Korvosian Man

Leonard Agravandie's page

No posts. Alias of Mr. Whatever.


Full Name

Leonard Agravandie

Race

Human

Classes/Levels

Brown-fur Transmuter Arcanist 1

Gender

Male

Size

Medium

Age

28

Strength 10
Dexterity 13
Constitution 12
Intelligence 18
Wisdom 10
Charisma 16

About Leonard Agravandie

Leonard:

Leonard is a man from returning home, having been born and raised in Sandpoint and used to be quite a shy young boy. He always admired the people who could actually get on stage and perform, but he never had the courage to do it himself and instead he was always one for studying, and carefully watching others. Now after a few years spent traveling abroad he is returning home a changed man; confident, ambitious, and ready for action! The call for heroes has beckoned him home at long last, and he is more than willing to answer. In fact he is looking forward to it.

Appearance:

Leonard is a typical human male. He dresses in traveler's clothes, he has a nice but not uncommon hat, a brown beard with matching hair, and is in decent physical condition.

He typically looks cheerful and healthy.

Combat:

HP: 7/7 (1d6+1)
AC: 12
Flat Footed: 10
Touch: 12

Initiative: +1
BAB: +0
Melee: +0
Range: +1

CMB: +0
CMD: 12

Saving Throws
Fortitude: +1
Reflex: +1
Will: +2

Gear:

Kit, Wizard's.
Journal
Mirror
Morning Star
Nice Hat

Skills:

Appraise (9) - Int(4) Ranks(1) Class(3) Trait(1)
Bluff (7) - Int(4) Trait Ranks(1) Feats(2)
Diplomacy (11) - Cha(3) Ranks(1) Class(3) Trait(1) Familiar (3)
Knowledge (Arcana) (8) Int(4) Ranks(1) Class(3)
Knowledge (Local) (8) Int(4) Ranks(1) Class(3)
Perform (Act) (4) Cha(3) Ranks(1)
Spellcraft (8) Int(4) Ranks(1) Class(3)
Use Magic Device (7) Cha(3) Ranks(1) Class(3)

Traits:

Goblin Watcher:

You grew up in Sandpoint staring
off the cliff across the Varisian Gulf. Spending so
much time there at Junker’s Edge watching the goblins
below as they scrounged through the discarded junk
and seeing what they made out of the garbage, you
developed an eye for spotting the most useful and
valuable discarded items. You gain a +1 trait bonus on
Perception and Appraise checks, and a +5 trait bonus on
Appraise checks to determine the most valuable item
visible in a treasure hoard.

World Traveler (Human)

Your family has taken the love of travel to an extreme, roaming the world extensively. You've seen dozens of cultures and have learned to appreciate the diversity of what the world has to offer.

Benefits: Select one of the following skills: Diplomacy, Knowledge (local), or Sense Motive. You gain a +1 trait bonus on checks with that skill, and it is always a class skill for you.

Chosen: Diplomacy

Clever Wordplay
Your cunning and logic are more than a match for another's confidence and poise.

Benefit: Choose one Charisma-based skill. You attempt checks with that skill using your Intelligence modifier instead of your Charisma modifier.

Chosen: Bluff

Feats:

Dodge
Benefit: You gain a +1 dodge bonus to your AC. A condition that makes you lose your Dex bonus to AC also makes you lose the benefits of this feat.

Deceitful
+2 bonus on Bluff and Disguise checks.

Class Abilities:

Arcane Reservoir (Su)
An arcanist has an innate pool of magical energy that she can draw upon to fuel her arcanist exploits and enhance her spells. The arcanist's arcane reservoir can hold a maximum amount of magical energy equal to 3 + the arcanist's level. Each day, when preparing spells, the arcanist's arcane reservoir fills with raw magical energy, gaining a number of points equal to 3 + 1/2 her arcanist level. Any points she had from the previous day are lost. She can also regain these points through the consume spells class feature and some arcanist exploits. The arcane reservoir can never hold more points than the maximum amount noted above; points gained in excess of this total are lost.

Points from the arcanist reservoir are used to fuel many of the arcanist's powers. In addition, the arcanist can expend 1 point from her arcane reservoir as a free action whenever she casts an arcanist spell. If she does, she can choose to increase the caster level by 1 or increase the spell's DC by 1. She can expend no more than 1 point from her reservoir on a given spell in this way.

Arcanist Exploits

By bending and sometimes even breaking the rules of magic, the arcanist learns to exploit gaps and exceptions in the laws of magic. Some of these exploits allow her to break down various forms of magic, adding their essence to her arcane reservoir. At 1st level and every 2 levels thereafter, the arcanist learns a new arcane exploit selected from the following list. An arcanist exploit cannot be selected more than once. Once an arcanist exploit has been selected, it cannot be changed. Most arcanist exploits require the arcanist to expend points from her arcane reservoir to function. Unless otherwise noted, the saving throw DC for an arcanist exploit is equal to 10 + 1/2 the arcanist's level + the arcanist's Charisma modifier.

Consume Spells (Su)
At 1st level, an arcanist can expend an available arcanist spell slot as a move action, making it unavailable for the rest of the day, just as if she had used it to cast a spell. She can use this ability a number of times per day equal to her Charisma modifier (minimum 1). Doing this adds a number of points to her arcane reservoir equal to the level of the spell slot consumed. She cannot consume cantrips (0 level spells) in this way. Points gained in excess of the reservoir's maximum are lost.

Exploits:

Familiar (Su)
An arcanist with this exploit can acquire a familiar as the arcane bond wizard class feature, using her arcanist level as her wizard level to determine any of the statistics and abilities of the familiar. If the arcanist receives a familiar from another class, her levels of arcanist stack with the levels from that class when determining the familiar's statistics and abilities (this ability does not stack with a familiar gained through the bloodline development exploit; she must choose one or the other).

Familiar Chosen: Thrush (+3 Diplomacy, speaks common)

Spellbook:

First Level
Silent Image
Summon Monster 1
Charm Person
Sleep
Color Spray
Enlarge Person
Break

Favored Class:

Arcanist
1st: Skill