I'm running a homebrew campaign with my brother and some friends. My brother wants to try out the new bloodrager class but doesn't like any of the current bloodlines. I told him to come up with something he likes and ill try to make it work. He chose Voodoo. After many hours of trying to figure it out. Here is what i ended up with. Let me know what you guys think. I am more than happy to receive suggestion.
Bokor Bloodline
The blood of the great priests of voodoo curse through your veins, making you closer to the spirits when you bloodrage.
Bonus Feats: Toughness, Iron Will, Diehard, Forge Ring, Incrisbe Magical Tattoo, Arcane Vendetta
Bonus Spells: Animate Dead (7th), False Life (10th), Desecrate or Consecrate (Choice is made when obtained) (13th), Vampiric Touch (16th)
Bloodline Powers:
Sacrifice to the Loa – At 1st level, by spending 5 HP to the lesser deities of the world, you gain a +1 luck bonus to any roll or can give a -1 penalty to an opponent’s roll. This bonus is applied as an immediate action after a roll is made but before the results are given. HP is not recovered until bonus has been used. Every 4th level the number of sacrifices that can be made increases by one (Max 5). Multiple bonuses cannot be used on the same roll.
Voodoo Dolls – At 4th level you gain knowledge on how to create voodoo dolls. The voodoo doll can be bonded to any creature as long as you have some part of her to use. Bonding the doll is a full round action. By spending a standard action you can push pins into the doll and cause the target to become shaken for 1d4 rounds, Will save negates (DC 10 + ½ bloodrager level + Cha Modifier). Also a standard action you may attempt to trip, or bull rush the target creature from far away. Target gets two rolls, first is a will save to negate, second is standard CMB vs CMD. Start of with only being able to have 1 active bond but increase by 1 every 2nd level after 4th. The making of a doll takes 1 hour.
Voodoo Stare – At 8th level, creature gains gaze attack with a 30 ft range. By locking eyes the bloodrage can take control of the target (Will save DC 10 + ½ bloodrage level + Cha modifier). The target is affected for 1+ Cha modifier rounds per stare. The stare can only be used once per day plus one additional time every fourth level. During this time target takes all damage taken by bloodrager. The bloodrager can also expend the entire entire use (min 3 rounds) and compel the creature to act upon her command. If the action risks the creatures own life, she gets a will save. Must have proper rest to recover daily uses.
Trap Soul – At 12th level the bloodrage can trap Cha modifier number of souls. The souls must be placed into a talisman that takes the bloodrage 1 full day to create said talisman. To trap a soul target creature must be at o HP or less and gets a fort save to prevent her soul from being taken. The soul is then trapped until released or the talisman is broken. The soul may be used in one of three ways: gain +4 to knowledge checks based on the creature (GM Discretion); can force the soul to fight for you 1d4 +Cha modifier rounds. Creature keeps the same stats as when it was put into the talisman but becomes incorporeal; Gain 1 DR/magical ever 4 levels of the soul, only applies while bloodraging. In the latter two instances the talisman is used up when. While the soul is trapped the body can be saved and kept alive but is comatose until its soul returns.
Incorporeal Bloodrager - 1/day choose to become incorporeal. You take only half damage from magic corporeal sources, and you take no damage from non-magic weapons and objects. Your attacks deal damage as normal due.
For the final power I had no idea how to end the bloodline so i made three different options, if you guys want to let me know what would be best.
Ring Shout – When entering bloodrage you create a 30 foot area around you the moves as you move. Any spell targeted within the area targets all creatures except those exempt by you. All spells act as if using the consecrate/desecrate metamagic feat (choice is made at the beginning of the bloodrage) and ectoplasmic spell feat.
Or
Spiritual Dualism – the gros bon ange (biological functions) and the ti bon ange (personality and will power) reach their full potential. Automatically stabilize, immune to poisons, electrical resistance 10, acid resistance 10, and gain fast healing 2 when bloodraging. Not affected by charms, and compulsions. Gain +4 to all Cha checks.
Or
Resurrection (20th) -