Hadzi was born in the depths of the Mwangi Expanse to a halfling tribe
DM Questions:
1. Why are you on the Jenivere?
Laughing Hadzi boarded the Jenivere in Ilizmagorti where he had been living
2. What is your motivation to travel to Sargava?
It is time to go home.
3. What will your character contribute to the group?
4. What are your plans for your character mechanically?
5. What are your plans for your character from a story-perspective?
Appearance:
Laughing Hadzi is a dark-skinned halfling with a perpetual wide-mouthed grin on his face. He is lightly-attired.
Stat Block:
LAUGHING HADZI CR 1/2
Male Halfling Witch (Gravewalker) 1
NN Small Humanoid (Halfling)
Init +6; Senses Perception +1
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DEFENSE
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AC 13, touch 13, flat-footed 11. . (+2 Dex, +1 size)
hp 7 (1d6)
Fort +0, Ref +2, Will +1
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OFFENSE
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Spd 20 ft.
Melee Dagger +0 (1d3-1/19-20/x2) and
. . Unarmed Strike +0 (1d2-1/20/x2)
Ranged Blowgun +3 (1/20/x2)
Special Attacks Halfling Jinx (At will) (DC 12)
Witch (Gravewalker) Spells Known (CL 1, 0 melee touch, 3 ranged touch):
1 (2/day) Cure Light Wounds (DC 15), Summon Monster I
0 (at will) Daze (DC 14), Daze (DC 14), Detect Magic
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STATISTICS
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Str 8, Dex 14, Con 10, Int 18, Wis 9, Cha 14
Base Atk +0; CMB -2; CMD 10
Feats Improved Initiative
Traits Boarded In Mediogalti: Medium Spider Venom, Highlander (hills or mountains)
Skills Acrobatics +4, Climb +1, Fly +4, Heal +3, Knowledge: History +8, Knowledge: Nature +8, Perception +1, Spellcraft +8, Stealth +11, Use Magic Device +6 Modifiers Highlander (hills or mountains)
Languages Abyssal, Aklo, Common, Halfling, Infernal, Polyglot
SQ Aura of Desecration (20'r) (Su), Fearless, Hot Weather Outfit
Combat Gear Blowgun, Dagger; Other Gear Fishhook, Hot Weather Outfit, Musical instrument: Drum, Rations, trail (per day) (5), Smokestick (2), Spell component pouch, Waterskin, Whistle, Signal
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SPECIAL ABILITIES
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Aura of Desecration (20'r) (Su) At first level, a gravewalker can create a 20-foot-radius aura of evil power. This aura increases the DC of channeled negative energy by +1 and the turn resistance of undead by +1.
Boarded In Mediogalti: Medium Spider Venom +2 Save vs. Poison, immune to Medium Spider Venom.
Fearless +2 morale bonus vs Fear saves.
Halfling Jinx (30 ft) (At will) (DC 12) (Su) Foe in 30 ft takes -1 to saves for 24 hr or until jinx again (Will neg).
Highlander (hills or mountains) +1 to Stealth checks, Stealth is always a class skill for you. Double this in hilly or rocky areas.
Hot Weather Outfit +2 Fort vs. Hot Weather (does not stack with Survival skill's bonuses)