Merisiel

Leobardis's page

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Back when pathfinder was in beta there was a 3-4 page mini-comic about the 3.5 gods playing Pathfinder as the deities of Golarion. Notably, they were making fun of Pelor for playing a female character.

I've been trying to find these for some friends who're getting back into gaming, but I'm having no luck.

Google is returning nothing; does anyone have a link, or remember the artist that I might look them up?


I've built a Barbarian that uses Spiked Armor as a Grapple Monkey, and was looking at Hamatula Strike. Relevant feats I've taken include (Improved Grapple, Greater Grapple, and of course Rapid Grapple is on my list for later).

Question: When attacking with armor spikes as a primary attack, it would trigger Hamatula Strike for a free grapple (assuming a succeed on the attack), which would then trigger the free damage of armor spikes on any successful grapple check (assuming I succeed on the grapple), as well as place me in a grapple with my target? Am I missing anything or making a mistake anywhere?

D20pfsrd wrote:

Relevant Rules:

Armor Spikes deal extra piercing damage (see “spiked armor” on Table: Weapons) on a successful grapple attack.
Hamatula Strike feat text


Looking for a clarifacation on broken magic items.

What the rules say:
The Alpha 3 says that magic items with the broken condition can only be repaired by either Mending or Make Whole. Mending does not restore any magic properties and Make Whole does so only if your caster level is twice that of the item being fixed. It also says that broken staves and wands use twice the number of charges as normal.

referencing pages: 111 and 154

My questions:
How does this work? If I'm a wizard with a staff (CL 10) and it gets broken, what happens? Can I still use the charges remaining in it (at double cost), can I recharge it as normal? What does it lose, what does it keep? How can I repair it and what does it regain when I do?

What about non-weapon or non-charged magic items (say a headband of INT +4)? For these items that fall into none of the other categories given on pg 154 the PDF only says that their function is not impaired by the broken condition but can still be repaired only via mending or make whole. Do they still work when broken?


Looking for a clarifacation on "broken" magic items.

The Alpha 3 says that magic items with the "broken" condition can only be repaired by either mending or make whole, the former of which does not restore any magic properties and the latter only if your caster level is twice that of the item being fixed. It also says that "broken" staves and wands use twice the number of charges as normal.

How does this work? If I'm a 12th level wizard with my staff familiar (CL 10) and it gets broken, I can still use the charges remaining in it (at double cost) but it loses all other magic properties until I can get a CL 20 make whole cast on it?

What about non-weapon or non-charged magic items (say a headband of INT +4)? For these items that fall into none of the other categories A3 only says that their function is not impaired by the "broken" condition but can still be repaired only via mending or make whole.