Ex) +2 to rolls vs. fey foes.
Favored Terrain (Water +2) (Ex) +2 to rolls when in water terrain.
Hunter's Bond (Companions) (2 rounds) (Ex) As a move action, grant half favored enemy bonus to allies in 30 ft.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.
Vicious Aim +4 (Ex) Bonus to ranged weapon attacks & damage equal to half highest favored enemy bonus.