Aspis Agent

Lens Lark's page

26 posts. Organized Play character for Doug Hahn.


Full Name

Lens Lark

Race

Male human mesmerist 9 |HP 75/75 | AC: 17 T:12 FF: 26 | CMB +5, CMD 17 | F: +9 R:+10 W:+17 (+20 vs effect w/ emotion desc.; +8 if under emot/fear eff.) | Init: +13 | Per:+3, SM:+2

Classes/Levels

Speed 30ft | Active conditions: Mesmeric Mirror, Chaotic-Aligned (-2 on int, wis, cha chks), Harrowed

Strength 9
Dexterity 12
Constitution 16
Intelligence 14
Wisdom 7
Charisma 27

About Lens Lark

Lens Lark
Male human (Varisian) mesmerist (projectionist) 9 (Pathfinder Player Companion: Psychic Anthology 18, Pathfinder RPG Occult Adventures 38)
CN Medium humanoid (human)
Init +13; Senses Perception +3
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Defense
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AC 17, touch 12, flat-footed 16 (+5 armor, +1 deflection, +1 Dex)
hp 75 (9d8+27)
Fort +9, Ref +10, Will +16
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee dagger +5/+0 (1d4-1/19-20)
Ranged touch needle +7 touch (1 plus 1 bleed)
Special Attacks bold stares (psychic inception[OA], sapped magic[OA]), hypnotic stare (-3), manifold tricks (3 tricks), mesmerist tricks 12/day (false flanker, fearsome guise, mesmeric mirror), painful stare (+4 or +3d6+4)
Mesmerist (Projectionist) Spells Known (CL 9th; concentration +17)
. . 3rd (5/day)—charm monster (DC 23), confusion (DC 23), lesser object possession[OA], synaptic scramble[OA] (DC 23)
. . 2nd (6/day)—aversion[OA] (DC 22), castigate[APG] (DC 22), enter image[APG], glitterdust (DC 20)
. . 1st (7/day)—burst of adrenaline[OA], charm person (DC 21), mental block[OA] (DC 19), murderous command[UM] (DC 21), vanish[APG] (DC 19)
. . 0 (at will)—detect magic, detect psychic significance[OA], light, mage hand, message, read magic
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Statistics
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Str 9, Dex 12, Con 16, Int 14, Wis 7, Cha 27
Base Atk +6; CMB +5; CMD 17
Feats Conceal Spell[UI], Deceitful, Greater Spell Focus (enchantment), Hidden Presence[OA], Noble Scion of War[ISWG], Spell Focus (enchantment), Spell Penetration
Traits power of suggestion, reactionary
Skills Acrobatics -2 (-6 to jump), Appraise +6, Bluff +31, Diplomacy +27, Disguise +20, Escape Artist +2, Intimidate +23, Knowledge (arcana) +10, Knowledge (dungeoneering) +6 (+8 to navigate underground), Knowledge (history) +6, Knowledge (local) +6, Knowledge (nobility) +16, Knowledge (religion) +6, Linguistics +14, Perception +3, Perform (oratory) +15, Sense Motive +2, Sleight of Hand +2 (+4 to oppose the Perception check of someone observing or frisking you regarding items in the sheath), Spellcraft +8, Stealth +2, Survival -2 (+0 to avoid becoming lost), Use Magic Device +23
Languages Abyssal, Ancient Osiriani, Aquan, Auran, Azlanti, Celestial, Common, Infernal, Osiriani, Polyglot, Sylvan, Thassilonian, Varisian
SQ automatic writing (linguistics), consummate liar +4, human mesmerist, hypnotism (diplomacy), implant consciousness, phrenology (knowledge [arcana]), prognostication (sense motive), psychometry (appraise), read aura (perception), silver tongued[ARG], touch treatment 11/day (Moderate)
Combat Gear feather token (tree), lesser persistent metamagic rod[APG], mesmerizing tattoo, mnemonic vestment[UE], oil of daylight, potion of cure moderate wounds, potion of fly, potion of remove fear (2), scroll of break enchantment, scroll of breath of life, scroll of calm emotions, scroll of control summoned creature, scroll of darkvision (x3), scroll of delay disease, scroll of delay poison, scroll of dispel magic, scroll of gaseous form, scroll of lesser (x2) restoration, scroll of see invisibility, scroll of silence, wand of acid splash (39 charges), wand of comprehend languages (45 charges), wand of cure light wounds, wand of cure serious wounds (5 charges), wand of endure elements (50 charges), wand of expeditious retreat (50 charges), wand of floating disk (48 charges), wand of heightened awareness (15 charges), wand of ill omen (40 charges), wand of instant portrait (43 charges), wand of longstrider (49 charges), wand of mage armor (20 charges), wand of shield (49 charges), acid, alchemical grease[APG], alchemical solvent[APG], alchemist's fire (2), antiplague[APG], antitoxin, falsehood fizz[UI] (2), holy water (2), oil, tanglefoot bag, vermin repellent[UE]; Other Gear +1 glamered mithral chain shirt, dagger, belt of mighty constitution +2, circlet of persuasion, cloak of resistance +3, cracked dusty rose prism ioun stone, handy haversack, headband of alluring charisma +4, lesser talisman of freedom[OA], ring of protection +1, sleeves of many garments[UE], spell lattice (floating disk)[ACG], traveler's any-tool[UE], candle, candle lamp[UE], canvas (sq. yd.), chalk, cold weather outfit, compass[APG], dice[UE], disguise kit, ear trumpet[UE], earplugs[APG], fishhook, folding pole[UE], grappling hook, hammock[UE], hot weather outfit[APG], ink, marbles[APG], masterwork tool, masterwork tool, mess kit[UE], mirror, parchment, piton, poncho[UE], powder[APG], retrain spell lv. 1 (worth 80 gp), signal whistle, smoked goggles[APG], soap, thread (50 ft.), torch, twine (50')[APG], vial, waterproof bag[UE], winter blanket, wire[UE], wood, glass, royal purple velvet, wheels, nails, paint, rope, doll head, skull, labor (worth 100 gp), wrist sheath[UE], wrist sheath, spring loaded, 1,009 gp, 2 sp, 9 cp
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Special Abilities
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+1 towering ego bonus Increase the mesmerist's towering ego bonus by 1/3 point (to a maximum increase of +2).
Automatic Writing (Linguistics, 1/week) You can produce mysterious writing that pertains to the immediate future.
Conceal Spell (DC 32, Somatic DC 17) Conceal evidence of spellcasting
Consummate Liar +4 Counts as Combat Expertise for some feats.
Greater Spell Focus (Enchantment) +1 to the Save DC of spells from one school.
Hidden Presence While possess ano crea, hide yourself from divi and pass through wards.
Hypnotic Stare (-3, 30 feet) (Su) As swift action, target creature takes penalty on Will saves.
Hypnotism (Diplomacy, 1/day) Use power of suggestion to alter subject's mind or recover memories.
Implant Consciousness (Su) Create a psychic link between you and object in your likeness. allowing you to inhabit it.
Manifold Tricks (Su) You can have mulitple tricks implanted at once.
Mesmerist Tricks (190 feet, 12/day) (Su) Implant hypnotic bond with allies. granting edge vs. foes.
Noble Scion of War You are a member of a proud noble family.
Painful Stare (+4 or +3d6+4, 1/round) (Su) As a free action, hyp. stare target takes extra precision dam from a hit.
Phrenology (Knowledge [Arcana], 1/day) Examine a creature's skull to learn it's psychological attributes.
Prognostication (Sense Motive, 1/day) You are skilled in means of folk divination.
Psychic Inception (Su) Hypnotic stare can affect creatures that are mindless or immune to mind-affecting effects.
Psychometry (Appraise, 1/day) Read the psychic impressions left on objects or in places.
Read Aura (Perception, 1/day) Read the psychic impressions left on objects or in places.
Sapped Magic (Su) Hypnotic starer penalty applies to DCs of spells and spell-like abilities, and SR.
Silver Tongued You can shift a creature's attitude by three steps with Diplomacy.
Spell Focus (Enchantment) Spells from one school of magic have +1 to their save DC.
Touch Treatment (Moderate, 11/day) (Su) Remove certain conditions from creature touched.

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Botting

1. Use wand of Heightened Awareness (init=+17) out of combat, if there is suspicion danger is near. Keep Mesmeric Mirror implanted on self. Give sneak attacker false flanker or bruiser type fearsome guise. Save third trick for putting in an image.
2. If invisible creature, glitterdust at nearest location
3. Cast confusion on enemies, staring at most dangerous from 30'
4. If one large threat on field stare, cast Castigate; may use persistent rod
5. If no large threat on field then pull out Acid Splash rod and painful stare:
[dice=Acid Splash, painful stare]1d20+7[/dice]
[dice=1d3 Acid + Painful stare]1d3 + 3d6 + 4[/dice]
6. If in trouble vanish or get scroll and use mnemonic vestments to cast Gaseous Form.

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Notes

Eyes of the Ten:
This character had the Eyes of the Ten boon applied to Charisma.

What Prestige is Worth:
Lens made dark bargains with his soul and his emotions.