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![]() Just catching up on this thread and I just want to say if they are going forward with the idea of changing the show such that a new character is taking on the role of Batwoman instead of them just doing an actor swap for Ruby Rose they're being dumb - especially if they can't have Rose do a transition episode to explain why this other character is suddenly in a position to put on the suit and has all of the skills and training to do what is needed. Plus isn't the Kane character special in terms of the Crisis plot line? ![]()
![]() I'm interested in this topic as well. I think since 5E is so ability score based for converting 3E/PF/4E monsters the key becomes how to I bring the supernaturally large values (above 20 something) down into the range we see in 5E. For your average orc, etc. I'd probably take the ability score as is and use the 5E modifiers. The tarrasque has a 30 STR in 5E but a 41 in PF. How do I scale that down for cases where there isn't already a 5E stat block for the monster in question? ![]()
![]() I'd like to see a free PDF conversion guide that gives both general conversion guidelines to go from any earlier edition to 5E and specific guidelines for particular adventures, simple things like area 5 change 4 orcs to 5 or whatever, etc. that assume you already have the original material. I don't really see any reason to have a general backwards compatibility guide since most 5E rules are pretty simple and can be retrofitted into earlier editions with ease (ability based saves or advantage or inspiration or backgrounds) and if you want to play the earlier editions just play them (or their retro clones). It would be nice to have a specific conversion guideline for 5E adventures to earlier versions, at least 1E. Otherwise, for 2015 I wouldn't mind seeing a second Monster Manual later in the year. ![]()
![]() I think the biggest frustration for people on the PDF front is that it is basically a no work option for WotC. They have the PDFs of the books already. They have a delivery mechanism via sales on dndclassics.com. Also, if every other RPG vendor out there (or at least all of the big players) can put out PDFs and not worry about piracy, etc. why can't WotC? Now, I suspect the decision has a lot to do with not undercutting their loyal store partners and/or their software development partners but once the core is out for a bit and with Dungeonscape scrapped we might be seeing some more progress on this front. ![]()
![]() Ideally WotC will decide to release the core books as PDFs via dndclassics, even if they decide to price them relatively high compared to the print price. I also would like to see them put a straight forward 5E character creation tool on their website, whether behind the DDI firewall or otherwise as this is the tool that is most useful to the majority of players. If it let you do one click character creation or an entire party that would be ideal (give me a 3rd level elf rogue, go!). It should let me save my character to their cloud or locally and let me generate a PDF. Relative to the OGL, I would think they'd be more likely to come out with some kind of D20 style compatibility license that lets you add to the game more than create your own game. It would require you to reference the core rules but on the plus side would let you use the approved logos/trademarks and make use of IP, such as having mind flayers in your adventures. So far, especially compared to 4E or PF, I find character creation with 5E much simpler. With a few rolls of my dice and the free fillable PDF template they have I was able to whip up a character in less than 30 minutes. Good stuff. ![]()
![]() I'm still curious to see what will become of the DDI in their new model. Will they still have a subscription that gives you access to online tools (at the moment none unless they were working on a backup solution behind Dungeonscape's back) as well as the ability to download the PDFs of the online Dragon and Dungeon content? Will it give you online access to the book content, if not actual PDFs of the core books? ![]()
![]() Would have to agree with Adjule. Additionally, for one-for-one cases, such as say a goblin or a skeleton where both games have stat blocks you just use the 5E stat blocks, although an encounter may require some adjustment in terms of number of creatures or the like. For other monsters, I might do something along the lines of:
Beyond those guidelines, I'd probably wing a lot of it. Convert one or two of the monster's signature abilities to get the right feel. If they have the ability to cast spells/use spell-like or supernatural abilities, replace with the 5E flavor of the spell or something close. Use 5E weapons in place of the PF weapons. Etc. ![]()
![]() I have the original box, screen/lake town, darkening of mirkwood and heart of the wild books. Looking forward to picking up the revised core rule book soon. I also have the Hobbit Tales card game. I don't have much of a feel for the mechanics of the game but I really like the source material and style of the books and think it'll be a fun read as I get to it. ![]()
![]() The pessimist in me is not really shocked given the state of digital support we saw out of WotC in the 3E (especially) and 4E days. That said, in a world where tablets and smart phones are very common and people want a game product they can carry around in electronic format, to not have the basics like a character generator ready to go a the launch of the new game is pretty sad. ![]()
![]() First to sound clueless, GoG? Second, I am still shocked that there hasn't been a release of a modern, updated, hi-definition version of X-Wing for the newer console platforms given how well they support team/squad play online. It would be especially nice to see a lot of ships from the Clone Wars era and EU as well, or at least the piece of the EU that's still valid with Episode VII coming up. ![]()
![]() I supported the Kickstarter and am really enjoying the PDF. There are some really great pieces of art and I like a lot of the templates. I can't wait until the physical book arrives at the house. I assume the physical quality/materials for the book will match other recent Green Ronin products like DC Adventures. ![]()
![]() Barely do. Try to do an online game once a week for a few hours with my brother and some friends. Once in a while I meet up with some friends for a game night of a board game or the like. Once a year my brother and one of our friends plan a long game weekend where we go morning to night playing all sorts of card, mini, board and RPG games. Usually a few of our other gaming friends make it too. That's about it at the moment. Wish it were more but don't have the time with work, family, etc. ![]()
![]() Big Planescape fan. That said, I'd personally rather see them take the general approach of single book products where the product offers player options, a campaign setting summary (high level overview and details on specific areas addressed in the adventure), a campaign specific bestiary and an adventure path. I would prefer they take the last official version of the setting from earlier editions of the game and use that as the base assumption of the timeline. That way, the book is complete for someone who wants to use it to run the AP, provides the general setting concepts and description but doesn't invalidate the older materials that veteran players may have or people could get from dndclassics, etc. The last thing we need is a glut of book A, B, C, D, E which is just a 5E update of the 2E or 3E books of the same name. ![]()
![]() Charles Evans 25 wrote:
Who are Mills & Boon? ![]()
![]() John Robey wrote:
I got mine the other night and my feelings match yours fairly closely. In particular I liked this comment you made: "It’s not without its quirks, of course. Many of the creatures I find the most interesting have been shunted off into “Appendix A: Miscellaneous Creatures,” by which they basically mean “beasts.” But since the category includes such staples as blink dogs, giant spiders, worgs, and all of the swarms, you’d think they’d merit a little more respect." I don't mind them having a simple, low/no art appendix that covers all of the real world animals and vermin, their giant sized cousins or swarms of the same kind of creatures. I didn't like that blink dogs and worgs to use your example ended up here since those are more intelligent/magical creatures and deserved a full writeup. Also, I found it odd that Appendix A chose to not group like creatures. The main body of the book put all demons in one section for example. But in the appendix rat is under R but giant rat is under G. This was also done for creatures in the free basic PDF. Not a show stopper of course, but what was the reasoning for this? Overall I really like the artwork and layout and the same nice construction quality as the PHB. I haven't had time to really dig into the stat blocks much myself but will soon. ![]()
![]() If the new tools allow me to basically assemble the stat blocks I need for an adventure I am running into a text file/Word doc/PDF/etc. that will be all I need to create an encounter book to print out at the table or use electronically on my tablet. I fully expect this time with 5E we'll get there with tools in a way we never have in the previous editions. I also guarantee it won't be done fast enough to make a lot of people happy. My guess at the moment is we'll have our 75% solution by summer 2015. ![]()
![]() Adjule wrote:
I'd be willing to say that "most people" not liking the later MMs of 3E is probably anecdotal. Even if true, I must be part of the few that did like the later Monster Manuals of 3E and the variant flavors of different monsters in 4E. It's good to have a few flavors of orcs or goblins or ogres to use. If I am not mistaken, the upcoming PF Monster Codex effectively gives me this - monster NPCs of different levels, classes, etc. to use along with the base monsters. ![]()
![]() On the side topic of overhead bags, I wish the attendants would be clear that if you have two bags (aka one bag and a "personal item") that one of them must go under your seat and the other in the overhead. A lot of times I see people put two bags up in the overhead to get more room around their legs and then it makes it difficult for others to get their bag in the overhead. Not like if I can't find a spot in the overhead that I can put my bag under your seat. That's one of my pet peeves. ![]()
![]() There have been several discussions online lately about this but I hadn't seen any here so I was curious what folks thought. When sitting on an airliner in coach/economy should you be allowed to recline and how far? Are you entitled to do so if the seat is designed to let you recline? Should you ask the person behind you if it's ok? Should you be allowed to use one of those knee defender devices? I think we all agree that planes have tight seating in general and understand that to get room you usually have to pay significantly more money. Personally I never recline and even if I did I would probably ask or at least only recline minimally if someone was sitting behind me. I believe they need to do some engineering to see if they can come up with a seat design that allows some reclining without compromising another passenger's space or use of their tray and without using up very much space on the plane. ![]()
![]() Hama wrote:
So nobody can get up to use the restroom or to buy concessions, which is where the theaters make a lot of their money, unless they don't plan to get back inside the theater? ![]()
![]() I have to say, the latest episode was a lot of fun in my book. Spoiler: Sure the gold arrow was silly but I thought the back and forth between Robin and the Doctor was great. I liked their little duel where he used the spoon. And I thought the conversation he had with Robin at the end about being a hero and/or inspiring others was well done. ![]()
![]() I suspect there won't be. This is one of those PF books that everyone always has in stock. I'd be very happy with a second printing of current Ultimate Equipment with all of the errata to account for the tables with missing entries and the like. I still may break down and get it eventually because it is a really good book overall from what I've seen looking at copies. ![]()
![]() davrion wrote:
I haven't played with the final game but we did the play test for about 6 months and my experience was that combats were faster than PF. My regular group plays virtually and we usually get in 2-3 hours per session. In my experience, with 5E we'd get in about 3-4 encounters versus only 1-2 for PF (just finished Reign of Winter part 1). Obviously this wasn't a scientific study or anything but it seemed faster. Character creation also seems quite fast. ![]()
![]() Kthulhu wrote: BECMI is actually the edition that I started D&D (and all roleplaying) with. Same here. My gut feel so far is 5E feels a lot like BECMI if you took BECMI and made these changes:
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![]() I see a number of factors here:
My personal guess is that PF will retain a solid following and sales will level, at least for the pure crunch products. Adventures and campaign materials, along with generic support products like maps, will remain high. D&D will lead sales throughout 2014 and then we're just going to have to see. ![]()
![]() Matt Thomason wrote:
I'm the opposite, I think the single thick book is just too big. I believe the new 5E books are like 320 pages or something. 640 pages is a lot of material for one physical book and probably makes for a slow PDF. I think the revised Basic PDF (after MM and DMG release) along with the PHB will be complete to run a game. ![]()
![]() Quark Blast wrote:
dndclassics has the PDF of that book (as well as the original I6), though obviously that's not the same as having a hardcover. ![]()
![]() I'm anxious to get my hands on this product but if you guys need to decide between trying to rush it to get it out before the Con or definitely having all of your ducks in order for the Con, obviously I want you to be 100% for the Con to best represent yourselves and your fantastic products there. I can wait until you get back (even if I'd rather not). ![]()
![]() I'll add to the posts about wanting to get some more of my money out of all of my Planescape materials. I've been kicking around the idea for a while to do a game that incorporates an Amazing Race style competition where the party is going against other groups hopping around the planes looking to achieve certain goals, obtain particular items and/or just beat the other teams to a rally point. Thinking many of the teams would be aligned with factions. The sponsors of the race/competition would be based out of Sigil. ![]()
![]() This is good news and is the best approach for the customer given their available options. Here's hoping MM1 doesn't exclude many monsters that people consider classics until later books. Overall I liked the 4E monster books and approach to monster design but it was annoying that some of the classic giants, etc. had to wait until later monster manuals to make their official appearance. ![]()
![]() Legendarius wrote:
Got my set this week! The red box includes the rules (which contains a short adventure), a set of red dice, a white crayon to color in the numbers, a pencil with the game logo and a GM screen which appears to have all the desired information and is fairly sturdy, but not as sturdy as the Pathfinder, 4E or Dragon Age screens for example.
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