Race |
| HP 21/22 | AC 16 | F: +5, R: +6, W: +8 | Perc: +6, Stealth: +6 |
Classes/Levels |
| Speed 25ft | Hero Points: 1/3 | Focus Pool: 2/2 | Spells 1st 2/2 | Reactions: Guidance (Amped) | Conditions: None |
Gender |
LN Female Fetchling Psychic 2 |
About Lennor
ancestry Fetchling (Deep)
background Starwatcher
class Psychic;
Level: 2
size Medium
traits Fetchling, Humanoid
alignment LN
Associations: N/A
Languages: Common, Aklo, Draconic, Necril, Shadowtongue, Undercommon
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ABILITY SCORES
STR 10 (+0), DEX 14 (+2), CON 12 (+1)
INT 18 (+4), WIS 14 (+2), CHA 10 (+0)
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SENSES
Perception: +6 [T]
Special Senses: Darkvision, Low-light vision
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DEFENSES
HIT POINTS: 22/22
Resistances: Negative 1
ARMOR CLASS
AC: 16 (+2 Dex, +0 item, +4 proficiency)
Shield: +1 Hardness 5
Unarmored: [T], Light: [U], Medium: [U], Heavy: [U]
SAVING THROWS
Fortitude: +5 [T]
Reflex: +6 [T]
Will: +8 [E]
Notes:
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OFFENSE
Class DC: 18 [T]
Speed: 25 Movement Types: Normal
Melee Strikes
dagger +6 [E]
damage 1d4 (P) (agile, finesse, thrown 10 ft, versatile S)
Ranged Strikes
Weapon Proficiencies
Simple: [T], Martial: [U], Other:
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MAGIC
Magic Traditions
Occult
Psychic Spell Attack Roll (occult): +8 [T]
Psychic Spell DC (occult): 18 [T]
Innate Spell Attack Roll (occult): +6 [T]
Innate Spell DC (occult): 16 [T]
Focus Points: 2
Focus Spells:
Psychic Amps: Detect Magic, Glimpse Weakness, Guidance
Spell Slots per Day
Cantrips (Level 1): 6
1st: 2
Spell Repertoire
Cantrips (level 1): Daze, Detect Magic (Amped), Glimpse Weakness, Guidance (Amped), Telekinetic Projectile, Warp Step
1st: Fear, Synchronize Steps, True Strike
Innate Spells:
Cantrips (Level 1): Shield
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SKILLS
Acrobatics: +6 [T]
Arcana: +8 [T]
Athletics: +4 [T]
Crafting: +4 [U]
Deception: +0 [U]
Diplomacy: +4 [T]
Intimidation: +0 [U]
Lore Astrology: +8 [T]
Medicine: +8 [E]
Nature: +2 [U]
Occultism: +8 [T]
Performance: +0 [U]
Religion: +6 [T]
Society: +8 [T]
Stealth: +6 [T]
Survival: +2 [U]
Thievery: +2 [U]
Notes:
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FEATS:
Ancestry Feats and Abilities
Heritage: Deep Fetchling (Negative)
1st: Shrouded Magic (Shield)
Skill Feats
Background: Dubious Knowledge
2nd: Battle Medicine
General Feats
Class Feats and Abilities
Feature 1st: Subconscious Mind (Precise Discipline)
Feature 1st: Calculate Threats ◆
Feature 1st: Conscious Mind (The Infinite Eye)
Feature 1st: Unleash Psyche ◇
2nd: Psi Burst
Bonus Feats
Archetype Feats
2nd: Medic Dedication
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EQUIPMENT
Combat Gear: dagger, potion of expeditious retreat, potion of healing (minor)
Scrolls:
Other Gear: adventurer’s pack, backpack, bedroll, chalk (10), climbing kit, flint and steel, healer's tools, rations (2), rope, soap, torch (5), waterskin
Not carried:
Magic Items:
Bulk: 2.3 (Encumbered at: 5; Maximum at: 10)
Coins: 0.8 gp