Low-Light Vision, Flurry of Blows -1/-1 (Ex), AC Bonus +2, Unarmed Strike (1d6)
Alignment
LN
Deity
Hei Feng
Location
Shenchu Bay, The Shackles
Languages
Common, Tengu, Tien
Occupation
Pirate
Strength
18
Dexterity
14
Constitution
12
Intelligence
8
Wisdom
14
Charisma
7
About Leibo Tchuyoku
Leibo Tchuyoku 1
Male Tengu Monk (Weapon Adept) 1
LN Medium Humanoid (tengu)
Init +2; Senses Low-Light Vision; Perception +8
Defense:
AC 15, touch 15, flat-footed 12 (+2 Dex, +1 dodge)
hp 13 (1d8+4)
Fort +3, Ref +4, Will +4
Offense:
Speed 30 ft.
Melee Bite (Tengu) +4 (1d3+6/x2) and
. . Dagger +4 (1d4+4/19-20/x2) and
. . Kama +4 (1d6+4/x2) and
. . Kama, Double-chained +4 (1d6+6/x2/x2) and
. . Kusarigama +4 (1d4+6/x2) and
. . Unarmed Strike +4 (1d6+4/x2)
Ranged Shuriken +2 (1d2+4/x2) and
. . Sling +2 (1d4+4/x2)
Special Attacks Flurry of Blows -1/-1
Statistics:
Str 18, Dex 14, Con 12, Int 8, Wis 14, Cha 7
Base Atk +0; CMB +4; CMD 19
Feats Dodge, Eastern Weapon Training (Kama, Double-chained), Eastern Weapon Training (Kusarigama), Improved Unarmed Strike, Monk Weapon Proficiencies, Perfect Strike (2d20) (1/day), Toughness +3
Traits Meridian Strike (1/day), Ship Aptitude
Skills Acrobatics +6, Perception +8, Profession (sailor) +7, Stealth +4
Languages Tengu, Tien
SQ AC Bonus +2, Unarmed Strike (1d6)
Combat Gear Bullets, Sling (30), Dagger, Kama, Kama, Double-chained, Kusarigama, Shuriken (30), Sling; Other Gear Fishhook (2), Flint and steel, Pouch, belt (empty), Pouch, belt (empty), Pouch, belt (empty), Rations, trail (per day) (5), Rope, silk (50 ft.), String (50'), Torch (2), Waterskin, Whetstone
Special Abilities:
AC Bonus +2 The Monk adds his Wisdom bonus to AC and CMD, more at higher levels.
Flurry of Blows -1/-1 (Ex) Make Flurry of Blows attack as a full action.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Meridian Strike (1/day) Reroll any 1s on the damage roll of a successful critical hit.
Perfect Strike (2d20) (1/day) Roll 2d20 for an attack with a Monk weapon and use the higher as your attack roll, the next as your critical confirmation.
Unarmed Strike (1d6) The Monk does lethal damage with his unarmed strikes.