Lefric wrote:The AP's, OTOH, seem to do that ALOT. I left the Savage Tide campaign my group was running, for example, becuase I find it to be the most railroading plot I have ever seen. "Go to A. Kill X. Go to B. Solve puzzle M. Then, Kill Y. Go to C. Solve puzzle N, which is only solved by killing Z." There is no roleplaying involved. You simply move from one interchangeable fighting encounter to another of the same type. BORING - and terribly railroading. I expect better of Paizo's writers, and was terribly disappointed.
I am curious Lefric, did you read the adventures or was this your experience as a player only? I ask because what you describe of STAP is not what I have seen myself. I am wondering how much of what you are describing was poor DM presentation of the adventures rather than poor adventures.
I know that I have played with other players who HATE any pre-published adventure as they find them flat, boring and restrictive (unless I didn't tell him I was running a pre-published adventure, then it was the best adventure ever). I have also played under DM's who just couldn't bring the pre-published adventure to life at all for those of us playing and they did feel very much as you described (two side notes: 1) later reading the adventures I was able to see how great they could have been 2) the flat pre-published adventure was a step up from this guys literally random adventure design).
I guess my point is that in my experience the whole railroading thing seems to have far more to do with the DM than it does the adventure, pre-published or not.
My experience with Savage Tide is solely as a player. I haven't read the AP as I don't enjoy the AP's enough to subscribr to Pathfinder, but I will admit that the DM's inablilty to bring the adventure to life may be a large part of the problem. There were several examples of bad role playing in the campaign - whatever the pirate queen's name was? We killed her, only finding out later she was supposed to help us. Why my wizard and my buddy's rouge/fighter felt that "We will kill your employer _AND ALL HER FAMILY_" was evil and left us no option other than to fight. Funny that. That screwed up the whole plotline as the DM simply dropped the plotline rather than retrofit.
Heh. One example of a time when a little railroading would have been good, me thinks.