Zellara

Leah Oakfounder's page

58 posts. Alias of Ragashingo.


Full Name

Leah Oakfounder

Race

Human

Classes/Levels

Summoner 8 | 50/50hp, AC 16 | Eidolon 58/58, AC 24

Gender

Female

Size

Medium

Age

25

Alignment

Neutral Good

Languages

Common, Elven

Occupation

Adventurer, Seamstress

Strength 10
Dexterity 14
Constitution 12
Intelligence 13
Wisdom 14
Charisma 16

About Leah Oakfounder

LG Medium Human Summoner

Description:
At first glance, Leah Oakfounder doesn’t really stand out. In many towns and villages her clothing and mannerisms might cause her to be easily mistaken for a local wife or mother. She looks every inch a young woman familiar with life on a farm. Her clothes often seem a good bit less ragged and worn than might be typical, so perhaps she hails from a better off family but from a farming family all the same.

Spot her in a larger city, and maybe it seems a little curious that she doesn’t appear at all lost or out of place. She has no trouble dealing with city policies and politics, and can navigate even the most complicated streets and districts with ease. Perhaps she’s from somewhere nearby and makes trips into town regularly?

Eventually, if you watch for her often, you might notice that she doesn’t talk much. Not even when she meets with someone. And she doesn’t smile that much either. But neither does she seem passive or dull witted. Far from it. It’s the rarest of moments that you’ll ever catch her unprepared or unawares.

Only if you manage to observe her when trouble is nearby, might you begin to realize that there is something very different and very special about this woman. For one thing, she will inevitably be walking towards the danger, not fleeing from it. And for another, as if commanded by her slightest gesture and look, the world around her will briefly distort, and where before she was alone, afterwards she will not be.

Gender: Female
Size: Medium
Alignment: Lawful Good
Deity: ?
Languages: Common, Elven, Dwarven, Gnome, Halfling
Occupation: Seamstress, Mage, Adventurer

Ability Scores:
Strength: 10 (+0)
Dexterity: 14 (+2)
Constitution: 12 (+1)
Intelligence: 13 (+1)
Wisdom: 14 (+2)
Charisma: 16 (+3)
Initiative +2
Perception +3

DEFENSE:
AC 16, touch 12, flat-footed 14 (+2[Dex] +4[armor] +10)
hp 50 (8d8+ 8[Con])
Saves:
Fort +3 (+1[Con], +2[Class])
Ref +4 (+2[Dex], +2[Class])
Will +8 (+2[Wis], +6[Class])
Speed 30 ft.

ATTACK:
Melee:
…Masterwork +1 Returning Dagger +8/+3 (+6/+2 [Base Attack], +1[Masterwork], +1) (1d4 +1 [Str], +1 / 19-20x2, S/P)
Ranged:
...Masterwork +1 Returning Dagger +10/+4 (+6/+1 [Base Attack Bonus], +2[Dex], +1[Masterwork] +1) (1d4 /19-20x2, P/S) range: 10ft

STATS: Base Atk +6/+2; CMB +8; CMD 18

SKILLS
…Handle Animal [Cha] +7 (+3[Cha] +1[Skill Point] + 3[Class Skill])
…Knowledge (All) [Int] +5 (+1[Int] +10[Skill Point] +3[Class Skill])
…Linguistics [Int] +5 (+1[Int] +1[Skill Point] +3[Class Skill])
…Profession (Seamstress) [Wis] +6 (+2[Wis] + 1[Skill Point] +3[Class Skill])
…Ride [Dex] +6 +2[Dex] +1[Skill Point] +3[Class Skill])
…Spellcraft [Int] +6 (+1[Int] +1[Skill Point] +3[Class Skill])
…Use Magic Device [Cha] +7 (+3[Cha] +1[Skill Point] + 3[Class Skill])
…Appraise [Int] +4 (+1[Int] +3[Skill Point])
…Diplomacy [Cha] +4 +3[Cha] +1[Skill Point]
…Perception [Wis] +3 +2[Wis] +1[Skill Point])
…Sense Motive [Wis] +3 +2[Wis] +1[Skill Point])
…Stealth [Dex] +3 (+2[Dex] +1[Skill Point])
…Survival [Wis] +3 +2[Wis] +1[Skill Point])

OTHER STUFF:
Feats:
...Resilient Eidolon (Eidolon can resist being dispelled for 8[Summoner level] rounds if Summoner is knocked out.)
…Superior Summoning (When Summoning more than one creature at a time you add +1 to the result of your roll.)
…Augment Summoning (+4 to summoned creatures’ Strength and Constitution)
…Combat Casting (+4 to concentration checks while casting.)
…Defending Eidolon (While adjacent to Leah, her Eidolon can take -2 to attack rolls to grant her +2[Dodge] to AC)

Trait:
…Kin Bond: The bond between you and a close sibling is nearly mystical. Choose a single sibling with whom to share this bond. Once per day when you fail a saving throw while your sibling is within 30 feet, you may reroll that saving throw using your sibling's saving throw modifier. If you and the sibling are twins or otherwise part of a multiple birth, you gain a +2 trait bonus on the rerolled saving throw. Your sibling must be willing to grant you the reroll. If you fail the saving throw, you and your sibling are dazed for 1 round.

CLASS ABILITIES:
...Link Life (As a free action, can take damage to prevent Eidolon from being reduced past negative[Con Score].)
…Summon Monster I - IV (Can use 3 +3[Cha] per day. Cannot use if Eidolon is currently summoned. Summons last 1min / level.)
…Bond Senses (Can tap into eidolon’s senses 8 rounds a day as a Standard Action)
…Shield Ally (Gain +2[shield] to AC and Saves when next to Eidolon)
…Maker’s Call (Can call nearby Eidolon to caster’s side once per day as a Standard Action. Range: 800ft.)
…Transposition (Can swap positions with Eidolon as a Standard Action. Uses a use of Maker’s Call. Range: 800ft.)

SPELLS
Level 0: (14,400 / Day)
...Acid Splash (1d3 acid damage, Range: 25ft + 50ft)
Detect Magic
Light
Mage Hand
Read Magic
Mending

Level 1: (5 / Day)
Rejuvenate Eidolon (Heals Eidolon 1d10+5)
Summon Monster I
Endure Elements
Grease
Shield

Level 2: (5 / Day)
Haste
Slow
Summon Eidolon
Summon Monster II
See Invisibility

Level 3: (2 / Day)
Black Tentacles
Water Breathing
Summon Monster IV
Protection From Energy

RAICAL TRAITS:
...Bonus Feat (Get an extra feat at 1st level)
…Skilled (Get an extra skill point at each level.)

LANGUAGES:
...Common
...Elven

GEAR: (30 of 34 for Light Encumbrance)
…+1 Masterwork Returning Dagger (1lb)
…+2 Masterwork Leather Armor of Spell Resistance (15lbs, +4AC, 0[ACP],15 Spell Resistance)
…Summoning Shackle (Summons last twice as long. Can use 5x / day. 1lb)
…Explorer’s Outfit (8lbs)
…Handy Haversack (5lbs, 50/120lbs held.)
……10 Potions of Cure Light Wounds (Heals 1d8+1)
……10 Potions of Lesser Restoration (Heals 1d4 ability damage)
……1 Bard’s Wand of Cure Light Wounds (50 charges left... each.)
……Summoner’s Kit (19lbs)
……Backpack
……Bedroll
……Belt Pouch
……Flint and Steel
……Iron Pot
……Mess Kit
……Soap
……Willow Bark
……10 Torches
……10 Days worth of Trail Rations
……Waterskin
……Silk Rope (5lbs)
……Antidote Kit (3lbs)
……5 Antitoxin Vials
……Hooded Lantern (3lbs)
……10 Alchemist Fire (10lbs)
……10 Flasks of Oil (10lbs)
…Mysterious Plate!

Coin: 250gp

Summons:

Level 1
Eagle: 14 AC, 7 HP, Fort +5, Ref +4, Will +2.
Move: 10ft[Ground], 80ft[Fly]
Attacks:
2x Talons +5 for 1d4+2
Bite +5 for 1d4+2
Viper
16 AC, 5 Hp, Fort +5, Ref +5, Will +1.
Attacks:
Bite: +7 for 1d2 + poison
Poison: 9 Fort DC, Frequency 1/round for 6 rounds, Effect 1d2 Con, Cure 1 save
Level 2:
Small Air Elemental
17 AC, 15 HP, Fort +6, Ref +6, Will +0.
Move: 100ft fly.
Attacks:
Slam: +8 for 1d4+3
Whirlwind: 2/day, 10ft high, 1d4+3 damage, DC 11, Concentration DC 15, -4 to Dex, -2 to Attack
…Small Earth Elemental
17 AC, 15 HP, Fort +6, Ref -1, Will +3.
Move: 20ft, Burrow 20ft
Attacks:
Slam: +8 for 1d6+6
Earth Mastery: +1 to attack and damage against creatures on the ground, -4 to creatures on water or in the air.
…Small Fire Elemental
16 AC, 13HP, Fort +5, Ref +4, Will +0.
Move: 50ft.
Attack:
Slam: +6 1d4+2+1d4[Burn] DC 11
…Small Water Elemental
17 AC, 15 HP, Fort +6, Ref + 3, Will +0.
Move: 20ft, swim 90ft.
Attacks:
Slam +7 for 1d6+5
Drench: Puts out flames of size large or smaller.
Vortex: Like whirlwind but only underwater.
Level 3
…Lantern Archon
15 AC (17 vs Evil), 17 HP, Fort +6, Ref + 3, Will +0, +4 vs Poison, +2 vs Evil. DR 10/evil, Immune: electricity, petrification.
Move: 60ft fly (perfect)
Attacks:
2x Light Ray +3, 30ft ranged touch for 1d6. Overcomes all damage resistance.

[spoiler=Backstory]

Eidolon (Marc Oakfounder)

Strength: 20 (+5)
Dexterity: 16 (+3)
Constitution: 14 (+2)
Intelligence: 8 (-1)
Wisdom: 10 (+0)
Charisma: 11 (0)
Initiative +3
Perception +6

Evolutions:
…Energy Attacks (All attacks do +1d6 extra Cold damage) +2
…Improved Damage (Claw attacks increased to 1d6 damage) +1
…Slam (Claw attacks increased to 2d6 damage) +1
…Reach (Attack range increased to 10ft) +1
…Resistance (DR10/Cold) +1
…Resistance (DR10/Fire) +1
…Bite (1d6 damage) +1
…Poison (1d4[Str] damage for 4 rounds. Save DC: 15) +2
…Pull (On Slam, make a CMB to pull the target 5 feet closer) +1

STATS: Base Atk +6; CMB +13; CMD +16

DEFENSE:
AC 24, touch 13, flat-footed 20 (+2[Dex] +12[natural armor] +10)
hp 58 (6d10 +2[Con])
Saves:
Fort +7 (+1[Con], +6[Good Save])
Ref +3 (+1[Dex], +2[Bad Save])
Will +6 (+0[Wis], +6[Good Save])
Speed 30 ft.

ATTACK:
Melee:
… Energy Slam +11 (+6[Base Attack], +5[Str]) (2d6 + 4[Str] + 1d6[Energy Attack] / 2x, Cold, Good, Range: 10ft)
… Bite +11 (+6[Base Attack], +5[Str]) (1d6 + 4[Str] +1d6[Energy Attack] 2x, Cold, Poison (1d4[Str] damage for 4 rounds. Save DC: 15)

SKILLS 24:
…Acrobatics [Dex] +4 (+3[Dex] +1[Skill Point])
…Bluff [Cha] +4 (+0[Cha] +1[Skill Point] +3[Class Skill])
…Climb [Str] +11 (+5[Str] +3[Skill Point] +3[Class Skill])
…Disable Device [Dex] +4 (+3[Dex] +1[Skill Point])
…Escape Artist [Dex] +4 (+3[Dex] +1[Skill Point)
…Intimidate [Cha] +5 (+0[Cha] +2[Skill Point] +3[Class Skill])
…Knowledge (Arcana) [Int] +0 (-1[Int] +1[Skill])
…Knowledge (Planes) [Int] +3 (-1[Int] +1[Skill Point] +3[Class Skill])
…Knowledge (Geography) [Int] +0 (-1[Int] +1[Skill])
…Knowledge (Nature) [Int] +0 (-1[Int] +1[Skill])
…Perception [Wis] +6 (+0[Wis] +3[Skill Point] +3[Class Skill])
…Sense Motive [Wis] +6 (+0[Wis] +3[Skill Point] +3[Class Skill])
…Stealth [Dex] +8 (+3[Dex] +2[Skill Point +3[Class Skill])
…Swim [Str] +11 (+5[Str] +3[Skill Point] +3[Class Skill])

OTHER STUFF:
Feats:
…Focused Eidolon (Gain +4 on concentration checks while adjacent to your eidolon)
…Endurance (You gain a +4 bonus on the following checks and saves: Swim checks made to resist nonlethal damage from exhaustion; Constitution checks made to continue running; Constitution checks made to avoid nonlethal damage from a forced march; Constitution checks made to hold your breath; Constitution checks made to avoid nonlethal damage from starvation or thirst; Fortitude saves made to avoid nonlethal damage from hot or cold environments; and Fortitude saves made to resist damage from suffocation.)
…Die Hard (You may choose to act as if you were disabled, rather than dying. When using this feat, you are staggered. If you perform any standard action (or any other action deemed as strenuous, including some swift actions, such as casting a quickened spell) you take 1 point of damage after completing the act. If your negative hit points are equal to or greater than your Constitution score, you immediately die.)

CLASS ABILITIES:
…Darkvision (Can see 60 feet in darkness.)
…Link (Shares a link with its Summoner and can communicate and take orders at any time.)
…Share Spells (Can cast a spell with a target of You on the Eidolon)
…Evasion (Take no damage against spells with a half damage reflex save.)
…Devotion (+4 to Will saves vs Enchantment)