Priestess of Nethys

Latte Cladwort's page

37 posts. Alias of Kineav.


Race

Stat:
HP: 9/9, AC: 15:11:14, CMD: 12, Saves: 3:2:5 +4vs(Endurance) Init: +2, Skills: Sense +9, Heal +9, Diplomacy +6

About Latte Cladwort

Name: Latte Cladwort
Race: Human
Class: Cleric 1
Gender: Female
Age: 16
Alignment: NG
Deity: Iomedae
Language: Common, Celestial, Skald

Stats: 13,12,12,13,16,14
STR: 13 = 13 + 0 + 0
DEX: 12 = 12 + 0 + 0
CON: 12 = 12 + 0 + 0
INT: 13 = 13 + 0 + 0
WIS: 16 = 16 + 0 + 0
CHA: 14 = 14 + 0 + 0

Hit Point: 9/9
Init: +2

Melee: +1
Ranged +1

Skills:
Cleric 2+1+INT(+1)+FC = 4+FC
ACP = 1 //Armour Check Penalty
Acrobatics: 0 = 0 + DEX Mod + 0 - ACP;
*Appraise: -1 = 0 + INT Mod + 0 - 2(Ditzy);
Bluff: 2 = 1 + CHA Mod + 0;
Climb: 0 = 0 + STR Mod + 0 -ACP;
*Craft: -1 = 0 + INT Mod + 0 - 2(Ditzy);
*Diplomacy: 6 = 1 + CHA Mod + 3;
Disable Device: NA = NA + DEX Mod + 0 -ACP;
Disguise: 2 = 0 + CHA Mod + 0;
Escape Artist: 0 = 0 + DEX Mod + 0 -ACP;
Handle Animal: 2 = 0 + CHA Mod + 0;
*Heal: 9 = 1 + WIS Mod + 3 + 3 + 2;
Intimidate: 2 = 0 + CHA Mod + 0;
*Know(Arcane): 1 = 0 + INT Mod + 0 - 2(Ditzy);
*Know(Hist): 3 = 1 + INT Mod + 3 - 2(Ditzy);
*Know(Noble): 1 = 0 + INT Mod + 0 - 2(Ditzy);
*Know(Planes): 1 = 0 + INT Mod + 0 - 2(Ditzy);
*Know(Religion): 3 = 1 + INT Mod + 3 - 2(Ditzy);
*Linguistics: NA = NA + INT Mod + 0 - 2(Ditzy);
Perception: 5 = 0 + WIS Mod + 3 +2;
Perform: 2 = 0 + CHA Mod + 0;
*Profession(): 1 = 0 + WIS Mod + 0;
Ride: 2 = 0 + DEX Mod + 0 -ACP;
*Sense Motive: 9 = 1 + WIS Mod + 3 + 3 + 2;
Sleight of Hand: 3 = 1 + DEX Mod + 0 -ACP;
*Spell Craft: -1 = NA + INT Mod + 0 - 2(Ditzy);
Stealth: 0 = 1 + DEX Mod + 0 - ACP;
Survival: 5 = 0 + WIS Mod + 0 + 2;
Swim: 0 = 0 + STR Mod + 0 - ACP;
Use Magical Device: NA = NA + CHA Mod + 0;

Spells:

DC = 10 + WIS + Level
Level-0: Unlimited use
Level-1: 4+1 = 3 + 1(WIS) + 1 Domain

Spells Known:
Level-0 (3):
Purify Food and Drink
Detect Magic
Read Magic

Level-1 (2 + 1):
Cure Light Wounds
Cure Light Wounds
Protection from evil


Class features, Feats, Traits and Racial Traits:

Class features:

Weapon+Armour Prof
Clerics are proficient with all simple weapons, light armor, medium armor, and shields (except tower shields). Clerics are also proficient with the favored weapon of their deity.

Class Features
Feats:
Alertness (+2 Perception check)
Self-Sufficient (+3 Survival, Heal)

Traits:
Armor Expert (-1 ACP)
Deft Dodger (+1 Reflex)

Racial Traits:
Skilled
Bonus Feat (Selective Channeling)


AC, Saves, Attacks:

AC:
AC: 15 = 10 + 4(Armour) +0(Shield) +1(Dex);
Touch: 11 = 10 + 1(DEX);
Flat: 14 = 10 + 4(Armour) +0(Shield);

Saves:
Immune: Sleep
Fort: 3 = 2(base) + 1(CON);
Ref: 2 = 0(base) + 1(DEX) +1 (Enhance);
Will: 5 = 2(base) + 3(WIS);
+4 vs Endurance

Attack:
Melee: 1 = 0(base) + 1(STR);
Range: 1 = 0(base) + 1(DEX);
CMB: 1 = 0(base) + 1(STR);
CMD: 12 = 10 + 0(base) + 1(STR) + 1(DEX);


Description:

You see a woman who is rather short, however somewhat voluptious for their ages.
She have long black-ish brown hair, although unkempt; with her dulled jade eyes reflect the mood she always in.

She wear a habit which was converted from a vestment of whom was given to her, and wield a longsword hinting at the faith she have chosen.


Complex:

Height (5'5" is the limit to trigger complex)

Fears:

Massive fear on dog and wolf...