About Le Info
You've been on the Triboar Trail for about half a day. As you
come around a bend, you spot two dead horses sprawled
about fifty feet ahead of you, blocking the path. Each has
several black-feathered arrows sticking out of it. The woods
press close to the trail here, with a steep embankment and
dense thickets on either side.
The saddlebags have been looted. Nearby lies an empty 1
leather map case.
Four goblins al~hlding in the woods, two on each side of
the road. They wait until someone approaches the bodies
and then attack.
GOBLIN
Small humanoid (goblinoid), neutral evil
Armor Class 15 (leather armor, shield)
Hit Points 7 (2d6)
Speed 30 ft.
STR
8 (-1)
DEX
14 (+2)
CON
10 (+0)
INT
10 (+0)
WIS
8 (-1)
CHA
8 (-1)
Skills Stealth +6
Senses darkvision 60 ft., passive Perception 9
Languages Common, Goblin
Challenge 1/4 (50 XP)
Nimble Escape. The goblin can take the Disengage or Hide action
as a bonus action on each of its turns.
ACTIONS
Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
Hit: 5 (ld6 + 2) slashing damage.
Shortbow. Ranged Weapon Attack: +4 to hit, range 80 ft./320 ft.,
one target. Hit: 5 (1d6 + 2) piercing damage.
Goblins are black-hearted, gather in overwhelming
numbers, and crave power, which they abuse.